1. A Multi-Jammer Game With Latency as the User’s Communication Utility
- Author
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Athina P. Petropulu, Andrey Garnaev, H. Vincent Poor, and Wade Trappe
- Subjects
business.industry ,Computer science ,Modeling and Simulation ,0202 electrical engineering, electronic engineering, information engineering ,020206 networking & telecommunications ,02 engineering and technology ,Electrical and Electronic Engineering ,Latency (engineering) ,business ,Game theory ,Computer Science Applications ,Computer network - Abstract
We consider the communication between a source (user) and a receiver in the presence of multiple jammers, and study resource assignment in a non-cooperative game theory framework using communication latency as the user's utility. Equilibrium strategies are found in closed form, and their uniqueness is proven. This allows one to identify jammers whose equilibrium strategies have an on/off structure, or they are sensitive to small variations in the network parameters.
- Published
- 2020
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