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1,579 results on '"SIMULATION games"'

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1. Trainee growth vs. fixed mindset in clinical learning environments: enhancing, hindering and goldilocks factors.

2. Analysis of Fibropapillomatosis in Roe Deer (Capreolus capreolus) Confirms High Content of Heavy Metals.

3. Evolutionary game and simulation study of public transport under government incentive and punishment mechanism.

4. Using Social Media Data to Understand Citizen Perceptions of Urban Planning in a City Simulation Game.

5. Press START to Teach – Can Simulation Games Close the Theory-Practice Gap?

6. Understanding Social Interaction and Physiological Patterns in Nonlean and Last Planner System–Based Project Teams: A Comparative Study Using Immersive Virtual Reality.

7. Evolutionary Game and Simulation Analysis of New-Energy Vehicle Promotion in China Based on Reward and Punishment Mechanisms.

8. COACHING EFFICACY IN THE ESPORTS ENVIRONMENT: ANALYSIS BY EDUCATION LEVEL, CLASSIFICATION, COMPETITIVE VIDEOGAME AND PHYSICAL STATUS.

9. Bird Exploitation and Chicken Size in the Late Medieval and Early Modern Periods in Continental Croatia.

10. Eco-Spatial Indices as an Effective Tool for Climate Change Adaptation in Residential Neighbourhoods—Comparative Study.

11. TALES from the DESERT.

12. a CRACK in the SLAB.

13. Effects of adaptive scaffolding on performance, cognitive load and engagement in game-based learning: a randomized controlled trial.

14. Temperament structures and the effectiveness of individual play in football.

15. Emergent coordination in temporal partitioning congestion games.

16. Research on Division of Labor Decision and System Stability of Swarm Robots Based on Mutual Information.

17. 基于强化学习的智能空战模型研究.

18. Exploring the Potential of Using a Text-Based Game to Inform Simulation Models of Risky Migration Decisions.

19. Towards a Reconciliation Between Simulational, Ludic, and Historiographical Practices in Research.

20. Virtual Reality Integration for Enhanced Engineering Education and Experimentation: A Focus on Active Thermography.

21. Personalized rehabilitation approach for reaching movement using reinforcement learning.

22. "Zero-sum game" or "win-win cooperation": an analysis of the evolution effect of competition neutrality based on the participation of four parties.

23. A Review of Recent Literature on Audio-Based Pseudo-Haptics.

24. Integrating the Last Planner System and Immersive Virtual Reality: Exploring the Social Mechanisms Produced by Using LPS in Projects.

25. Tripartite evolutionary game and simulation analysis of agricultural non-point source pollution control.

26. Network Synchronization via Pinning Control from an Attacker-Defender Game Perspective.

27. Sports Performance Analysis of Wheelchair Basketball Players Considering Functional Classification.

28. Influence of Long-Term Use of American Football Helmets on Concussion Risk.

29. Openness to Experience and Player Satisfaction in a Simulation Game.

30. Surface-based GPU-friendly geometry modeling for detector simulation.

31. Faster simulated track reconstruction in the ATLAS Fast Chain.

32. On group structures of strategic-form games.

33. Analyzing the evolutionary game of subsidies' strategy in the digitization of marine ranch: a theoretical framework.

34. Benchmarking Large Language Model (LLM) Performance for Game Playing via Tic-Tac-Toe.

35. Risk–Reward Share Allocation under Different Integrated Project Delivery Relational Structures: A Monte-Carlo Simulation and Cooperative Game Theoretic Solutions Approach.

36. The Funnel of Game Design – An Adaptive Game Design Approach for Complex Systems.

37. A Review of Multi-Agent Game in Intellectual Property Pledge Financing.

38. Military route planning in battlefield simulation: effectiveness problems and potential solutions.

39. Game and Simulation Stimulate Conceptual Change about Molecular Emergence in Different Ways, with Potential Cultural Implications.

40. Gestión del aprendizaje con tecnología para niños en el espectro autista.

41. Governance of Greenwashing Behaviors: A Perspective of Heterogeneous Firm Types.

42. Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion

43. Making a Better Future Using Simulation and Gaming.

44. Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion.

45. Viewing angle, skill level and task representativeness affect response times in basketball defence.

46. Reducing Pharmaceuticals in Water, a New Module Integrated in the Pharmacy Game: Evaluating the Module's Effects on Students' Knowledge and Attitudes.

47. Promoting Safety, Security, Awareness and Productivity in Port Plants.

48. Spiel, Spaß, ... Vision!: Über Planspiele als Instrumente partizipativer Bibliotheksentwicklung mit besonderem Blick auf dashochdrei – Visionenspielder Kulturstiftung des Bundes als digitalem Prototyp.

49. Digitalisation of the simulation landscape - Novel solutions for simulation in low-resource settings.

50. Reducing Q-Value Estimation Bias via Mutual Estimation and Softmax Operation in MADRL.

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