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3. A Flexible Mold for Facade Panel Fabrication.

10. Fast Complementary Dynamics via Skinning Eigenmodes.

11. Computational Exploration of Multistable Elastic Knots.

12. PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation.

15. A Simple Discretization of the Vector Dirichlet Energy.

16. A Smoothness Energy without Boundary Distortion for Curved Surfaces.

17. A multi-scale model for coupling strands with shear-dependent liquid.

18. Hybrid grains.

19. Model-Driven Feedforward Prediction for Manipulation of Deformable Objects.

20. Foldsketch.

21. Multi-scale simulation of nonlinear thin-shell sound with wave turbulence.

22. Developability of triangle meshes.

23. A multi-scale model for simulating liquid-fabric interactions.

24. Natural Boundary Conditions for Smoothing in Geometry Processing.

26. Interactive robogami: An end-to-end system for design of robots with ground locomotion.

27. Interactive design space exploration and optimization for CAD models.

28. All's well that ends well.

29. A multi-scale model for simulating liquid-hair interactions.

31. Crumpling Sound Synthesis.

32. Computational design of reconfigurables.

33. Surface-only liquids.

34. Mesh arrangements for solid geometry.

35. Surface Mosaic Synthesis with Irregular Tiles.

36. Interactive surface design with interlocking elements.

37. Double bubbles sans toil and trouble.

38. Feature-Preserving Surface Completion Using Four Points.

39. Adaptive nonlinearity for collisions in complex rod assemblies.

40. Multimaterial mesh-based surface tracking.

41. Wire mesh design.

42. Computational design of linkage-based characters.

43. Designing inflatable structures.

44. Context-Based Coherent Surface Completion.

45. Parsing Sewing Patterns into 3D Garments.

46. Speculative parallel asynchronous contact mechanics.

47. Flexible Developable Surfaces.

48. Synthesizing Structured Image Hybrids.

49. Asynchronous Contact Mechanics.

50. Enrichment Textures for Detailed Cutting of Shells.

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