25 results on '"Kyusik Chung"'
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2. A Method for Optimal Bandwidth Utilization in IEEE 802.11 WLAN Networks.
3. DRIVE - Dispatching Requests Indirectly through Virtual Environment.
4. Clipping-ratio-independent 3D graphics clipping engine by dual-thread algorithm.
5. Tessellation-enabled shader for a bandwidth-limited 3D graphics engine.
6. A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine.
7. A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems.
8. Load Balanced Parallel Prime Number Generator with Sieve of Eratosthenes on Cluster Computers.
9. A 120Mvertices/s multi-threaded VLIW vertex processor for mobile multimedia applications.
10. DRIVE—Dispatching Requests Indirectly through Virtual Environment.
11. A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications.
12. A 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches.
13. A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine.
14. An Energy-Efficient Mobile Vertex Processor With Multithread Expanded VLIW Architecture and Vertex Caches.
15. An SoC With 1.3 Gtexels/s 3-D Graphics Full Pipeline for Consumer Applications.
16. A graphics and vision unified processor with 0.89µW/fps pose estimation engine for augmented reality.
17. A tessellator based on a vertex shader for bandwidth-efficient mobile 3D graphics.
18. Vertex cache of programmable geometry processor for mobile multimedia application.
19. An SoC with 1.3 Gtexels/s 3D graphics full pipeline engine for consumer applications.
20. A 3-way SIMD engine for programmable triangle setup in embedded 3D graphics hardware.
21. A PN triangle generation unit for fast and simple tessellation hardware.
22. A hardware-like high-level language based environment for 3D graphics architecture exploration.
23. Video caption image enhancement for an efficient character recognition.
24. A systematic approach to classifier selection on combining multiple classifiers for handwritten digit recognition.
25. Performance comparison of several feature selection methods based on node pruning in handwritten character recognition.
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