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Your search keyword '"Bülthoff, Heinrich H."' showing total 33 results

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33 results on '"Bülthoff, Heinrich H."'

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1. Modulation of vection latencies in the full-body illusion.

7. Behavioral experiments in spatial cognition using virtual reality

10. The Influence of Human Body Orientation on Distance Judgments

11. Action can amplify motion-induced illusory displacement

12. Cognitive factors can influence self-motion perception (vection) in virtual reality

13. No advantage for remembering horizontal over vertical spatial locations learned from a single viewpoint.

14. Roll rate perceptual thresholds in active and passive curve driving simulation.

15. How to Best Name a Place? Facilitation and Inhibition of Route Learning Due to Descriptive and Arbitrary Location Labels.

16. The Importance of Postural Cues for Determining Eye Height in Immersive Virtual Reality.

17. Virtual arm׳s reach influences perceived distances but only after experience reaching.

18. Owning an Overweight or Underweight Body: Distinguishing the Physical, Experienced and Virtual Body.

19. Modeling and Control of UAV Bearing Formations with Bilateral High-level Steering.

20. Talk to the Virtual Hands: Self-Animated Avatars Improve Communication in Head-Mounted Display Virtual Environments.

21. Walking Improves Your Cognitive Map in Environments That Are Large-Scale and Large in Extent.

22. Visual influence on path integration in darkness indicates a multimodal representation of large-scale space.

23. The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment.

24. A High-End Virtual Reality Setup for the Study of Mental Rotations.

25. Working Memory in Wayfinding—A Dual Task Experiment in a Virtual City.

26. BRIEF REPORTS: Virtual Reality for the Psychophysiological Assessment of Phobic Fear: Responses During Virtual Tunnel Driving.

27. Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality.

28. Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects.

29. Is the Map in Our Head Oriented North?

30. From isovists via mental representations to behaviour: first steps toward closing the causal chain.

31. An empirical approach to the experience of architectural space in virtual reality—exploring relations between features and affective appraisals of rectangular indoor spaces

32. Egocentric distance perception in large screen immersive displays.

33. Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection

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