1. Try to see it my way: exploring the co-design of visual presentations of wellbeing through a workshop process
- Author
-
Susan Brown, D Butler, Mat Rawsthorne, Michael P. Craven, Rachel A. Goodwin, P Waddingham, and Matthew Jamieson
- Subjects
Co-design ,self-management ,medicine.medical_specialty ,Process management ,Computer science ,Process (engineering) ,digital health ,Personal Satisfaction ,visualisation ,03 medical and health sciences ,0302 clinical medicine ,medicine ,Humans ,030212 general & internal medicine ,Self-management ,Audiovisual Aids ,Communication ,Mental Disorders ,Public health ,public health ,Public Health, Environmental and Occupational Health ,Mental health ,Digital health ,United Kingdom ,Toolbox ,Visualization ,mental health ,030217 neurology & neurosurgery - Abstract
Aims: A 10-month project funded by the NewMind network sought to develop the specification of a visualisation toolbox that could be applied on digital platforms (web- or app-based) to support adults with lived experience of mental health difficulties to present and track their personal wellbeing in a multi-media format. Methods: A participant co-design methodology, Double Diamond from the Design Council (Great Britain), was used consisting of four phases: Discover – a set of literature and app searches of wellbeing and health visualisation material; Define – an initial workshop with participants with lived experience of mental health problems to discuss wellbeing and visualisation techniques and to share personal visualisations; Develop – a second workshop to add detail to personal visualisations, for example, forms of media to be employed, degree of control over sharing; and Deliver – to disseminate the learning from the exercise. Results: Two design workshops were held in December 2017 and April 2018 with 13 and 12 experts-by-experience involved, respectively, including two peer researchers (co-authors) and two individual-carer dyads in each workshop, with over 50% of those being present in both workshops. A total of 20 detailed visualisations were produced, the majority focusing on highly personal and detailed presentations of wellbeing. Discussion: While participants concurred on a range of typical dimensions of wellbeing, the individual visualisations generated were in contrast to the techniques currently employed by existing digital wellbeing apps and there was a great diversity in preference for different visualisation types. Participants considered personal visualisations to be useful as self-administered interventions or as a step towards seeking help, as well as being tools for self-appraisal. Conclusion: The results suggest that an authoring approach using existing apps may provide the high degree of flexibility required. Training on such tools, delivered via a module on a recovery college course, could be offered.
- Published
- 2019
- Full Text
- View/download PDF