164 results on '"Nathan, Mitchell J."'
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2. Comparing learning geometry using a tablet to head-mounted display augmented reality: How and when dimensionality matters
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Walkington, Candace, Nathan, Mitchell J., Washington, Julianna, Hunnicutt, Jonathan, Darwin, Taylor, Daughrity, LeaAnne, and Schenck, Kelsey
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- 2024
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3. Collaborative Virtual Learning in the shAR Geometry Simulation Environment
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Walkington, Candace, Gravell, Jamie, Velazquez, José A., He, Tianyu, Hickey, George, Nathan, Mitchell J., and Cuevas, Anthony
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Augmented Reality (AR) and Virtual Reality (VR) platforms now support shared, immersive experiences that enable people to directly physically and perceptually engage with mathematical objects, including shared objects. These new forms of AR/VR technology -- which we call "shared holographic AR/VR" (shAR) -- enable multiple learners to manipulate and reason about the same mathematical objects represented as holograms projected in a joint three-dimensional collaborative space in front of them, using intuitive hand gestures. This Interactive Tools and Demos paper discusses an AR/VR environment for collaboratively exploring geometry conjectures about shapes and solids. We show data of learners collaborating in our environment using speech, dynamic actions on virtual objects, and hand gestures. We discuss the potential of AR and VR environments for mathematics learning.
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- 2021
4. How Does Students' Use of Speech Ground and Embody Their Mechanical Reasoning during Engineering Discourse?
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Grondin, Matthew M., Swart, Michael I., Pandey, Arushi R., Fu, Kate, and Nathan, Mitchell J.
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This full paper concerns an exploratory study that investigates students' reasoning about torsion. Mechanical reasoning is critical to engineering applications and yet students still struggle to accurately predict, analyze, and model mechanical systems using formal symbolic notations (i.e., formalizations). To understand the nature of students' reasoning, we analyzed students' discourse to explore two competing hypotheses: (H1) The "Formalisms First" (FF) hypothesis that students report their mechanical reasoning predominantly using mathematical formalisms that take on a disembodied, allocentric (observer) point-of-view; or (H2) the "Grounded and Embodied Cognition" (GEC) hypothesis that students predominantly use independent speech which includes analogy and imagery to simulate the physical structure and function of an object(s) using an embodied, egocentric (first-person) point-of-view in addition to an allocentric point-of-view. Qualitative results from discourse analysis of two student dyads showed that students' mechanical reasoning revealed through their speech included both analogy and imagery, as predicted by H2. Students generated analogies and imagery that described dynamic behaviors, such as how torque caused displacement, stored and released energy, and fractured. Usage of analogies and imagery supports that students' mechanical reasoning often drew upon simulations of torsion-related sensorimotor experiences. Students' egocentric and allocentric imagery invoked sensorial experiences in their speech, with allocentric viewpoints being more common, as predicted by H1 and H2. Student discourse included many references to formalisms, also consistent with the H1. Data from students' verbal discourse on mechanical reasoning suggests they employ both GEC and FF viewpoints of torsion, which has implications for designing effective learning experiences and for assessing students' knowledge.
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- 2023
5. Coordinating Modalities of Mathematical Collaboration in Shared VR Environments
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Huang, Wen, Walkington, Candace, and Nathan, Mitchell J.
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This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical locations, they logged into a single virtual classroom with their respective groups and were able to see and manipulate the same geometric shapes as well as see their collaborators' avatars and actions on the shapes in real time in the shared virtual space. This paper introduces a novel multimodal data analysis method for analyzing participants' interactive patterns in collaborative forms of actions, gestures, movements, and speech. Results show that collaborative speech has a strong simultaneous relationship with actions on virtual objects and virtual hand gestures. They also showed that body movements and positions, which often focus on virtual objects and shifts in these movements away from or around the object, often signal key interactional collaborative events. In addition, this paper presents five emergent multimodality interaction themes showing participants' collaborative patterns in different problem-solving stages and their different strategies in collaborative problem-solving. The results show that virtual objects can be effective media for collaborative knowledge building in shared VR environments, and that structured activity design and moderate realism may benefit shared VR learning environments in terms of equity, adaptability, and cost-effectiveness. We show how multimodal data analysis can be multi-dimensional, visualized, and conducted at both micro and macro levels.
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- 2023
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6. Materialist Epistemology Lends Design Wings: Educational Design as an Embodied Process
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Nathan, Mitchell J. and Swart, Michael I.
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Materialist design is presented as an embodied perspective on educational design that can be applied to redesign of classroom-based learning environments. Materialist design is informed by a framework of materialist epistemology, which positions material innovation on equal placement with symbol-based formal theory. Historical examples of Einstein's conceptual reliance on trains for his Theory of Relativity and the Wright brothers' use of wind tunnels in aeronautics illustrate how materialist design drives progress on complex design problems. A key aspect is the application of scale-down methodology, where complex systems are reconceptualized as interactions among nearly decomposable subsystems that can be redesigned and integrated back into the entire system. The application of materialist design is illustrated with the redesign of an embodied video game that uses real-time motion capture technology to promote high school geometry reasoning and proof, following its use in an ethnically and linguistically diverse classroom. Our embodied perspective offers particular insights for understanding and implementing designs of complex learning environments, and assessing their influences on educational practices and student outcomes. [This article was published in "Educational Technology Research and Development" (EJ1310136).]
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- 2021
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7. Enhancing K-12 Pre-Service Teachers' Embodied Understanding of the Geometry Knowledge through Online Collaborative Design
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Sung, Hanall, Swart, Michael I., and Nathan, Mitchell J.
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In this study, we devised research design that provides pre-service teachers to effectively experience embodied geometric thinking with the goal that it will impact teachers' instruction to students in their classrooms. Using a motion-capture video game and design tool, we offered opportunities for pre-service teachers to experience of performing mathematically related movements as well as creating their own directed actions for given conjectures. We hypothesize that these gameplay and co-design activity will reinforce not only teachers' understanding of the embodied nature of geometric thinking, but also their abilities to transfer their understanding to classrooms and the activities and assessments they design for their students. The results showed that after experiencing the interventions including embodied gameplay and co-design activity, teachers' awareness of students' 'sage of gestures was changed and they had better ability to understand and interpret students' gestures as a means of teachers' formative assessment practices. [For the complete proceedings, see ED630060.]
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- 2021
8. An Embodied Theory of Transfer of Mathematical Learning
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Nathan, Mitchell J. and Alibali, Martha W.
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We present an embodied theory of transfer as applied to mathematical ideas. Project-based learning (PBL) offers important sites for investigating transfer because students and teachers must track mathematical invariant relations that are embedded in complex settings where knowledge and information is distributed and extended across various materials, symbolic inscriptions, and social interactions. We argue that transfer occurs when learners and teachers establish cohesion of their experiences by mapping modes of perceiving and acting that they successfully used in previous contexts to new contexts. Learners express that cohesion across contexts in a variety of ways, principally through speech, actions, and gestures, including gestural catchments and simulated actions. Students and teachers may engage in several forms of mapping, including explicit analogical mapping, constructing mappings implicitly via relational priming, and mapping relations via conceptual blending. Thus, we theorize that both teachers and students are integral to the transfer process. This embodied theory of transfer can account for near and far transfer, negative transfer, and "false" transfer, in which actors enact modes of perceiving and acting activated by cues that match only at a surface level. Embodied accounts of transfer have implications for educational practice. Some pedagogical approaches, such as concreteness fading, aim to foster and maintain cohesion of mathematical invariant relations. An embodied perspective on transfer can also inform the design of assessments, including both formative and summative assessments. [This chapter was published in: Hohensee, C., Lobato, J. (Eds.), "Transfer of Learning Progressive Perspectives for Mathematics Education and Related Fields," Research in Mathematics Education, (pp. 27-58). Chaim, Switzerland: Springer.]
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- 2021
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9. Embodied Geometric Reasoning: Dynamic Gestures during Intuition, Insight, and Proof
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Nathan, Mitchell J., Schenck, Kelsey E., Vinsonhaler, Rebecca, Michaelis, Joseph E., Swart, Michael I., and Walkington, Candace
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Grounded and embodied cognition (GEC) serves as a framework to investigate mathematical reasoning for proof (reasoning that is logical, operative, and general), insight (gist), and intuition (snap judgment). Geometry is the branch of mathematics concerned with generalizable properties of shape and space. Mathematics experts (N = 46) and nonexperts (N = 44) were asked to judge the truth and to justify their judgments for four geometry conjectures. Videotaped interviews were transcribed and coded for occurrences of gestures and speech during the proof production process. Analyses provide empirical support for claims that geometry proof production is an embodied activity, even when controlling for math expertise, language use, and spatial ability. "Dynamic depictive gestures" portray generalizable properties of shape and space through enactment of transformational operations (e.g., dilation, skewing). Occurrence of dynamic depictive gestures and nondynamic depictive gestures are associated with proof performance, insight, and intuition, as hypothesized, over and above contributions of spoken language. Geometry knowledge for proof may be embodied and accessed and revealed through actions and the transformational speech utterances describing these actions. These findings have implications for instruction, assessment of embodied knowledge, and the design of educational technology to facilitate mathematical reasoning by promoting and tracking dynamic gesture production and transformational speech. [This is the online version of an article published in "Journal of Educational Psychology" (ISSN 0022-0663). For the final published version of this article, see EJ1303738.]
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- 2020
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10. Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game
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Swart, Michael I., Schenck, Kelsey E., Xia, Fangli, Kwon, Oh Hoon, Nathan, Mitchell J., Vinsonhaler, Rebecca, and Walkington, Candace
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Proof, though central to mathematical practice, is rarely explored through the lens of embodiment because of the centrality of abstraction and generalization. We use the case of a high school geometry student to investigate two research questions: (1) How do embodied processes facilitate mathematical learning? (2) How can generalized mathematical truths be manifest through embodied processes that are grounded in particular movements? To engage the body, researchers developed a motion-capture video game, "The Hidden Village," designed to elicit physical movement via in-game directed actions. In-game interactions complement logic and verbal forms of reasoning by promoting simulated actions, which are shown to recur during the student's proof and justification. Embodied theories of learning offer insights into how learners recruit body-based resources to foster meaning-making and generalization. Embodiment also offers new insights into re-characterizing mathematics curricula in terms of movement, and the promise of new forms of embodied learning technologies. [This paper was published in: "ICLS 2020 Proceedings," ISLS, 2020, pp. 175-182.]
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- 2020
11. Embodiment as a Rosetta Stone: Collective Conjecturing in a Multilingual Classroom Using a Motion Capture Geometry Game
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Swart, Michael I., Schenck, Kelsey E., Xia, Fangli, Kim, Doy, Kwon, Oh Hoon, Nathan, Mitchell J., and Walkington, Candace
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The Hidden Village (THV) is a motion-capture video game for investigating how physical movements foster mathematical thinking and proof practices based on principles of embodied cognition. Analysis of the interactions of students in an all-Limited English Proficiency Title 1 high school geometry classroom revealed ways simulated enactment and collaborative gestural co-construction of mathematical ideas can bridge language barriers. These informed a redesign of THV to support both individual and collaborative play, as well as a collection of authoring tools for players to create their own content and upload it to an online database shared by users worldwide. Players, teachers and learners can implement custom directed movements that could foster deeper mathematical understanding and engagement for them and their peers. [This chapter was published in: "Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education," edited by A. I. Sacristán et al., Cinvestav/AMIUTEM/PME-NA, 2020, pp. 2243-2251.]
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- 2020
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12. The Effect of Cognitive Relevance of Directed Actions on Mathematical Reasoning
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Walkington, Candace, Nathan, Mitchell J., Wang, Min, and Schenck, Kelsey
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Theories of grounded and embodied cognition offer a range of accounts of how reasoning and body-based processes are related to each other. To advance theories of grounded and embodied cognition, we explore the "cognitive relevance" of particular body states to associated math concepts. We test competing models of action-cognition transduction to investigate the cognitive relevance of directed actions to students' mathematical reasoning in the area of geometry. The hypotheses we test include (1) that cognitively relevant directed actions have a direct effect on performance (direct cognitive relevance hypothesis), (2) that cognitively relevant directed actions lead to more frequent production of gestures during explanations, which leads to improved performance (mediated cognitive relevance hypothesis), and (3) that performance effects of directed actions are influenced by the presence or absence of gesture production during mathematical explanations (moderated cognitive relevance hypothesis). We explore these hypotheses in an experiment where high school students (N = 85) evaluated the truth of geometry conjectures after performing cognitively relevant or cognitively irrelevant directed actions while playing a movement-based video game. Contrary to the direct and mediated cognitive relevance hypotheses, we found no overall differences in performance or gesture production between relevant and irrelevant conditions. Consistent with the moderated cognitive relevance hypothesis, cognitive relevance influenced mathematical performance, as measured by the accuracy of students' intuitions, insights, and the validity of their proofs, provided that students produced certain kinds of gestures during mathematical explanations (i.e., with explanatory gestures as the moderator). Implications for theories of grounded and embodied cognition and the design of embodied forms of educational interventions are discussed.
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- 2022
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13. Assessing Engineering Students' Embodied Knowledge of Torsional Loading through Gesture
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Grondin, Matthew M., Xia, Fangli, Swart, Michael, and Nathan, Mitchell J.
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This full paper concerns the use of gesture analysis to guide instructional approaches in engineering education. Engineering is rife with abstract mathematics and processes for quantifying physical phenomena. In engineering instruction, "formalisms first" is a practice that privileges formalisms over grounded and applied ways of knowing that are common in engineering curricula. By way of contrast, "progressive formalization" is an alternative pedagogical practice that intentionally grounds the meaning of mathematical formalisms in one's sensorimotor experiences in order that the formalisms are meaningful to learners. In the courses of explaining engineering concepts, instructors often make iconic gestures (gestures that represent objects, actions, and relationships) that are based in perception and action as a means for grounding domain knowledge prior to introducing formalisms. In response, students' gestures can be either concordant (i.e., conceptually aligned) or discordant (i.e., conceptually misaligned). The latter, also known as gesture-speech mismatches, are indices for states of transitional knowledge in which learners exhibit a readiness to learn. Thus, the current research observes the spontaneous gestures students make while describing torsional loading and investigates the added benefits of incorporating gesture into formative assessments of engineering education. Results indicate that students do use gestures as integral parts of their explanations in an engineering lab setting and that gestures and co-articulated speech were often matched. Instances of gesture-speech mismatches provides instructors opportunities to assess student knowledge, knowledge-in-transition, and initial learning and correct understandings prior to summative assessments.
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- 2022
14. Collaborative Gestures among High School Students Conjointly Proving Geometric Conjectures
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Walkington, Candace, Wang, Min, and Nathan, Mitchell J.
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Collaborative gestures in the mathematics classroom occur when multiple learners coordinate their bodies in concert to accomplish mathematical goals. Collaborative gestures show how cognition becomes distributed across a system of dynamic agents, allowing for members of groups of students to act and gesture as one. We explore ways high school students gesture collaboratively while proving geometric conjectures in the sociotechnological context of an embodied video game in their classrooms. We find that students use their bodies and joint action to reason together and establish intersubjectivity. Gestures can both allow learners to access mathematical ideas and exclude peers. We also find that gestures generally, and collaborative gestures specifically, are associated with powerful forms of mathematical reasoning about generalizable properties of space and shape.
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- 2019
15. Collaborative Gesture as a Case of Extended Mathematical Cognition
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Walkington, Candace, Chelule, Geoffrey, Woods, Dawn, and Nathan, Mitchell J.
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Gestures have been shown to play a key role in mathematical reasoning and to be an indicator that mathematical understanding is "embodied" -- inherently linked to action, perception, and the physical body. As learners collaborate and engage in mathematical discussions, they use discourse practices like explaining, refuting, and building on each other's reasoning. Here we examine how gestural embodied actions become distributed over multiple learners confronting mathematical tasks. We define "collaborative gestures" as gestural exchanges that take place as learners discuss and explore mathematical ideas, using their bodies in concert to accomplish a shared goal. We identify several ways in which learners' gestures can be used collaboratively and explore patterns in how collaborative gestures arise while proving geometric conjectures. Learners use collaborative gestures to extend mathematical ideas over multiple bodies as they explore, refine, and extend each other's mathematical reasoning. With this work, we seek to add to notions of important "talk moves" in mathematical discussions to also include a consideration of important "gesture moves". [This is the in press version of an article published in "Journal of Mathematical Behavior."]
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- 2019
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16. Does Restricting Hand Gestures Impair Mathematical Reasoning?
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Walkington, Candace, Woods, Dawn, Nathan, Mitchell J., Chelule, Geoffrey, and Wang, Min
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Gestures are associated with powerful forms of understanding; however, their causative role in mathematics reasoning is less clear. We inhibit college students' gestures by restraining their hands, and examine the impact on language, recall, intuition, and mathematical justifications of geometric conjectures. We test four mutually exclusive hypotheses: (1) gestures are facilitative, through cognitive off-loading, verbal support, or transduction, (2) gestures are not facilitative, but being inhibited from gesturing increases cognitive demands, (3) gestures are a byproduct of reasoning processes that would take place with or without the gestures' overt presence, and (4) gestures can cause learners to focus on concrete, salient representations, inhibiting abstraction. We find support for the third hypothesis, concluding that learners making or being inhibited from making gestures does not seem to impact their problem-solving, cognitive, or language processes. This suggests that being unable to overtly perform personally-generated gestures is not a hindrance to learners; however this would not necessarily hold for directed or structured gestures. [This paper was published in "Learning and Instruction" v64 2019.]
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- 2019
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17. Embodied Mathematical Imagination and Cognition (EMIC) Working Group
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Ottmar, Erin R., Walkington, Candace, Abrahamson, Dor, Nathan, Mitchell J., Harrison, Avery, and Smith, Carmen
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Embodied cognition is growing in theoretical importance and as driving a set of design principles for curriculum activities and technology innovations for mathematics education. The central aim of the EMIC (Embodied Mathematical Imagination and Cognition) Working Group is to connect with inspired colleagues in this growing community of discourse around theoretical, technological, and methodological developments to advance the study of embodied cognition for mathematics education. Our thriving, informed, and interconnected community of scholars organized around embodied mathematical cognition will continue to broaden the range of activities, practices, and emerging technologies that contribute to mathematics teaching and learning as well as to research on theses phenomena. This year's proposed EMIC working group builds upon our prior working groups with a specific focus on collaboratively creating embodied activities for mathematics learning that utilize different types of physicality, from full-body to gestural movements. In particular, we aim to develop and evaluate novel activities that apply principles of embodied cognition to foster mathematics learning through engaging in the enactment of carefully crafted movement. Our ongoing goal is to connect researchers and educators as we all create activities which can be implemented in mathematics classrooms. [For the complete proceedings, see ED606556.]
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- 2019
18. Groups That Move Together, Prove Together: Collaborative Gestures and Gesture Attitudes among Teachers Performing Embodied Geometry
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Schenck, Kelsey E., Walkington, Candace, and Nathan, Mitchell J.
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Mathematics is a particularly notable domain in which to understand the role of body movement for improving reasoning, instruction, and learning. One reason is that mathematics ideas are often expressed and taught through disembodied formalisms--diagrams and symbols that are culturally designed to be abstract, amodal, and arbitrary (Glenberg et al. 2004)--so that these ideas are regarded as objective and universal. This stems from a Cartesian view of knowledge that separates mental experiences from physical experiences and ways of knowing (Lakoff & Núñez, 2000; also called the "romance of mathematics," p. xv). This Cartesian "duality" carries forth to the various fields touched by mathematics that also strive for objectivity and universality--topics as vast and diverse as the physical and social sciences, business, civics, and the arts. There is a growing appreciation, however, that for effective education, mathematics must be meaningful to novices and that this can occur by grounding the ideas and notations to learners' physical experiences and ways of knowing (Nathan, 2012). Grounding can occur when an abstract idea is given a concrete perceptual referent so that it is more readily understood (Goldstone & Son, 2005). One way that ideas can become grounded is through gesture. Gestures are spontaneous or purposeful movements of the body that often accompany speech and serve as a way to convey ideas or add emphasis to language as well as mathematics (Goldin-Meadow,2005). Gestures can act as a grounding mechanism by indexing symbols and words to objects and events, and by manifesting mental simulations of abstract ideas using sensorimotor processes (Alibali & Nathan, 2012). The grounding of novel, abstract ideas and notational systems through gesture, action, and material referents is part of the emerging framework of grounded and embodied cognition. Grounded cognition is a general framework that posits that formal notational symbol systems and the intellectual behavior are "typically grounded in multiple ways, including simulations, situated action, and, on occasion, bodily states" (Barsalou, 2008, p. 619). [This is a chapter published in: Macrine, S. L., Fugate, J. M. B. (Eds.), "Movement Matters: How Embodied Cognition Informs Teaching and Learning" (pp. 131-145), 2022, Cambridge, MA: MIT Press.]
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- 2022
19. Designs for Grounded and Embodied Mathematical Learning
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Nathan, Mitchell J., Walkington, Candace, and Swart, Michael I.
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Findings synthesized across five empirical, laboratory-and classroom-based studies of high school and college students engaged in geometric reasoning and proof production during single and multi-session investigations (346 participants overall) are presented. The findings converge on several design principles for embodied mathematical thinking and learning. "The Hidden Village" is presented as an instance of an embodied learning environment that uses the narrative context of a visual novel to instantiate these design principles and investigate their influences on mathematical thinking and learning, and to inform a broader theoretical framework of grounded and embodied learning. The interplay of theoretical, empirical, and design considerations of grounded and embodied learning reframes learning, transfer, and assessment, offering promising new pathways for an emerging class of learning environments. Grounded and embodied learning Grounded and embodied learning (GEL) offers a framework for understanding and designing for meaning making based on body-based processes. These GEL processes include actions, gestures, operative speech, and collaborative movements, as well as processes for supporting simulated action and imagination. Evidence is mounting that GEL is also activated during interventions, such as when learners are prompted to perform directed actions or are prompted to engage in simulated actions. This paper summarizes a set of interwoven empirical, theoretical, and design advancements for mathematical reasoning and their implications for teaching, learning, learning environment design, and assessment. The theoretical contributions offer hypothesis-driven inquiry into the nature of learning and meaning making through body-based experiences, and principled guidance for the design of learning technology and educational experiences. Empirical contributions span several laboratory-and classroom-based studies of high school and college students and high school teachers; in all, some 346 participants who engaged in 5 single and multi-session investigations. These investigations provide evidence of the role of embodied processes for meaning making in support of mathematical reasoning and theoretically guided design principles to promote learning. Design advancements to technologies for embodied thinking and learning serve as essential instantiations of theoretically derived hypotheses, as well as vital spaces in which embodied behaviors are elicited and data collected. Empirical findings and theoretical progress inform improvements in learning environment design that then make possible further theoretical and empirical advancements. In the final section, we explore how the interplay of evidence, theory, and design offer pathways for progress on complex issues facing GEL, such as generalizing research, bridging research and practice, and the emergence of designs and design principles. [This paper was published in: "ICLS Proceedings," International Society of the Learning Sciences, 2022, pp. 179-186.]
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- 2022
20. Embodied Mathematical Imagination and Cognition (EMIC) Working Group
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Nathan, Mitchell J., Harrison, Avery, Smith, Hannah, Ottmar, Erin, Abrahamson, Dor, and Williams-Pierce, Caro
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The central aim of the EMIC Working Group is to connect, engage, and inspire colleagues in this growing community of discourse around theoretical, technological, and methodological developments for advancing the study of embodied cognition for mathematics education. This year, our fifth at PME-NA, we also will convene on Day 3 with the WG on Mathematical Play. Our community of scholars will use these sessions to continue to broaden the range of activities, practices, and emerging technologies that contribute to mathematics teaching and learning as well as to research on these phenomena. [This paper was published in: "Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education," edited by A. I. Sacristán, et al., Cinvestav / AMIUTEM / PME-NA, 2020, pp. 166-168.]
- Published
- 2020
21. Collaborative Gesture as a Case of Distributed Mathematical Cognition
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Walkington, Candace, Chelule, Geoffrey, Woods, Dawn, and Nathan, Mitchell J.
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Gestures have been shown to play a key role in mathematical reasoning and be an indicator that mathematical reasoning is "embodied" -- inexorably linked to action, perception, and the physical body. Theories of extended cognition accentuate looking beyond the body and mind of an individual, thus here we examine how gestural embodied actions become distributed over multiple learners confronting mathematical tasks. We identify several ways in which gesture can be used collaboratively and explore patterns in how collaborative gestures seem to arise in a learning environment involving a motion capture game for geometry. Learners use collaborative gestures to extend mathematical ideas over multiple bodies as they explore, refine, and extend each other's reasoning. [This paper was published in: "ICLS 2018 Proceedings," p552-559. ISLS.]
- Published
- 2018
22. The Promise and Pitfalls of Making Connections in Mathematics
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Fyfe, Emily R., Alibali, Martha W., and Nathan, Mitchell J.
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Making connections during math instruction is a recommended practice, but may increase the difficulty of the lesson. We used an avatar video instructor to qualitatively examine the role of linking multiple representations for 24 middle school students learning algebra. Students were taught how to solve polynomial multiplication problems, such as (2x + 5)(x + 2), using two representations. Students who viewed an explicit linking episode were more likely to make important connections, but less likely to exhibit problem-solving success than students who did not view the linking episode. Further, the quality of the connections made by the students was negatively related to subsequent problem solving and transfer. Thus, although focusing on connections may support rich understanding, it may decrease learning of solution methods. The results showcase the promise and pitfalls of making connections in mathematics. [For complete proceedings, see ED581294.]
- Published
- 2017
23. Collaborative Gestures When Proving Geometric Conjectures
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Walkington, Candace, Nathan, Mitchell J., and Woods, Dawn M.
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Research in mathematics education has established that gestures--spontaneous movements of the hand that accompany speech--are important for learning. In the present study, we examine how students use gestures to communicate with each other while proving geometric conjectures, arguing that this communication represents an example of extended cognition. We identify three kinds of "collaborative gestures"--gestures that are physically distributed over multiple learners. Learners make echoing gestures by copying another learner's hand gestures, mirroring gestures by gesturing identically and simultaneously with another learner, and joint gestures where multiple learners collectively make a single gesture of a mathematical object using more than one set of hands. The identification and description of these kinds of collaborative gestures offers insight into how learners build distributed mathematical understanding. [For complete proceedings, see ED581294.]
- Published
- 2017
24. Learning Geometry through Collaborative, Embodied Explorations with Augmented Reality Holograms
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Walkington, Candace, Nathan, Mitchell J., Hunnicutt, Jonathan, Washington, Julianna, and Holcomb-Webb, Kasi
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Novel forms of technology, like shared Augmented Reality (AR) holograms, can spur the discovery of new hypotheses about cognition and how it is embodied and distributed. These holograms have affordances for exploration, collaboration, and learning that have never been seen before. In the present study, we examine the multimodal ways that high school students interact with shared AR holograms while exploring geometric conjectures. Through multimodal analysis, we find both possibilities and important design considerations. [This paper was published in: "ICLS Proceedings," International Society of the Learning Sciences, 2022, pp. 1992-1993.]
- Published
- 2022
25. How Revisions to Mathematical Visuals Affect Cognition: Evidence from Eye Tracking
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Clinton, Virginia, Cooper, Jennifer L., Michaelis, Joseph, Alibali, Martha W., and Nathan, Mitchell J.
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Mathematics curricula are frequently rich with visuals, but these visuals are often not designed for optimal use of students' limited cognitive resources. The authors of this study revised the visuals in a mathematics lesson based on instructional design principles. The purpose of this study is to examine the effects of these revised visuals on students' cognitive load, cognitive processing, learning, and interest. Middle-school students (N = 62) read a lesson on early algebra with original or revised visuals while their eye movements were recorded. Students in the low prior knowledge group had less cognitive load and cognitive processing with the revised lesson than the original lesson. However, the reverse was true for students in the middle prior knowledge group. There were no effects of the revisions on learning. The findings are discussed in the context of the expertise reversal effect as well as the cognitive theory of multimedia learning and cognitive load theory.[A list of key terms and definitions is included. [This article was published in: C. Was, F. J. Sansosti, & B. J. Morris (Eds.) "Eye-tracking technology applications in educational research," 2017 (p195-218). Hershey, PA: IGI Global.]
- Published
- 2017
26. Grounded and Embodied Mathematical Cognition: Promoting Mathematical Insight and Proof Using Action and Language
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Nathan, Mitchell J. and Walkington, Candace
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We develop a theory of grounded and embodied mathematical cognition (GEMC) that draws on action-cognition transduction for advancing understanding of how the body can support mathematical reasoning. GEMC proposes that participants' actions serve as inputs capable of driving the cognition-action system toward associated cognitive states. This occurs through a process of transduction that promotes valuable mathematical insights by eliciting dynamic depictive gestures that enact spatio-temporal properties of mathematical entities. Our focus here is on pre-college geometry proof production. GEMC suggests that action alone can foster insight but is insufficient for valid proof production if action is not coordinated with language systems for propositionalizing general properties of objects and space. GEMC guides the design of a video game-based learning environment intended to promote students' mathematical insights and informal proofs by eliciting dynamic gestures through in-game directed actions. GEMC generates several hypotheses that contribute to theories of embodied cognition and to the design of science, technology, engineering, and mathematics (STEM) education interventions. Pilot study results with a prototype video game tentatively support theory-based predictions regarding the role of dynamic gestures for fostering insight and proof-with-insight, and for the role of action coupled with language to promote proof-with-insight. But the pilot yields mixed results for deriving in-game interventions intended to elicit dynamic gesture production. Although our central purpose is an explication of GEMC theory and the role of action-cognition transduction, the theory-based video game design reveals the potential of GEMC to improve STEM education, and highlights the complex challenges of connecting embodiment research to education practices and learning environment design.
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- 2017
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27. Threading Mathematics through Symbols, Sketches, Software, Silicon, and Wood: Teachers Produce and Maintain Cohesion to Support STEM Integration
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Nathan, Mitchell J., Wolfgram, Matthew, Srisurichan, Rachaya, Walkington, Candace, and Alibali, Martha W.
- Abstract
This classroom-based investigation sought to document how, in real time, STEM teachers and students attempt to locate the invariant mathematical relations that are threaded through the range of activities and representations in these classes, and how highlighting this common thread influences student participation and learning. The authors conducted multimodal discourse analyses of teacher-student interactions during multiday observations in 3 urban high school STEM classes. The focal lessons were in electrical engineering and mechanical engineering (within Project Lead the Way), and precollege geometry. Across 3 cases, teachers and students actively built and maintained cohesion of invariant mathematical relations across activities and representations. Pre- and post-lesson interviews revealed that teachers intentionally managed cohesion to provide the continuity across the curricular activities that teachers believed would promote student understanding. The findings contribute to ways of fostering STEM integration and ways of grounding abstractions to promote meaning making and transfer. [This paper was published in "Journal of Education Research" (EJ1134489).]
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- 2017
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28. Learning about Probability from Text and Tables: Do Color Coding and Labeling through an Interactive-User Interface Help?
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Clinton, Virginia, Morsanyi, Kinga, Alibali, Martha W., and Nathan, Mitchell J.
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Learning from visual representations is enhanced when learners appropriately integrate corresponding visual and verbal information. This study examined the effects of two methods of promoting integration, color coding and labeling, on learning about probabilistic reasoning from a table and text. Undergraduate students (N = 98) were randomly assigned to learn about probabilistic reasoning from one of 4 computer-based lessons generated from a 2 (color coding/no color coding) by 2 (labeling/no labeling) between-subjects design. Learners added the labels or color coding at their own pace by clicking buttons in a computer-based lesson. Participants' eye movements were recorded while viewing the lesson. Labeling was beneficial for learning, but color coding was not. In addition, labeling, but not color coding, increased attention to important information in the table and time with the lesson. Both labeling and color coding increased looks between the text and corresponding information in the table. The findings provide support for the multimedia principle (Mayer, 2009), and they suggest that providing labeling enhances learning about probabilistic reasoning from text and tables. A problem from the pretest is appended.[This content was published in "Applied Cognitive Psychology" v30 n3 p440-453 May-June 2016.]
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- 2016
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29. Middle School Students' Conceptual Understanding of Equations: Evidence from Writing Story Problems
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Alibali, Martha W., Stephens, Ana C., Brown, Alayna N., Kao, Yvonne S., and Nathan, Mitchell J.
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This study investigated middle school students' conceptual understanding of algebraic equations. 257 sixth- and seventh-grade students solved algebraic equations and generated story problems to correspond with given equations. Aspects of the equations' structures, including number of operations and position of the unknown, influenced students' performance on both tasks. On the story-writing task, students' performance on two-operator equations was poorer than would be expected on the basis of their performance on one-operator equations. Students made a wide variety of errors on the story-writing task, including (1) generating story contexts that reflect operations different from the operations in the given equations, (2) failing to provide a story context for some element of the given equations, (3) failing to include mathematical content from the given equations in their stories, and (4) including mathematical content in their stories that was not present in the given equations. The nature of students' story-writing errors suggests two main gaps in students' conceptual understanding. First, students lacked a robust understanding of the connection between the operation of multiplication and its symbolic representation. Second, students demonstrated difficulty combining multiple mathematical operations into coherent stories. The findings highlight the importance of fostering connections between symbols and their referents.
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- 2014
30. Managing Common Ground in the Classroom: Teachers Use Gestures to Support Students' Contributions to Classroom Discourse
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Alibali, Martha W., Nathan, Mitchell J., Boncoddo, Rebecca, and Pier, Elizabeth
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Maintaining shared understanding in classroom interaction is challenging for both teachers and students. In this paper, we consider the role of teachers' gestures in promoting shared understanding. Our specific aim was to document ways in which teachers use their own gestures to support students' contributions to the classroom discourse. We present three illustrative cases that represent the range of variation in teachers' use of speech (i.e., repeating the students' speech vs. not speaking at all) and variation in the spatial positioning of the teacher, the student, and the referents of the student's speech. We argue that teachers use gestures, both to ensure that they share common ground with the individual student who is speaking and to foster common ground among the class as a whole.
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- 2019
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31. Your body tells how you engage in collaboration: Machine‐detected body movements as indicators of engagement in collaborative math knowledge building.
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Sung, Hanall and Nathan, Mitchell J.
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STUDENT engagement , *LEARNING , *EVIDENCE gaps , *COLLABORATIVE learning , *DATA analytics - Abstract
Collaborative learning, driven by knowledge co‐construction and meaning negotiation, is a pivotal aspect of educational contexts. While gesture's importance in conveying shared meaning is recognized, its role in collaborative group settings remains understudied. This gap hinders accurate and equitable assessment and instruction, particularly for linguistically diverse students. Advancements in multimodal learning analytics, leveraging sensor technologies, offer innovative solutions for capturing and analysing body movements. This study employs these novel approaches to demonstrate how learners' machine‐detected body movements during the learning process relate to their verbal and nonverbal contributions to the co‐construction of embodied math knowledge. These findings substantiate the feasibility of utilizing learners' machine‐detected body movements as a valid indicator for inferring their engagement with the collaborative knowledge construction process. In addition, we empirically validate that these inferred different levels of learner engagement indeed impact the desired learning outcomes of the intervention. This study contributes to our scientific understanding of multimodal approaches to knowledge expression and assessment in learning, teaching, and collaboration.Practitioner notesWhat is already known about this topicPrevious research emphasizes the importance of gestures as essential tools for constructing common ground and reflecting shared meaning‐making in learning and teaching contexts.The prior studies in multimodal learning analytics (MMLA) suggest that certain forms of body movements and postures can be differentiated based on the automatic detection of upper body joint locations.Empirical observations indicate that co‐thought gestures typically involve smaller hand or arms movement that are closer to the gesturer's body than co‐speech gestures used in interpersonal communication.What this paper addsThis paper fills the research gap by examining the use of gestures in collaborative learning, offering insights into how individuals contribute verbally and nonverbally to collaborative knowledge construction.This paper introduces the concept of using machine‐detected body movements as a viable proxy for inferring learners' engagement in collaborative knowledge‐building activities.Leverages sensor technologies for automatic detection of body movements, the innovative approach in this work seeks to overcome the time‐intensive and laborious process of manually coding gestures.Implications for practice and/or policyBy recognizing the potential significance of learners' body movements in indicating engagement levels with collaborative knowledge‐building activities, instructors can set up computer‐supported collaborative learning (CSCL) environments to enable capturing these movements.Given the crucial role of gestures in learning, teaching, and collaboration, educators can create more equitable formative assessment practices for linguistically diverse students by developing strategies that align with multimodal forms of knowledge expression.Research can expand beyond mathematics to explore the transferability of these findings to other subjects, helping educators create comprehensive pedagogical approaches that leverage multimodal interactions across disciplines. [ABSTRACT FROM AUTHOR]
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- 2024
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32. Navigating Spatial Ability for Mathematics Education: a Review and Roadmap.
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Schenck, Kelsey E. and Nathan, Mitchell J.
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Spatial skills can predict mathematics performance, with many researchers investigating how and why these skills are related. However, a literature review on spatial ability revealed a multiplicity of spatial taxonomies and analytical frameworks that lack convergence, presenting a confusing terrain for researchers to navigate. We expose two central challenges: (1) many of the ways spatial ability is defined and subdivided are often not based in well-evidenced theoretical and analytical frameworks, and (2) the sheer variety of spatial assessments. These challenges impede progress in designing spatial skills interventions for improving mathematics thinking based on causal principles, selecting appropriate metrics for documenting change, and analyzing and interpreting student outcome data. We offer solutions by providing a practical guide for navigating and selecting among the various major spatial taxonomies and instruments used in mathematics education research. We also identify current limitations of spatial ability research and suggest future research directions. [ABSTRACT FROM AUTHOR]
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- 2024
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33. Grounded and Embodied Proof Production: Are Gestures and Speech Enough to Produce Deductive Proof?
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Kim, Doy, Swart, Michael I., Schenck, Kelsey E., and Nathan, Mitchell J.
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This study investigates the associations of spontaneous "dynamic gesture" and "transformational speech" with the production of "deductive proofs" in participants' reasoning about geometric conjectures (N=77). Although statistical analysis showed no significant association, the result suggests that purposefully including directed actions and pedagogical language in interventions could promote the production of deductive proofs. [This paper was published in: "ICLS Proceedings," 2021, pp.1109-1110.]
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- 2021
34. The Effects of Diagrams and Questioning-While-Reading on Learning from a Statistics Lesson
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Clinton, Virginia, Alibali, Martha W., and Nathan, Mitchell J.
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This study examined the effectiveness of two methods of increasing student learning from posterior probability lessons: diagrams and questioning while reading. Undergraduate students (N = 245) read a lesson in one of three diagram conditions and one of three questioning-while-reading conditions (embedded questions, elaboration interrogations, and control in which they read twice). Diagrams helped students in the control group accurately solve posterior probability problems on the posttest, but only if the information presented in the diagram was also presented in the text. Contrary to expectation, students in the control condition accurately solved more posterior probability problems on the posttest than did students in the questioning conditions. Poor answer quality for the embedded questions and elaborative interrogations is a possible explanation for the unexpected results. [For the complete proceedings, see ED584443.]
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- 2013
35. Making 'Concreteness Fading' More Concrete as a Theory of Instruction for Promoting Transfer
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Fyfe, Emily R. and Nathan, Mitchell J.
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To promote learning and transfer of abstract ideas, contemporary theories advocate that teachers and learners make explicit connections between concrete representations and the abstract ideas they are intended to represent. "Concreteness fading" is a theory of instruction that offers a solution for making these connections. As originally conceived, it is a three-step progression that begins with enacting a physical instantiation of a concept, moves to an iconic depiction and then fades to the more abstract representation of the same concept. The goals of this paper are: (1) to improve the theoretical framework of concreteness fading by defining and bringing greater clarity to the terms abstract, concrete and fading; and (2) to describe several testable hypotheses that stem from concreteness fading as a theory of instruction. Making this theory of instruction more "concrete" should lead to an optimised concreteness fading technique with greater promise for facilitating both learning and transfer.
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- 2019
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36. Inference making and learning from text via embodied situation models: extending Kintsch's legacy.
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Nathan, Mitchell J.
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READING comprehension , *LEARNING , *COGNITION - Abstract
Among Walter Kintsch's insights about human cognition was that reading comprehension, inference making, and learning from text emerge from an interactive process between the reader and the text, leading to a reader's situation model (SM) that depicts what the text is about relative to the reader's prior experiences. SMs mediate readers' inference making and learning from text using holistic, dynamic depictions, including nonverbal content that complements verbal propositional information encoded by the reader's textbase. I propose to extend Kintsch's legacy by revealing ways that the SM emerges as an interaction between an evocative text and an embodied reader. Gestures, in particular, are implicated as a source of readers' SM formation that supports increased comprehension, inference making, and learning from text. Exploring the role embodied processes play in reading offers novel lines of empirical inquiry and theory development aimed at advancing understanding of discourse comprehension and reading to learn. [ABSTRACT FROM AUTHOR]
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- 2024
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37. Low agreement among reviewers evaluating the same NIH grant applications
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Pier, Elizabeth L., Brauer, Markus, Filut, Amarette, Kaatz, Anna, Raclaw, Joshua, Nathan, Mitchell J., Ford, Cecilia E., and Carnes, Molly
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- 2018
38. What We Say and How We Do: Action, Gesture, and Language in Proving
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Williams-Pierce, Caroline, Pier, Elizabeth L., Walkington, Candace, Boncoddo, Rebecca, Clinton, Virginia, Alibali, Martha W., and Nathan, Mitchell J.
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In this Brief Report, we share the main findings from our line of research into embodied cognition and proof activities. First, attending to students' gestures during proving activities can reveal aspects of mathematics thinking not apparent in their speech, and analyzing gestures after proof production can contribute significantly to our understanding of students' proving practices, particularly when attending to dynamic gestures depicting relationships that are difficult to communicate verbally. Second, directing students to produce physical actions before asking them to construct a mathematical proof has the potential to influence their subsequent reasoning in useful ways, as long as the directed actions have a relationship with the proof content that is clearly meaningful to the students. We discuss implications for assessment practices and teacher education and we suggest directions for future research into embodied mathematical proof practices.
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- 2017
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39. The Real Story behind Story Problems: Effects of Representations on Quantitative Reasoning
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Koedinger, Kenneth R. and Nathan, Mitchell J.
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- 2004
40. Expert Blind Spot among Preservice Teachers
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Nathan, Mitchell J. and Petrosino, Anthony
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- 2003
41. A Study of Whole Classroom Mathematical Discourse and Teacher Change
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Nathan, Mitchell J. and Knuth, Eric J.
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- 2003
42. Teachers' and Researchers' Beliefs about the Development of Algebraic Reasoning
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Nathan, Mitchell J. and Koedinger, Kenneth R.
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- 2000
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43. An Investigation of Teachers' Beliefs of Students' Algebra Development
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Nathan, Mitchell J. and Koedinger, Kenneth R.
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- 2000
44. Learning about Posterior Probability: Do Diagrams and Elaborative Interrogation Help?
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Clinton, Virginia, Alibali, Martha W., and Nathan, Mitchell J.
- Abstract
To learn from a text, students must make meaningful connections among related ideas in that text. This study examined the effectiveness of two methods of improving connections--elaborative interrogation and diagrams--in written lessons about posterior probability. Undergraduate students (N = 198) read a lesson in one of three questioning conditions (read twice, embedded questioning, and elaborative interrogation) and one of three diagram conditions (text only, diagram without redundant text, and diagram with redundant text). Elaborative interrogation negatively affected learning from the lesson, relative to reading the lesson twice. One possible explanation for this finding is that the quality of answers to the elaborative interrogations was poor. When the lesson was read twice, diagrams helped learning from the lesson relative to text only. Implications of these findings for instruction in probabilistic reasoning are discussed.
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- 2016
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45. The Effect of Inhibiting Hand Gestures on Mathematical Reasoning
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Walkington, Candace, Woods, Dawn, Nathan, Mitchell J., Chelule, Geoffrey, and Wang, Min
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Gestures are associated with powerful forms of mathematical understanding. However, determining the causative role of gestures has been more elusive. In the present study, we inhibit students' gestures by restraining their hands, and examine how this impacts their problem-solving when presented with geometric conjectures to prove. We find no effect for gesture inhibition across a variety of measures. [This paper was published in: "ICLS 2018 Proceedings," p1591-1592. ISLS.]
- Published
- 2018
46. Gesture as Model Enactment: The Role of Gesture in Mental Model Construction and Inference Making When Learning from Text
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Nathan, Mitchell J. and Martinez, Chelsea V. J.
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The question of the relationship between gesture production and mental models was explored in three experiments focusing on inference making when learning from reading a scientific text. Participants engaged in one-on-one interviews after reading an illustrated tutorial on the human circulatory system. Participants gestured more frequently when responding to mental model-based inference test questions (Experiment 1; N = 22) than textbase or general knowledge questions. Learning from a text lacking illustrations resulted in comparable inference making (Experiment 2; N = 48) but elevated gesture production. Restricting gesture production with hand tapping led to inferior inference making (Experiment 3; N = 79). Results support an embodied cognition view of mental model formation where inference making stimulates gesture production, and restricting gestures selectively impairs inference making. The results are interpreted within the Gesture as Model Enactment (GAME) framework. Activation of motor control systems via gesture support simulated actions that contribute to mental model formation. Implications for learning and assessing knowledge are explored.
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- 2015
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47. Actions speak louder with words: The roles of action and pedagogical language for grounding mathematical proof
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Nathan, Mitchell J., Walkington, Candace, Boncoddo, Rebecca, Pier, Elizabeth, Williams, Caroline C., and Alibali, Martha W.
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- 2014
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48. How Teachers Link Ideas in Mathematics Instruction Using Speech and Gesture: A Corpus Analysis
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Alibali, Martha W., Nathan, Mitchell J., Wolfgram, Matthew S., Church, R. Breckinridge, Jacobs, Steven A., Johnson Martinez, Chelsea, and Knuth, Eric J.
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This research investigated how teachers express links between ideas in speech, gestures, and other modalities in middle school mathematics instruction. We videotaped 18 lessons (3 from each of 6 teachers), and within each, we identified "linking episodes"--segments of discourse in which the teacher connected mathematical ideas. For each link, we identified the modalities teachers used to express linked ideas and coded whether the content was new or review. Teachers communicated most links multimodally, typically using speech and gestures. Teachers' gestures included depictive gestures that simulated actions and perceptual states, and pointing gestures that grounded utterances in the physical environment. Compared to links about new material, teachers were less likely to express links about review material multimodally, especially when that material had been mentioned previously. Moreover, teachers gestured at a higher rate in links about new material. Gestures are an integral part of teachers' communication during mathematics instruction.
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- 2014
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49. Embodiment in Mathematics Teaching and Learning: Evidence from Learners' and Teachers' Gestures
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Alibali, Martha W. and Nathan, Mitchell J.
- Abstract
Gestures are often taken as evidence that the body is involved in thinking and speaking about the ideas expressed in those gestures. In this article, we present evidence drawn from teachers' and learners' gestures to make the case that mathematical knowledge is embodied. We argue that mathematical cognition is embodied in 2 key senses: It is based in perception and action, and it is grounded in the physical environment. We present evidence for each of these claims drawn from the gestures that teachers and learners produce when they explain mathematical concepts and ideas. We argue that (a) "pointing" gestures reflect the grounding of cognition in the physical environment, (b) "representational" gestures manifest mental simulations of action and perception, and (c) some "metaphoric" gestures reflect body-based conceptual metaphors. Thus, gestures reveal that some aspects of mathematical thinking are embodied. (Contains 1 table, 3 footnotes and 12 figures.)
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- 2012
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50. Rethinking Formalisms in Formal Education
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Nathan, Mitchell J.
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I explore a belief about learning and teaching that is commonly held in education and society at large that nonetheless is deeply flawed. The belief asserts that mastery of "formalisms"--specialized representations such as symbolic equations and diagrams with no inherent meaning except that which is established by convention--is prerequisite to applied knowledge. A "formalisms first" (FF) view of learning, rooted in Western dualist philosophy, incorrectly advocates the introduction of formalisms too early in the development of learners' conceptual understanding and can encourage a formalisms-only mind-set toward learning and instruction. I identify the prevalence of FF in curriculum and instruction and outline some of the serious problems engendered by FF approaches. I then turn to promising alternatives that support "progressive formalization", problem-based learning, and inquiry learning, which capitalize on the strengths of formalisms but avoid some of the most costly problems found in FF approaches. (Contains 3 footnotes and 1 table.)
- Published
- 2012
- Full Text
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