1. Effectiveness of gaming for communicating and teaching climate change
- Author
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Jasper N. Meya and Klaus Eisenack
- Subjects
Atmospheric Science ,Global and Planetary Change ,010504 meteorology & atmospheric sciences ,business.industry ,Teaching method ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,050301 education ,Climate change ,Sample (statistics) ,Education for sustainable development ,Public relations ,01 natural sciences ,Experiential learning ,Politics ,Climate change mitigation ,Moral responsibility ,Sociology ,business ,0503 education ,0105 earth and related environmental sciences - Abstract
Games are increasingly proposed as an innovative way to convey scientific insights on the climate-economic system to students, non-experts, and the wider public. Yet, it is not clear if games can meet such expectations. We present quantitative evidence on the effectiveness of a simulation game for communicating and teaching international climate politics. We use a sample of over 200 students from Germany playing the simulation game KEEP COOL. We combine pre- and postgame surveys on climate politics with data on individual in-game decisions. Our key findings are that gaming increases the sense of personal responsibility, the confidence in politics for climate change mitigation, and makes more optimistic about international cooperation in climate politics. Furthermore, players that do cooperate less in the game become more optimistic about international cooperation but less confident about politics. These results are relevant for the design of future games, showing that effective climate games do not require climate-friendly in-game behavior as a winning condition. We conclude that simulation games can facilitate experiential learning about the difficulties of international climate politics and thereby complement both conventional communication and teaching methods. more...
- Published
- 2018
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