101. Scalable 3D Terrain Visualization through Reversible JPEG2000-Based Blind Data Hiding
- Author
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William Puech, Khizar Hayat, Gilles Gesquière, Image & Interaction (ICAR), Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier (LIRMM), Centre National de la Recherche Scientifique (CNRS)-Université de Montpellier (UM)-Centre National de la Recherche Scientifique (CNRS)-Université de Montpellier (UM), Laboratoire des Sciences de l'Information et des Systèmes (LSIS), Centre National de la Recherche Scientifique (CNRS)-Arts et Métiers Paristech ENSAM Aix-en-Provence-Université de Toulon (UTLN)-Aix Marseille Université (AMU), Université de Montpellier (UM)-Centre National de la Recherche Scientifique (CNRS)-Université de Montpellier (UM)-Centre National de la Recherche Scientifique (CNRS), and Aix Marseille Université (AMU)-Université de Toulon (UTLN)-Arts et Métiers Paristech ENSAM Aix-en-Provence-Centre National de la Recherche Scientifique (CNRS)
- Subjects
Computer science ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Digital Elevation Model (DEM) ,02 engineering and technology ,Data visualization ,Image texture ,0202 electrical engineering, electronic engineering, information engineering ,Media Technology ,JPEG2000 ,Computer vision ,Data synchronization ,Electrical and Electronic Engineering ,Transform coding ,business.industry ,020206 networking & telecommunications ,computer.file_format ,Computer Science Applications ,Visualization ,Discrete Wavelet Transform (DWT) ,3D visualization ,Information hiding ,[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV] ,Signal Processing ,JPEG 2000 ,Scalability ,Data hiding ,020201 artificial intelligence & image processing ,Artificial intelligence ,Geographic Information System (GIS) ,Data Synchronization ,business ,computer - Abstract
International audience; In this paper a new method is presented for 3D terrain visualization via reversible JPEG2000-based blind data hiding with special focus on data synchronization and scalability. Online real-time 3D terrain visualization involves considerable amount of data. The process is essentially the mapping of the aerial photograph, called texture, onto its corresponding digital elevation model (DEM) implying at least two distinct data inputs. The presence of large disparate data necessitates a compression strategy on one hand and the integration of the DEM and texture into one unit on the other. Whilst the compression must accommodate the scalability requirement originated by the diversity of clients, the unification of data ought to be synchronous. For scalability this paper relies on the multi-resolution nature of the DWT-based JPEG2000 standard whereas the synchronized unification of DEM with the texture is realized by the application of a perceptually transparent data hiding strategy in the DWT domain. The proposed method is blind in the sense that only a secret key, if any, and the size of the original DEM are needed to extract the data from the texture image. We believe that this is one of the pioneering methods to propose scalable embedding of DEM in the texture image. The method is cost effective, in terms of memory and bandwidths, which is an advantage, especially, in real-time environments when quicker transfer of data is required. The results of a 3D visualization simulation effected with our method were encouraging and gave a useful insight to the effectiveness of our method in various bandwidth scenarios.
- Published
- 2008
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