1. Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming
- Author
-
Sonsoles Lopez-Pernas, Aldo Gordillo, Enrique Barra, and Juan Quemada
- Subjects
General Computer Science ,media_common.quotation_subject ,engineering education ,educational technology ,Learning programming ,Computer science education ,03 medical and health sciences ,Face-to-face ,Perception ,Mathematics education ,General Materials Science ,Electrical and Electronic Engineering ,media_common ,030504 nursing ,electronic learning ,05 social sciences ,General Engineering ,050301 education ,educational escape rooms ,Programming profession ,TK1-9971 ,distance learning ,Task analysis ,Electrical engineering. Electronics. Nuclear engineering ,0305 other medical science ,Psychology ,0503 education - Abstract
Existing literature has provided strong evidence that educational escape rooms are engaging and effective learning activities when they are properly conducted in the classroom. However, no prior research has determined whether the positive effects of these novel educational activities on students’ perceptions and learning persist when conducted remotely. This article performs, for the first time, a comparative study of the effectiveness of face-to-face and remote educational escape rooms. For this purpose, two versions of the same educational escape room were conducted: one in-class and one remotely. Both experiences were evaluated by means of three different instruments: (1) a pre-test and a post-test for measuring learning gains, (2) a questionnaire for assessing students’ perceptions, and (3) a web platform for recording student interaction data during the activities. The results obtained suggest that, although remote educational escape rooms for learning programming can be as engaging as their face-to-face counterparts, their learning effectiveness is somewhat lower.
- Published
- 2021