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1. Evaluating Young Children's Creative Coding: Rubric Development and Testing for ScratchJr Projects

2. Promoting Positive Technological Development in a Kindergarten Makerspace: A Qualitative Case Study

3. Coding and Computational Thinking in Early Childhood: The Impact of ScratchJr in Europe

5. Taking Coding Home: Analysis of ScratchJr Usage in Home and School Settings

7. 'TechCheck': Development and Validation of an Unplugged Assessment of Computational Thinking in Early Childhood Education

8. Debugging the Writing Process: Lessons from a Comparison of Students' Coding and Writing Practices

9. If You Can Program You Can Write: Learning Introductory Programming across Literacy Levels

10. Investigating the Use of Robotics to Increase Girls' Interest in Engineering during Early Elementary School

15. What They Learn When They Learn Coding: Investigating Cognitive Domains and Computer Programming Knowledge in Young Children

16. VEX Robotics Competitions: Gender Differences in Student Attitudes and Experiences

17. Computer Science Education in Early Childhood: The Case of ScratchJr

22. Dancing Robots: Integrating Art, Music, and Robotics in Singapore's Early Childhood Centers

23. Teaching Tools, Teachers' Rules: Exploring the Impact of Teaching Styles on Young Children's Programming Knowledge in ScratchJr

24. Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame

25. The Impact of Teacher Gender on Girls' Performance on Programming Tasks in Early Elementary School

27. The Impact of User Interface on Young Children's Computational Thinking

28. Constructing the ScratchJr Programming Language in the Early Childhood Classroom

32. Robotics in the Early Childhood Classroom: Learning Outcomes from an 8-Week Robotics Curriculum in Pre-Kindergarten through Second Grade

33. Girls, Boys, and Bots: Gender Differences in Young Children's Performance on Robotics and Programming Tasks

34. Programming with the KIBO Robotics Kit in Preschool Classrooms

38. Put Your Robot In, Put Your Robot Out: Sequencing through Programming Robots in Early Childhood

39. Implementing a Robotics Curriculum in an Early Childhood Montessori Classroom

42. Gender Differences in Kindergarteners' Robotics and Programming Achievement

43. Ready for Robotics: Bringing Together the T and E of STEM in Early Childhood Teacher Education

44. Let's Dance the 'Robot Hokey-Pokey!': Children's Programming Approaches and Achievement throughout Early Cognitive Development

46. Beyond Computer Literacy: Supporting Youth's Positive Development through Technology

47. The Role of New Technologies to Foster Positive Youth Development

48. Interactive Storytelling Systems for Children: Using Technology To Explore Language and Identity.

50. Use of a computer-based application in a pediatric hemodialysis unit: A pilot study

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