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33 results on '"Rauterberg, M"'

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1. Automatic Sound Generation for Spherical Objects Hitting Straight Beams Based on Physical Models.

2. ViewBricks: a participatory system to increase social connectedness for the elderly in care homes

3. Entertainment, culture, and media art

4. A learning analytics approach to correlate the academic achievements of students with interaction data from an educational simulator

5. Unconscious Emotions in Media Content

6. A hierarchical Bayesian model for crowd emotions

7. Towards Serious Games for Improved BCI

8. Playing and Cheating in Ambient Entertainment

9. Cultural computing and the self concept : towards unconscious metamorphosis

10. Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read

11. Player-centered game environments: Assessing player opinions, experiences, and issues

12. HCI in Education, Theory or Practise

14. Kansei mediated entertainment

15. An exploration on new product development process of Malaysian small-sized automaker

16. Position and Orientation Tracking in a Ubiquitous Monitoring System for Parkinson Disease Patients With Freezing of Gait Symptom

18. Infrastructuring for Collective Heritage Knowledge Production

19. Towards smart planning conservation of heritage cities : digital technologies and heritage conservation planning

20. A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-Cultural Appreciation of Chinese Intangible Cultural Heritage

21. Towards Serious Games for Improved BCI

22. Emotions in archetypal media content

23. Identification with the Player Character as Determinant of Video Game Enjoyment

24. A Hierarchical Keyframe User Interface for Browsing Video over the Internet

25. Understanding the Changes in Brain Activation When Viewing Products with Differences in Attractiveness.

26. The Effects of Distancing Design Collaboration Necessitated by COVID-19 on Brain Synchrony in Teams Compared to Co-Located Design Collaboration: A Preliminary Study.

27. A Review of Data Gathering Methods for Evaluating Socially Assistive Systems.

28. Identifying Interaction Patterns of Tangible Co-Adaptations in Human-Robot Team Behaviors.

29. Understanding Engagement in Dementia Through Behavior. The Ethographic and Laban-Inspired Coding System of Engagement (ELICSE) and the Evidence-Based Model of Engagement-Related Behavior (EMODEB).

30. Quantity of Movement as a Measure of Engagement for Dementia: The Influence of Motivational Disorders.

31. A Hierarchical Bayesian Model for Crowd Emotions.

32. Traces of unconscious mental processes in introspective reports and physiological responses.

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