1. User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training
- Author
-
David Sellitsch, Elke Mattheiss, Manfred Tscheligi, and Georg Regal
- Subjects
Engineering ,Reflection (computer programming) ,business.industry ,Visually impaired ,05 social sciences ,Applied psychology ,Orientation and Mobility ,020207 software engineering ,02 engineering and technology ,Ideation ,Multiple methods ,User centred design ,Focus group ,Education ,Human-Computer Interaction ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,business ,Design methods ,050107 human factors - Abstract
Digital technology facilitates the lives of visually impaired people. To design accessible technology accepted by the target group, comprehensive methods of user-centred design are needed. In this paper, we present a case study with visually impaired pupils aiming for gaining bottom-up insights to support the ideation and design of a game editor to support orientation and mobility training. We involved relevant stakeholders (pupils, teachers, mobility trainers) using multiple methods, including (contextual) interview, focus group, (ideation) workshop, Gamestorming, digital survey, behavioural observation, self-experience, and early stage prototype testing. With our approach, we were able to gain a rich understanding of the needs of visually impaired pupils. The objective of this paper is to serve as reference for researchers cooperating with visually impaired pupils by providing (1) design implications for a game editor, and (2) a comprehensive reflection on approaches and issues of user-centred design methods with visually impaired pupils.
- Published
- 2017
- Full Text
- View/download PDF