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1,958 results on '"COMPUTER science education"'

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1. Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education

2. Supporting Distributed Learning through Immersive Learning Environments

3. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

4. Game-Based Learning in Computer Science Education: A Scoping Literature Review

5. Explicit Instruction in the Context of Whole-Tasks: The Effectiveness of the Task-Centered Instructional Strategy in Computer Science Education

6. GPT vs. Google: A Comparative Study of Self-Code Learning in ODL Students

7. 'Hear' and 'Play' Students Misconceptions on Concurrent Programming Using Sonic Pi

8. Relationships between Middle School Students' Digital Literacy Skills, Computer Programming Self-Efficacy, and Computational Thinking Self-Efficacy

9. Number of Program Builds: Another Criterium for Assessing Difficulty of a Programming Task?

10. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

11. Reproducing Predictive Learning Analytics in CS1: Toward Generalizable and Explainable Models for Enhancing Student Retention

12. Productive Failure-Based Programming Course to Develop Computational Thinking and Creative Problem-Solving Skills in a Korean Elementary School

13. Active Learning Methodologies for Teaching Programming in Undergraduate Courses: A Systematic Mapping Study

14. Sustaining Undergraduate Students' Metacognitive Regulatory Actions during Online Flipped Programming Course

15. An Eye toward the Softer Side of CC2020 Computing Curricula: Professional, Legal, and Ethical Artificial Intelligence Issues

16. Student-Driven Programming Instruction: A Follow-Up Study

17. Video-Based Microlearning and the Impact on Programming Skills and Technology Acceptance

18. Correlation Analysis between Sub-Element of Technological Thinking Disposition and Computational Thinking of Gifted Students in South Korea

19. Which Approach Is Effective: Comparing Problematization-Oriented and Structuring-Oriented Scaffolding in Instructional Videos for Programming Education

20. Students' Perceptions on Adaptations and Workload versus Artifacts in a Project-Based Scrum-Variant Course

21. From Blocks to Text: Bridging Programming Misconceptions

22. Toward Artificial Intelligence-Human Paired Programming: A Review of the Educational Applications and Research on Artificial Intelligence Code-Generation Tools

23. Can Automated Feedback Improve Teachers' Uptake of Student Ideas? Evidence from a Randomized Controlled Trial in a Large-Scale Online Course

24. Hack It with EDUCHIC! Educational Hackathons and Interdisciplinary Challenges--Definitions, Principles, and Pedagogical Guidelines

25. Computer Science Education: Online Content Modules and Professional Development for Secondary Teachers in West Tennessee -- A Case Study

26. Modularization for Mastery Learning in CS1: A 4-Year Action Research Study

27. Effect of Different Flow Design Approaches on Undergraduates' Computational Thinking during Pair Programming

28. Integration of Problem-Based Learning in Elementary Computer Science Education: Effects on Computational Thinking and Attitudes

29. A Framework Identifying Challenges & Solutions for High School Computing

30. Examining Mathematics Teachers' Creative Actions in Programming-Based Mathematical Activities

31. Adapting Video-Based Programming Instruction: An Empirical Study Using a Decision Tree Learning Model

32. Adopting Distributed Pair Programming as an Effective Team Learning Activity: A Systematic Review

33. Effect of Project-Based Arduino Robot Application on Trainee Teachers Computational Thinking in Robotics Programming Course

34. Evaluating Support Systems and Interface Efficiency in Hour of Code's Minecraft Adventurer

35. Debugging in Computational Thinking: A Meta-Analysis on the Effects of Interventions on Debugging Skills

36. Contextualization, Authenticity, and the Problem Description Effect

37. Investigating the Reliability of Aggregate Measurements of Learning Process Data: From Theory to Practice

38. Using Multimodal Learning Analytics to Understand Effects of Block-Based and Text-Based Modalities on Computer Programming

39. Transitioning from Introductory to Professional Programming in Secondary Education: Comparing Learners' Computational Thinking Skills, Behaviors, and Attitudes

40. A Learning Analytics Dashboard for Data-Driven Recommendations on Influences of Non-Cognitive Factors in Introductory Programming

41. Transfer of Responsibility from Scaffolding to Preservice Early Childhood Teachers Learning to Debug

42. Critical Computing Literacy: Possibilities in K-12 Computer Science Education

43. Computer Science Education: Online Content Modules and Professional Development for Secondary Teachers in West Tennessee -- A Case Study

44. Development of Learning Models in Web Programming Courses with Computer-Based Learning Tutorials

45. Identifying Plagiarised Programming Assignments with Detection Tool Consensus

46. The Effect of the Modality on Students' Computational Thinking, Programming Attitude, and Programming Achievement

47. Determinant Factors of Distance Self-Learning Performance on Computer Programming Language Education -- A Concept Map Approach

48. Block-Based Versus Text-Based Programming: A Comparison of Learners' Programming Behaviors, Computational Thinking Skills and Attitudes toward Programming

49. Artificial Intelligence Learning Platform in a Visual Programming Environment: Exploring an Artificial Intelligence Learning Model

50. Instructing with Cognitive Apprenticeship Programming Learning System (CAPLS) for Novice Computer Science College Freshmen: An Exploration Study

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