20 results on '"Temporal multiplexing"'
Search Results
2. Recent Progress in Multiplexed Single-Photon Sources
- Author
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Peter Adam and Matyas Mechler
- Subjects
heralded single-photon sources ,multiplexed single-photon sources ,spatial multiplexing ,temporal multiplexing ,spectral multiplexing ,Technology ,Engineering (General). Civil engineering (General) ,TA1-2040 ,Biology (General) ,QH301-705.5 ,Physics ,QC1-999 ,Chemistry ,QD1-999 - Abstract
We review the progress in multiplexed single-photon sources, including overviews on heralded single-photon sources and photon-number-resolving detectors, the various approaches to multiplexing, and their successful experimental realizations. We also summarize the recent results on the theoretical description and optimization of multiplexed single-photon sources, focusing on the procedures and methods that enable the improvement of the performance of these sources.
- Published
- 2024
- Full Text
- View/download PDF
3. Full-Parallax Multiview Generation with High-Speed Wide-Angle Dual-Axis Scanning Optics.
- Author
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Heo, Daerak, Lim, Sungjin, Lee, Gunhee, Choi, Geunseop, and Hahn, Joonku
- Subjects
DISTRIBUTION (Probability theory) ,WIGNER distribution ,PARALLAX ,OPTICS ,SCANNING systems - Abstract
Three-dimensional displays are receiving considerable attention owing to their ability to deliver realistic content. Particularly, a multiview display with temporal multiplexing offers advantages in terms of fewer restrictions for optical alignment and flexibility in forming view density. However, most of studies realize horizontal parallax-only multiview display. In a horizontal parallax-only multiview display the content is distorted in the vertical direction as the observer changes the viewing distance. It is helpful to understand this phenomenon using the Wigner distribution function (WDF). In this study, we divided the viewing zone (VZ) into the sub-viewing zone and integrated viewing zone according to the number of views of the observer. Specifically, the changes in the contents are experimentally evaluated at different viewing distances to validate our expectation. For the experiment, we implemented a full-parallax multiview display with spherical symmetry and designed a high-speed wide-angle dual-axis scanner. This scanner comprises two single-axis scanners connected by high numerical-aperture scanning optics. The proposed system and WDF analysis of VZ will be helpful to evaluate the characteristics of the multiview system. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
4. Full-Parallax Multiview Generation with High-Speed Wide-Angle Dual-Axis Scanning Optics
- Author
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Daerak Heo, Sungjin Lim, Gunhee Lee, Geunseop Choi, and Joonku Hahn
- Subjects
multiview display ,three-dimensional display ,temporal multiplexing ,dual-axis scanner ,Technology ,Engineering (General). Civil engineering (General) ,TA1-2040 ,Biology (General) ,QH301-705.5 ,Physics ,QC1-999 ,Chemistry ,QD1-999 - Abstract
Three-dimensional displays are receiving considerable attention owing to their ability to deliver realistic content. Particularly, a multiview display with temporal multiplexing offers advantages in terms of fewer restrictions for optical alignment and flexibility in forming view density. However, most of studies realize horizontal parallax-only multiview display. In a horizontal parallax-only multiview display the content is distorted in the vertical direction as the observer changes the viewing distance. It is helpful to understand this phenomenon using the Wigner distribution function (WDF). In this study, we divided the viewing zone (VZ) into the sub-viewing zone and integrated viewing zone according to the number of views of the observer. Specifically, the changes in the contents are experimentally evaluated at different viewing distances to validate our expectation. For the experiment, we implemented a full-parallax multiview display with spherical symmetry and designed a high-speed wide-angle dual-axis scanner. This scanner comprises two single-axis scanners connected by high numerical-aperture scanning optics. The proposed system and WDF analysis of VZ will be helpful to evaluate the characteristics of the multiview system.
- Published
- 2022
- Full Text
- View/download PDF
5. 33‐3: Viewing Angle Enhanced DMD Holographic Display with Reduced Speckle Noise.
- Author
-
Lee, Byounghyo, Yoo, Dongheon, Jeong, Jinsoo, Lee, Dukho, and Lee, Byoungho
- Subjects
HOLOGRAPHIC displays ,SPECKLE interference ,LIQUID crystal displays ,LIGHT modulators ,HOLOGRAPHY ,VISUAL aids - Abstract
Holographic displays give users a realistic experience by allowing them to perceive three‐dimensional (3D) images without any visual aids such as glasses. However, in a holographic display using liquid crystal based spatia/light modulator (LC‐SLM), the pixel pitch is not small enough so that the images are realized in limited areas. In addition, the slow framerate of LC‐SLM makes temporal multiplexing practically impossible. We propose holographic display using digital micromirror device (DMD) and apply temporal multiplexing method. The proposed system enhances viewing angle through temporally switched directional illuminations. Besides, the DMD's sufficient framerate provides significant reduction in speckle noise of holograms. We experimentally show the feasibility of proposed method by reconstructing holograms of 3D objects. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
6. Temporal Resolution Multiplexing: Exploiting the limitations of spatio-temporal vision for more efficient VR rendering.
- Author
-
Denes, Gyorgy, Maruszczyk, Kuba, Ash, George, and Mantiuk, Rafal K.
- Subjects
HEADSETS ,IMAGE processing ,VIRTUAL reality ,BANDWIDTHS ,PHOTOMETRY - Abstract
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per second at high resolution with good-quality antialiasing. The video data sent to a VR headset requires high bandwidth, achievable only on dedicated links. In this paper we explain how rendering requirements and transmission bandwidth can be reduced using a conceptually simple technique that integrates well with existing rendering pipelines. Every even-numbered frame is rendered at a lower resolution, and every odd-numbered frame is kept at high resolution but is modified in order to compensate for the previous loss of high spatial frequencies. When the frames are seen at a high frame rate, they are fused and perceived as high-resolution and high-frame-rate animation. The technique relies on the limited ability of the visual system to perceive high spatio-temporal frequencies. Despite its conceptual simplicity, correct execution of the technique requires a number of non-trivial steps: display photometric temporal response must be modeled, flicker and motion artifacts must be avoided, and the generated signal must not exceed the dynamic range of the display. Our experiments, performed on a high-frame-rate LCD monitor and OLED-based VR headsets, explore the parameter space of the proposed technique and demonstrate that its perceived quality is indistinguishable from full-resolution rendering. The technique is an attractive alternative to reprojection and resolution reduction of all frames. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
7. Diesel2p mesoscope with dual independent scan engines for flexible capture of dynamics in distributed neural circuitry
- Author
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Riichiro Hira, Che-Hang Yu, Jeffrey N. Stirman, Yiyi Yu, and Spencer L. Smith
- Subjects
Microscope ,Computer science ,Science ,General Physics and Astronomy ,Bioengineering ,Temporal multiplexing ,Neural circuits ,Fluorescence ,Article ,Fluorescence imaging ,General Biochemistry, Genetics and Molecular Biology ,Multiphoton microscopy ,law.invention ,Calcium imaging ,law ,Biological neural network ,Premovement neuronal activity ,Computer vision ,Adaptive optics ,Multiphoton ,Neurons ,Flexibility (engineering) ,Microscopy ,Multidisciplinary ,business.industry ,Optical Imaging ,Neurosciences ,Brain ,Equipment Design ,General Chemistry ,DUAL (cognitive architecture) ,Microscopy, Fluorescence, Multiphoton ,Neurological ,Biomedical Imaging ,Calcium ,Artificial intelligence ,Nerve Net ,business ,Computer hardware - Abstract
Imaging the activity of neurons that are widely distributed across brain regions deep in scattering tissue at high speed remains challenging. Here, we introduce an open-source system with Dual Independent Enhanced Scan Engines for Large field-of-view Two-Photon imaging (Diesel2p). Combining optical design, adaptive optics, and temporal multiplexing, the system offers subcellular resolution over a large field-of-view of ~25 mm2, encompassing distances up to 7 mm, with independent scan engines. We demonstrate the flexibility and various use cases of this system for calcium imaging of neurons in the living brain., Imaging of neuronal activity across distant brain regions is challenging. Here, the authors introduce a two-photon microscope with two independently controlled scan engines, and demonstrate calcium imaging with subcellular resolution in brain regions up to 7 mm apart simultaneously.
- Published
- 2021
8. On the Performance of the Intel SR30 Depth Camera: Metrological and Critical Characterization.
- Author
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Carfagni, Monica, Furferi, Rocco, Governi, Lapo, Servi, Michaela, Uccheddu, Francesca, and Volpe, Yary
- Abstract
Specifically conceived for applications related to face analytics and tracking, scene segmentation, hand/finger tracking, gaming, augmented reality, and RGB-D cameras are nowadays used even as 3-D scanners. Despite depth cameras’ accuracy and precision are not comparable with professional 3-D scanners, they still constitute a promising device for reverse engineering (RE) applications in the close range, due to their low cost. This is particularly true for more recent devices, such as, for instance, the RealSense SR300, which promises to be among the best performing close range depth cameras in the market. Given the potentiality of this new device, and since to date a deep investigation on its performances has not been assessed in scientific literature, the main aim of this paper is to characterize and to provide metrological considerations on the Intel RealSense SR300 depth sensor when this is used as a 3-D scanner. To this end, the device sensor performances are first assessed by applying the existing normative guidelines (i.e. the one published by the Association of German Engineers - Verein Deutscher Ingenieure - VDI/VDE 2634) both to a set of raw captured depth data and to a set acquired with optimized setting of the camera. Then, further assessment of the device performances is carried out by applying some strategies proposed in the literature using optimized sensor setting, to reproduce “real life” conditions for the use as a 3-D scanner. Finally, the performance of the device is critically compared against the performance of latest short-range sensors, thus providing a useful guide, for researchers and practitioners, in an informed choice of the optimal device for their own RE application. [ABSTRACT FROM PUBLISHER]
- Published
- 2017
- Full Text
- View/download PDF
9. 33‐3: Viewing Angle Enhanced DMD Holographic Display with Reduced Speckle Noise
- Author
-
Byounghyo Lee, Byoungho Lee, Jinsoo Jeong, Dukho Lee, and Dongheon Yoo
- Subjects
Physics ,Speckle pattern ,Optics ,law ,business.industry ,Holography ,Holographic display ,Speckle noise ,Temporal multiplexing ,Viewing angle ,business ,law.invention - Published
- 2020
- Full Text
- View/download PDF
10. Temporal modulation for computational video cross-talk reduction.
- Author
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Park, Dookun, Samadani, Ramin, Tan, Kar-Han, and Gelb, Dan
- Abstract
Many recent prototypes for video collaboration, digital media sharing and gesture interfaces provide a video signal for display on a screen or surface and capture another video signal through the same screen or surface. The media captured in such systems, for transmission or for gesture user interfaces, needs to be separated from the displayed video. Otherwise, video cross-talk occurs. The prior, widely used temporal multiplexing avoids cross-talk by synchronizing camera capture with screen display so that the camera only captures when the screen does not display signal. This approach suffers from light loss (both displayed and captured) and increased display flicker due to the lower duty cycle of the displayed signal. This paper describes a new method, computational temporal modulation, that temporally modulates the displayed signal. The intentionally mixed signals captured by the camera are subsequently separated using computations. Our approach results in brighter display with less flicker and more signal captured by the camera. Experiments using a prototype collaboration system show good quality cross-talk reduction with light-weight real-time computation. [ABSTRACT FROM PUBLISHER]
- Published
- 2012
- Full Text
- View/download PDF
11. Multi-User Autostereoscopic 2D/3D Switchable Flat-Panel Display.
- Author
-
Yalan Xue and Yuanqing Wang
- Abstract
An autostereoscopic display system which can allow multiple users to see 3D perception of the images without loss of resolution is introduced in this paper. It is a kind of time-sequential 3D systems incorporating eye tracking and directional optical design to realize free viewing. The whole system consists of five main parts: multi-user eye tracker, direct-view LCD, steerable LED array, MCU controller, and a suit of directional optics. It employs the theory of temporal multiplexing by the use of a LCD available to run at 120 Hz and utilizes a multi-user eye tracker to get the viewers' eye positions so as to control the steerable backlight to produce multiple pairs of exit pupils to the viewers' eyes. This paper describes the detailed structure of the system, the operation principle and the results obtained are also described. This approach differs from many existing ones in that it is switchable between 2D and 3D mode both with full resolution and is much thinner compared to other bulky systems with a width less than 20 cm. [ABSTRACT FROM PUBLISHER]
- Published
- 2014
- Full Text
- View/download PDF
12. 240 Hz OLED technology properties that can enable improved image quality.
- Author
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Hoffman, David M., Johnson, Paul V., Kim, Joohwan S., Vargas, Andy D., and Banks, Martin S.
- Subjects
- *
ORGANIC light emitting diodes , *LIGHT emitting diodes , *ORGANIC semiconductors , *IMAGE quality analysis , *IMAGE processing - Abstract
Large screen Organic Light Emitting Diode (OLED) technology is finally emerging as a technology ready for consumer use. OLED has a number of areas in which it can in principle be better than Liquid Crystal Displays (LCDs); two ways in particular are that OLED technology can achieve black levels that are much darker than LCDs, and the OLED pixels can switch extremely rapidly. These differences can permit OLED displays to outperform LCD under a number of conventional scenarios, but it can also enable some dramatically improved stereoscopic 3D (s3D) displays, including full-resolution temporal multiplexing with more than two views. In this paper, we review a set of experiments evaluating the strengths and weaknesses of OLED technology in general with a particular emphasis on understanding how the strengths of OLED technology can be leveraged to maximize the performance of an s3D display system. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
13. Performance of a temporally multiplexed single-photon source with imperfect devices
- Author
-
Magnoni, Agustina G., López Grande, Ignacio H., Knoll, Laura T., and Larotonda, Miguel A.
- Published
- 2019
- Full Text
- View/download PDF
14. DMD-based time-multiplexed autostereoscopic display.
- Author
-
Kupiec, S A and Markov, V B
- Subjects
- *
GRAPHICS processing units , *LIQUID crystal displays , *IMAGE analysis , *DIGITAL image processing , *MULTIPLEXING , *STEREOSCOPE - Abstract
The design of a multiperspective, 'look around' time-multiplexed autostereoscopic display featuring eight independent viewing zones is described. In order to achieve full-motion colour imagery, a novel high-framerate image projector, based on a digital micromirror display (DMD) with an interface capable of directly linking to commercial graphical processing units (GPUs), is utilised. A high-speed synchronised liquid-crystal display (LED)-based light engine is employed to allow for high-framerate sequential colour imagery. Real-time interactive rendering of multiperspective imagery with standard GPUs has been demonstrated. [ABSTRACT FROM AUTHOR] - Published
- 2011
- Full Text
- View/download PDF
15. Design Methodology for High Brightness Projectors.
- Author
-
Fournier, F. and Rolland, J.
- Abstract
The low luminance levels of light-emitting diodes (LEDs) compared to arc lamps make it difficult to design high-brightness LED-based projectors. Besides, the specificities of LEDs do not always allow using the same design schemes as with arc lamp-based projection displays. This paper performs a taxonomy of the techniques that can be used to increase the brightness of LED-based projection displays. We show that, in etendue-limited systems, the perceived brightness depends on the system etendue limit, the efficiency of the light engine, and the source luminance. The ability to improve each of these parameters depends on the design constraints. The system etendue limit can be increased at the expense of bulkier, more complex, and more expensive designs. The light engine efficiency can be increased by using free-form shape components adapted to the shapes and the emission patterns of the considered LEDs. The apparent source luminance can be increased at the expense of the flux by either recycling light or restricting the light collection to a smaller etendue with higher average luminance. Luminance can also be increased by using multiple color primaries (spatial multiplexing) or pulsed LEDs (temporal multiplexing). Finally, we review how light recycling can be implemented to convert polarization without increasing etendue. [ABSTRACT FROM PUBLISHER]
- Published
- 2008
- Full Text
- View/download PDF
16. Compatibility of temporal multiplexed spatial light modulator with optical image processing
- Author
-
Madec, Morgan, Uhring, Wilfried, Fasquel, Jean-Baptiste, Joffre, Pascal, and Hervé, Yannick
- Subjects
- *
IMAGE processing , *LIGHT modulators , *IMAGING systems , *INFORMATION processing - Abstract
Abstract: The tendency today is to replace high-dynamic light modulators by high-speed binary ones (of which the micromirror is the best example). This kind of spatial light modulators (SLM) fulfils all the present needs in displays. They are used in optical communications as binary systems and also in display applications (video projectors) with temporal multiplexing, in order to generate greyscale or colour images. In optical processing, and in the majority of coherent applications, temporal dithering introduces some distortions. In this paper, this point is studied with simulations. We point out that temporal multiplexing cannot be used in the Fourier plane. In the imaging plane, the distortion is weak if the filter has a positive impulse response. [Copyright &y& Elsevier]
- Published
- 2007
- Full Text
- View/download PDF
17. Exploring Multiple and Coordinated Views for Multilayered Geospatial Data in Virtual Reality
- Author
-
Patrick Le Callet, Vincent Tourre, Guillaume Moreau, Erwan J. David, Maxim Spur, Ambiances, Architectures, Urbanités (AAU), École Centrale de Nantes (ECN)-École nationale supérieure d'architecture de Nantes (ENSA Nantes)-Ministère de la Culture et de la Communication (MCC)-Centre National de la Recherche Scientifique (CNRS)-École nationale supérieure d'architecture de Grenoble (ENSAG ), Université Grenoble Alpes (UGA)-Université Grenoble Alpes (UGA), Centre de recherche nantais Architectures Urbanités (CRENAU ), Université Grenoble Alpes (UGA)-Université Grenoble Alpes (UGA)-École Centrale de Nantes (ECN)-École nationale supérieure d'architecture de Nantes (ENSA Nantes)-Ministère de la Culture et de la Communication (MCC)-Centre National de la Recherche Scientifique (CNRS)-École nationale supérieure d'architecture de Grenoble (ENSAG ), École Centrale de Nantes (ECN), Image Perception Interaction (IPI), Laboratoire des Sciences du Numérique de Nantes (LS2N), Centre National de la Recherche Scientifique (CNRS)-École Centrale de Nantes (ECN)-Université de Nantes - UFR des Sciences et des Techniques (UN UFR ST), Université de Nantes (UN)-Université de Nantes (UN)-IMT Atlantique Bretagne-Pays de la Loire (IMT Atlantique), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)-Centre National de la Recherche Scientifique (CNRS)-École Centrale de Nantes (ECN)-Université de Nantes - UFR des Sciences et des Techniques (UN UFR ST), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT), IMT Atlantique Bretagne-Pays de la Loire (IMT Atlantique), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)-Université de Nantes - UFR des Sciences et des Techniques (UN UFR ST), Université de Nantes (UN)-Université de Nantes (UN)-École Centrale de Nantes (ECN)-Centre National de la Recherche Scientifique (CNRS)-IMT Atlantique Bretagne-Pays de la Loire (IMT Atlantique), and Université de Nantes (UN)-Université de Nantes (UN)-École Centrale de Nantes (ECN)-Centre National de la Recherche Scientifique (CNRS)
- Subjects
Geospatial analysis ,Computer science ,02 engineering and technology ,Temporal multiplexing ,Workspace ,Virtual reality ,computer.software_genre ,immersive analytics ,ddc:150 ,Stack (abstract data type) ,Human–computer interaction ,virtual environments and data visualization ,0202 electrical engineering, electronic engineering, information engineering ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,[SHS.ARCHI]Humanities and Social Sciences/Architecture, space management ,geospatial data visualization ,coordinated and multiple views ,lcsh:T58.5-58.64 ,lcsh:Information technology ,020207 software engineering ,Grid ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,Stereopsis ,Virtual machine ,020201 artificial intelligence & image processing ,computer ,Information Systems - Abstract
International audience; Virtual reality (VR) headsets offer a large and immersive workspace for displaying visualizations with stereoscopic vision, as compared to traditional environments with monitors or printouts. The controllers for these devices further allow direct three-dimensional interaction with the virtual environment. In this paper, we make use of these advantages to implement a novel multiple and coordinated view (MCV) system in the form of a vertical stack, showing tilted layers of geospatial data. In a formal study based on a use-case from urbanism that requires cross-referencing four layers of geospatial urban data, we compared it against more conventional systems similarly implemented in VR: a simpler grid of layers, and one map that allows for switching between layers. Performance and oculometric analyses showed a slight advantage of the two spatial-multiplexing methods (the grid or the stack) over the temporal multiplexing in blitting. Subgrouping the participants based on their preferences, characteristics, and behavior allowed a more nuanced analysis, allowing us to establish links between e.g., saccadic information, experience with video games, and preferred system. In conclusion, we found that none of the three systems are optimal and a choice of different MCV systems should be provided in order to optimally engage users.
- Published
- 2020
- Full Text
- View/download PDF
18. Temporal Resolution Multiplexing: Exploiting the limitations of spatio-temporal vision for more efficient VR rendering
- Author
-
Kuba Maruszczyk, Rafal Mantiuk, George Ash, Gyorgy Denes, Mantiuk, Rafal [0000-0003-2353-0349], and Apollo - University of Cambridge Repository
- Subjects
Computer science ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,02 engineering and technology ,Virtual reality ,perception ,Rendering (computer graphics) ,0202 electrical engineering, electronic engineering, information engineering ,Computer vision ,Graphics ,Image resolution ,Computer animation ,Temporal multiplexing ,business.industry ,Flicker ,graphics ,020207 software engineering ,Animation ,Frame rate ,Computer Graphics and Computer-Aided Design ,Visualization ,Temporal resolution ,Signal Processing ,virtual reality ,rendering ,Computer Vision and Pattern Recognition ,Artificial intelligence ,business ,Software - Abstract
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per second at high resolution with good-quality antialiasing. The video data sent to a VR headset requires high bandwidth, achievable only on dedicated links. In this paper we explain how rendering requirements and transmission bandwidth can be reduced using a conceptually simple technique that integrates well with existing rendering pipelines. Every even-numbered frame is rendered at a lower resolution, and every odd-numbered frame is kept at high resolution but is modified in order to compensate for the previous loss of high spatial frequencies. When the frames are seen at a high frame rate, they are fused and perceived as high-resolution and high-frame-rate animation. The technique relies on the limited ability of the visual system to perceive high spatio-temporal frequencies. Despite its conceptual simplicity, correct execution of the technique requires a number of non-trivial steps: display photometric temporal response must be modeled, flicker and motion artifacts must be avoided, and the generated signal must not exceed the dynamic range of the display. Our experiments, performed on a high-frame-rate LCD monitor and OLED-based VR headsets, explore the parameter space of the proposed technique and demonstrate that its perceived quality is indistinguishable from full-resolution rendering. The technique is an attractive alternative to reprojection and resolution reduction of all frames.
- Published
- 2019
- Full Text
- View/download PDF
19. DMD-based time-multiplexed autostereoscopic display
- Author
-
S A Kupiec and V B Markov
- Subjects
business.industry ,Computer science ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Temporal multiplexing ,Multiplexing ,GeneralLiterature_MISCELLANEOUS ,law.invention ,Rendering (computer graphics) ,Projector ,law ,Autostereoscopy ,Computer graphics (images) ,Media Technology ,Computer vision ,Computer Vision and Pattern Recognition ,Artificial intelligence ,business ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
The design of a multiperspective, ‘look around’ time-multiplexed autostereoscopic display featuring eight independent viewing zones is described. In order to achieve full-motion colour imagery, a novel high-framerate image projector, based on a digital micromirror display (DMD) with an interface capable of directly linking to commercial graphical processing units (GPUs), is utilised. A high-speed synchronised liquid-crystal display (LED)-based light engine is employed to allow for high-framerate sequential colour imagery. Real-time interactive rendering of multiperspective imagery with standard GPUs has been demonstrated.
- Published
- 2011
- Full Text
- View/download PDF
20. Temporal multiplexing and shaping of few-cycle pulses with microoptical retroreflector arrays
- Author
-
Optische Nachrichtentechnik, Martin Bock, and Ruediger Grunwald
- Subjects
Physics ,business.industry ,Autocorrelation ,Optical processing ,Temporal multiplexing ,Atomic and Molecular Physics, and Optics ,Retroreflector ,Electronic, Optical and Magnetic Materials ,Pulse characteristics ,Tilt (optics) ,Optics ,Femtosecond ,business ,Instrumentation - Abstract
Temporal shaping of femtosecond pulses with microoptical retroreflector arrays was studied experimentally. It was demonstrated that pulses of variable duration and multiple pulses of variable delay can easily be generated by varying the tilt angle of the compact device. The corresponding pulse characteristics were determined by second order autocorrelation measurements.
- Published
- 2012
- Full Text
- View/download PDF
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