1. BIG BOSS INTERVAL GAMES
- Author
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Stef Tijs, Rodica Branzei, S. Z. Alparslan Gök, Research Group: Economics, Research Group: Operations Research, and Econometrics and Operations Research
- Subjects
Scheme (programming language) ,the compromise value ,Outcome (game theory) ,Cooperative games ,Artificial Intelligence ,interval data ,the AL-value ,Mathematics ,computer.programming_language ,jel:C71 ,Class (computer programming) ,big boss games ,bi-monotonic allocation schemes ,ComputingMilieux_PERSONALCOMPUTING ,Core (game theory) ,Boss ,Control and Systems Engineering ,Face (geometry) ,Interval (graph theory) ,Element (category theory) ,Mathematical economics ,computer ,Software ,Information Systems - Abstract
This paper introduces and studies a class of cooperative interval games suitable to model market situations with two corners where players face interval uncertainty regarding the outcome of cooperation. In one corner there is a powerful player called the big boss; the other corner contains players that need the big boss to benefit from cooperation. Various characterizations of big boss interval games are given. The interval core of a big boss interval game is explicitly described, bi-monotonic allocation schemes using interval core elements are introduced, and it is shown that each element of the interval core of a big boss interval game is extendable to such a scheme. Two value-type interval solution concepts are defined on the class of big boss interval games which generate for each such game the same interval core allocation which is extendable to a bi-monotonic interval allocation scheme.
- Published
- 2011
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