1. Deciding Maxmin Reachability in Half-Blind Stochastic Games
- Author
-
Hugo Gimbert and Edon Kelmendi
- Subjects
Discrete mathematics ,Computer Science::Computer Science and Game Theory ,Class (set theory) ,Existential quantification ,0102 computer and information sciences ,02 engineering and technology ,01 natural sciences ,Decidability ,Undecidable problem ,Combinatorics ,010201 computation theory & mathematics ,Ask price ,Reachability ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Set (psychology) ,Value (mathematics) ,Mathematics - Abstract
Two-player, turn-based, stochastic games with reachability conditions are considered, where the maximizer has no information (he is blind) and is restricted to deterministic strategies whereas the minimizer is perfectly informed. We ask the question of whether the game has maxmin value of 1 in other words we ask whether for all \(\epsilon >0\) there exists a deterministic strategy for the (blind) maximizer such that against all the strategies of the minimizer, it is possible to reach the set of final states with probability larger than \(1-\epsilon \). This problem is undecidable in general, but we define a class of games, called leaktight half-blind games where the problem becomes decidable. We also show that mixed strategies in general are stronger for both players and that optimal strategies for the minimizer might require infinite-memory.
- Published
- 2016
- Full Text
- View/download PDF