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51. Designing and Implementing Micro-Credentials to Support STEM Teaching: Lessons from Louisiana's Project to Improve Pre-Engineering and Computer Science Education through Micro-Credentialing. Research Report. RR-A2486-1

52. Critical Computing Literacy: Possibilities in K-12 Computer Science Education

53. Hacia una educación equitativa en ciencias de la computación.

54. Interactive Stitch Sampler: A Synthesis of a Decade of Research on Using Electronic Textiles to Answer the Who, Where, How, and What for K-12 Computer Science Education

55. Computer Science Education: Online Content Modules and Professional Development for Secondary Teachers in West Tennessee -- A Case Study

56. Is being clever enough? Young people’s construction of the ideal student in computer science education.

57. The Growth of Computer Science Education in Alberta: An Analysis of High School Course Completion Trends.

58. Integrating Computer Science Education and Ethnic-Racial Identity Exploration Within a Social Justice Youth Development Framework.

59. 'I've Always Been Scared That Someday I'm Going to Sell Out': Exploring the Relationship between Political Identity and Learning in Computer Science Education

60. The Association between Female Students' Computer Science Education and STEM Major Selection: Multilevel Structural Equation Modeling

61. Nuancing the Discourse of Underrepresentation: A Feminist Post-Structural Analysis of Gender Inequality in Computer Science Education in the US

62. The Rollout of Computer Science Education to Every Student in New York City: A Socio-Contextual Social Network Analysis

64. Computer Science Education in Early Childhood: The Case of ScratchJr

65. Understanding the role of single-board computers in engineering and computer science education: A systematic literature review

67. cpm.4.CSE/IRT: Compact Process Model for Measuring Competences in Computer Science Education Based on IRT Models

69. Engaging K-12 Students Essential for Reducing Gender Gap in Computer Science Education

70. Learning IS Child's Play: Game-Based Learning in Computer Science Education

71. The Case of Computer Science Education, Employment, Gender, and Race/Ethnicity in Silicon Valley, 1980-2015

72. Results of a Research Evaluating Quality of Computer Science Education

75. Ecological Design-Based Research for Computer Science Education: Affordances and Effectivities for Elementary School Students

76. On the relationship between Mathematics- and Computer Science Education.

77. WWC: Leveraging Extreme Events in Teaching

78. Digital Transformation in Information Systems Curricula: A Keyword Analysis

79. Promoting Technology-Assisted Active Learning in Computer Science Education

80. Qualitative Research Methods for Large Language Models: Conducting Semi-Structured Interviews with ChatGPT and BARD on Computer Science Education

81. The Effect of Direct Instruction and Web Quest on Learning Outcome in Computer Science Education

82. Ethics, Identity, and Political Vision: Toward a Justice-Centered Approach to Equity in Computer Science Education

83. Application of Real-World Problems in Computer Science Education: Teachers' Beliefs, Motivational Orientations and Practices

84. Finding the Hook: Computer Science Education in Elementary Contexts

85. Active Learning Strategies in Computer Science Education: A Systematic Review

87. Indiana High School’s Computer Science Enrollment and Disparity Indices: On Gender, Ethnicity, Locale, and Economic Status.

88. Abstraction in Computer Science Education: An Overview

89. Rethinking Undergraduate Computer Science Education: Using the 4Es Heuristic to Center Students in an Introductory Computer Science Course

90. Rethinking Undergraduate Computer Science Education: Using the 4Es Heuristic to Center Students in an Introductory Computer Science Course.

91. Alice in Oman: A Study on Object-First Approaches in Computer Science Education

92. Computational Communities: African-American Cultural Capital in Computer Science Education

93. Expanding Computer Science Education in Schools: Understanding Teacher Experiences and Challenges

95. Understanding Student Retention in Computer Science Education: The Role of Environment, Gains, Barriers and Usefulness

96. Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers

97. Computer Science Education for Primary and Lower Secondary School Students: Teaching the Concept of Automata

98. Active Learning Strategies in Computer Science Education: A Systematic Review.

99. Process-Based Development of Competence Models to Computer Science Education

100. Supporting Distributed Learning through Immersive Learning Environments

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