32 results on '"Petr Slovák"'
Search Results
2. Designing for Youth-Centered Moderation and Community Governance in Minecraft
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Katie Salen Tekinbas, Ulrik Lyngs, Petr Slovák, and Krithika Jagannath
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business.industry ,Corporate governance ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,050301 education ,050801 communication & media studies ,Public relations ,Moderation ,Learning sciences ,Human-Computer Interaction ,0508 media and communications ,Prosocial behavior ,Conflict resolution ,Social competence ,Set (psychology) ,business ,Positive Youth Development ,Psychology ,0503 education - Abstract
Online settings have been suggested as viable sites for youth to develop social, emotional, and technical skills that can positively shape their behavior online. However, little work has been done to understand how online governance structures might support (or hinder) such learning. Using mixed-methods research, we report findings from a 2-year, in-the-wild study of 8–13 year olds on a custom multiplayer Minecraft server. The two-part study focuses on the design of youth-centered models of community governance drawn from evidence-based offline practices in the prevention and learning sciences. Preliminary results point to a set of socio-technical design approaches shaping player behavior while also supporting youth interest in Minecraft-like online environments. More broadly, the findings suggest an alternative vision of youth’s capacity for ownership and control of mechanisms shaping the culture and climate of their online communities: managing player behavior while challenging current norms around adult control and surveillance of youth activity.
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- 2021
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3. '(We) Can Talk It Out...': Designing for Promoting Conflict-Resolution Skills in Youth on a Moderated Minecraft Server
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Petr Slovák, Krithika Jagannath, and Katie Salen
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Computer Networks and Communications ,05 social sciences ,Applied psychology ,ComputingMilieux_PERSONALCOMPUTING ,Psychological intervention ,02 engineering and technology ,Interpersonal communication ,Online community ,Popularity ,Human-Computer Interaction ,Interpersonal relationship ,020204 information systems ,Conflict resolution ,Computer-supported cooperative work ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Social conflict ,Psychology ,050107 human factors ,Social Sciences (miscellaneous) - Abstract
Online multiplayer games like Minecraft, gaining increasing popularity among present-day youth, include rich contexts for social interactions but are also rife with interpersonal conflict among players. Research shows that a variety of socio-technical mechanisms (e.g., server rules, chat filters, use of in-game controls to ban players, etc.) aim to limit and/or eliminate social conflict in games like Minecraft. However, avoiding social conflict need not necessarily always be a useful approach. Broadly defined in CSCW literature as a phenomenon that may arise even amidst mutual cooperation, social conflict can yield positive outcomes depending on how it is managed (e.g., [Easterbrook et al.,1993]). In fact, the aforementioned approaches to avoid conflict may not be helpful as they do not help youth understand how to address similar interpersonal differences that may occur in other social settings. Furthermore, prior research has established the value of developing conflict-resolution skills during early adolescence within safe settings, such as school/after-school wellness and prevention interventions (e.g.,[Shure, 1982], [Aber et al., 1998]), for later success in any given interpersonal relationship. While games like Minecraft offer authentic contexts for encountering social conflict, little work thus far has explored how to help youth develop conflict-resolution skills by design interventions within online interest-driven settings. Drawing from prior literature in CSCW, youth wellness and prevention programs, we translated offline evidence-based strategies into the design of an online, after-school program that was run within a moderated Minecraft server. The online program, titled Survival Lab, was designed to promote problem-solving and conflict-resolution skills in youth (ages 8-14 years). We conducted a field study for six months (30 youth participants, four college-age moderators, and one high-school volunteer aged 15 years) using in-game observations and digital trace ethnographic approaches. Our study data reveals that participating youth created community norms and developed insightful solutions to conflicts in Survival Lab. Our research offers three key takeaways. Firstly, online social games like Minecraft lend themselves as feasible settings for the translation of offline evidence-based design strategies in promoting the development of conflict-resolution and other social competencies among youth. Secondly, the design features that support structured and unstructured play while enabling freedom of choice for youth to engage as teams and/or individuals are viable for collective or community-level outcomes. Third and finally, moderators, as caring adults and near-peer mentors, play a vital role in facilitating the development of conflict-resolution skills and interest-driven learning among youth. We discuss the implications of our research for translating offline design to online play-based settings as sites and conclude with recommendations for future work.
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- 2020
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4. An In Situ, Child-Led Intervention to Promote Emotion Regulation Competence in Middle Childhood: Protocol for an Exploratory Randomized Controlled Trial
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Benjamin L. Hankin, Predrag Klasnja, Sherri Widen, Claudia Daudén Roquet, James J. Gross, Brett Q. Ford, Nikki Theofanopoulou, and Petr Slovák
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emotion regulation ,efficacy ,Psychological intervention ,emotion ,Qualitative property ,law.invention ,Competence (law) ,Randomized controlled trial ,children ,prevention ,law ,Intervention (counseling) ,Protocol ,intervention ,exploratory ,model ,treatment ,in situ intervention ,General Medicine ,Strengths and Difficulties Questionnaire ,Institutional review board ,risk factor ,randomized controlled trial ,Psychology ,Inclusion (education) ,Clinical psychology - Abstract
Background Emotion regulation is a key transdiagnostic risk factor for a range of psychopathologies, making it a prime target for both prevention and treatment interventions in childhood. Existing interventions predominantly rely on workshops or in-person therapy-based approaches, limiting the ability to promote emotion regulation competence for children in everyday settings and at scale. Purrble is a newly developed, inexpensive, socially assistive robot—in the form of an interactive plush toy—that uses haptic feedback to support in-the-moment emotion regulation. It is accessible to children as needed in their daily lives, without the need for a priori training. Although qualitative data from previous studies show high engagement in situ and anecdotal evidence of the robot being incorporated into children’s emotion regulation routines, there is no quantitative evidence of the intervention’s impact on child outcomes. Objective The aim of this study is to examine the efficacy of a new intervention model for child-led emotion regulation—Purrble—that can be deployed across prevention and treatment contexts. Methods Overall, 134 children aged 8 to 10 years will be selected from an enriched nonclinical North American population; for inclusion, the cutoff for the parents’ rating of child dysregulation will be ≥10 points in the total difficulties score on the Strengths and Difficulties Questionnaire. This cutoff was selected to obtain a measurable, but not necessarily clinical, level of the child’s emotion regulatory difficulties. The selected families will be randomly assigned with .5 probability to receive either a Purrble or an active control (noninteractive plush toy). The primary outcome will be a daily ecological momentary assessment measure of child emotion regulation capability (as reported by parents) over a period of 4 weeks. Exploratory analyses will investigate the intervention impact on secondary outcomes of child emotion regulation, collected weekly over the same 4-week period, with follow-ups at 1 month and 6 months postdeployment. Quantitative data will be analyzed on an intent-to-treat basis. A proportion of families (approximately 30% of the sample) will be interviewed after deployment as part of the process analysis. Results The study is funded by the UKRI Future Leaders Fellowship (MR/T041897/1) and an in-kind contribution from the Committee for Children. This study received ethical approval from the Pearl institutional review board (#18-CFC-101). Participant recruitment started in February 2021, with the 1-month deployment in April-May 2021. The results of this analysis will be published in 2022. Conclusions This study will be the first quantitative evaluation of the efficacy of an innovative, proof-of-concept intervention model for an in situ, child-led emotion regulation intervention. Insights into the trajectory of daily changes, complemented with weekly questionnaire batteries and postdeployment interviews, will result in an in-depth understanding of whether and how the hypothesized intervention logic model works, leading to further intervention optimization. Trial Registration ClinicalTrials.gov NCT04810455; http://clinicaltrials.gov/ct2/show/NCT04810455 International Registered Report Identifier (IRRID) PRR1-10.2196/28914
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- 2021
5. Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions
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Jorge Goncalves, Vassilis Kostakos, Anna L. Cox, Peter Koval, Wally Smith, Greg Wadley, Benjamin Tag, Sarah Webber, Petr Slovák, Tom Hollenstein, and Vanessa Bartlett
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Ubiquitous computing ,Coronavirus disease 2019 (COVID-19) ,Computer science ,media_common.quotation_subject ,Emotion detection ,Mental health ,medicine ,Anxiety ,medicine.symptom ,Everyday life ,Normality ,Merge (linguistics) ,Cognitive psychology ,media_common - Abstract
The global pandemic and the uncertainty if and when life will return to normality have motivated a series of studies on human mental health. This research has elicited evidence for increasing numbers of anxiety, depression, and overall impaired mental well-being. But, the global COVID-19 pandemic has also created new opportunities for research into quantifying human emotions: remotely, contactless, in everyday life. The ubiquitous computing community has long been at the forefront of developing, testing, and building user-facing systems that aim at quantifying human emotion. However, rather than aiming at more accurate sensing algorithms, it is time to critically evaluate whether it is actually possible and in what ways it could be beneficial for technologies to be able to detect user emotions. In this workshop, we bring together experts from the fields of Ubiquitous Computing, Human-Computer Interaction, and Psychology to - long-overdue - merge their expertise and ask the fundamental questions: how do we make sense of emotion-sensing, can and should we quantify human emotions?
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- 2021
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6. The Goldilocks level of support: Using user reviews, ratings, and installation numbers to investigate digital self-control tools
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Ulrik Lyngs, Kai Lukoff, Laura Csuka, Petr Slovák, Max Van Kleek, and Nigel Shadbolt
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Human-Computer Interaction ,Digital wellbeing ,Focus ,Hardware and Architecture ,Digital self-control ,Self-regulation ,General Engineering ,Distraction ,Attention ,Human Factors and Ergonomics ,Software ,Goldilocks principles ,Education - Abstract
Much effort has been invested in designing digital systems that keep people ‘hooked’. By contrast, comparatively little is known about how designers can support people in re-gaining control. Online, however, hundreds of apps and browser extensions promise to help people self-regulate use of digital devices. Reviews and popularity metrics for these digital self-control tools (DSCTs) can indicate which design patterns are useful in the wild. Moreover, they reveal how platforms like Android and iOS differ in the ecosystems they enable for DSCTs, which has important implications for end users. We analysed reviews, installation numbers, and ratings for 334 DSCTs on the Google Play, Chrome Web, and Apple App stores, investigating what user reviews reveal about usage contexts and key design challenges, and how functionality relates to popularity metrics. Our thematic analysis of 1,529 reviews (sampled from a data set of 53,978 distinct reviews scraped in March 2019) found that DSCTs are seen as highly important for focusing on less instantly rewarding tasks when digital distractions are easily available. Users seek DSCTs that adapt to their personal definitions of distraction, and provide support that is sufficient to change behaviour without feeling too coercive. Reviewers suggested combining design patterns to provide a level of support that is ‘just right’. This was mirrored in the ratings, where tools combined different types of design patterns (e.g., website blocking and goal reminders) tended to receive higher ratings than those implementing a single type. We discuss implications for research and design, including how design patterns in DSCTs interact, and how psychological reactance to DSCTs can be reduced.
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- 2022
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7. Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing
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Toni Michel, Franziska Tachtler, Reem Talhouk, Geraldine Fitzpatrick, and Petr Slovák
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L900 ,business.industry ,Refugee ,media_common.quotation_subject ,05 social sciences ,Psychological intervention ,020207 software engineering ,02 engineering and technology ,Public relations ,Mental health ,B800 ,C800 ,Ecological psychology ,0202 electrical engineering, electronic engineering, information engineering ,Spite ,0501 psychology and cognitive sciences ,Personal experience ,Psychological resilience ,business ,Psychology ,050107 human factors ,media_common - Abstract
Research increasingly shows that technology can improve access to mental health interventions. However, unaccompanied migrant youth (UMY) still struggle in accessing appropriate mental health resources in spite of their high need for mental health support. Through co-design workshops, and using the lens of the social-ecological model of resilience, we explored the social-ecological factors that support or hinder UMY’s use of mental health apps as resources. We identified the strong influence of the macro-system (i.e. resettlement policies) on the bio-and micro-systems, which in turn limits participants’ abilities to use the apps. Our findings highlight the factors specific to each social-ecological system—including personal experiences, technological infrastructure and social environment—that need to be accounted for when designing technological mental health resources for UMY. This contributes: a rich description of the interplay of mental health apps with social-ecological systems in which UMY are embedded; and the corresponding design considerations.
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- 2021
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8. Moderators of the Effects of a Digital Parenting Intervention on Child Conduct and Emotional Problems Implemented During the COVID-19 Pandemic: Results From a Secondary Analysis of Data From the Supporting Parents and Kids Through Lockdown Experiences (SPARKLE) Randomized Controlled Trial
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Nikola Pokorna, Melanie Palmer, Oliver Pearson, Nicholas Beckley-Hoelscher, James Shearer, Katarzyna Kostyrka-Allchorne, Olly Robertson, Marta Koch, Petr Slovak, Crispin Day, Sarah Byford, Polly Waite, Cathy Creswell, Edmund J S Sonuga-Barke, and Kimberley Goldsmith
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Pediatrics ,RJ1-570 - Abstract
BackgroundA smartphone app, Parent Positive, was developed to help parents manage their children’s conduct and emotional problems during the COVID-19 pandemic. A randomized controlled trial, Supporting Parents and Kids Through Lockdown Experiences (SPARKLE), found Parent Positive to be effective in reducing children’s emotional problems. However, app effectiveness may be influenced by a range of child, family, socioeconomic, and pandemic-related factors. ObjectiveThis study examined whether baseline factors related to the child, family, and socioeconomic status, as well as pandemic-related disruption circumstances, moderated Parent Positive’s effects on child conduct and emotional problems at 1- and 2-month follow-up. MethodsThis study was a secondary exploratory analysis of SPARKLE data. The data set included 646 children (4-10 years of age) with parents randomized to either Parent Positive (n=320) or follow-up as usual (n=326). Candidate baseline moderators included child age, gender, attention-deficit/hyperactivity disorder symptoms, parental psychological distress, family conflict, household income, employment status, household overcrowding, and pandemic-related disruption risk (ie, homeschooling, lockdown status, and isolation status). Child conduct and emotional problem outcomes measured at 1- (T2) and 2-months (T3) post randomization were analyzed using linear mixed-effects analysis of covariance models adjusting for baseline (T1) measure of outcome and including intervention and intervention by time point interaction terms allowing for different effects at the 2 time points. Moderation of intervention effects by baseline factors was assessed by replacing the intervention by time interaction terms with intervention by time point by baseline moderator interaction terms. ResultsChild gender was a significant moderator of the Parent Positive versus follow-up as usual effect on emotional problems (B=0.72, 95% CI 0.12-1.33; P=.02). Specifically, the effect of Parent Positive was close to significant (T2: B=–0.41, 95% CI –0.82 to 0.0004; P=.05) or significant (T3: B=–0.76, 95% CI –1.22 to –0.30; P
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- 2024
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9. Supporting Parents & Kids Through Lockdown Experiences (SPARKLE): A digital parenting support app implemented in an ongoing general population cohort study during the COVID-19 pandemic: A structured summary of a study protocol for a randomised controlled trial
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Marta Koch, Katarzyna Kostyrka-Allchorne, Petr Slovák, Olly Robertson, Edmund J.S. Sonuga-Barke, Crispin Day, Melanie Palmer, Polly Waite, Sarah Byford, Cathy Creswell, Adrienne Shum, Kimberley Goldsmith, Jasmine Raw, Walter Muruet Gutierrez, and James Shearer
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medicine.medical_specialty ,Letter ,Medicine (miscellaneous) ,Intervention ,Peer support ,law.invention ,03 medical and health sciences ,0302 clinical medicine ,Randomized controlled trial ,law ,Protocol ,Medicine ,Pharmacology (medical) ,030212 general & internal medicine ,Randomised controlled trial ,lcsh:R5-920 ,Parenting ,business.industry ,COVID-19 ,Child behaviour problems ,Strengths and Difficulties Questionnaire ,Digital health ,Mental health ,Test (assessment) ,Family medicine ,Cohort ,lcsh:Medicine (General) ,business ,030217 neurology & neurosurgery ,Cohort study - Abstract
Objectives The COVID-19 related lockdowns and distancing measures have presented families with unprecedented challenges. A UK-wide cohort study tracking changes in families’ mental health since early lockdown (Co-SPACE) found a significant rise in primary school-aged children’s behaviour problems and associated family-related stress. Three-quarters of parents in Co-SPACE also reported wanting extra support. In SPARKLE, we will examine whether providing Co-SPACE families with a smartphone application delivering information and parenting support, Parent Positive, can reverse the negative effects of the pandemic on children and parents. The efficacy on child and parent outcomes and cost-effectiveness of Parent Positive will be examined. We will also test whether the effects are moderated by pre-existing levels of child conduct problems and usage of Parent Positive. Exploratory analyses will examine whether other baseline characteristics or lockdown circumstances moderate the effects of Parent Positive. Trial design SPARKLE is a two-arm superiority parallel group randomised controlled trial embedded in an existing large UK-wide self-selected community cohort – Co-SPACE. Those who consent to SPARKLE will be randomised 1:1 to either Parent Positive or Follow-up As Usual (FAU). Participants Co-SPACE (a UK-wide longitudinal cohort study) parents aged ≥18 who have children aged 4-10 years will be eligible for SPARKLE. Intervention and comparator Parent Positive: is a digital public health intervention that can be delivered rapidly at scale to support parents in managing their children’s behaviour to reduce conduct problems and levels of family conflict, which were exacerbated during the first lockdown, and which may increase further in future months as families need to cope with continuous uncertainty and further disruption to their daily lives. Co-designed with parents and based on decades of parenting research, Parent Positive consists of three elements: (i) Parenting Boosters: where advice, delivered in the form of narrated animations, videos, graphics and text is provided to help parents with eight common parenting challenges; (ii) Parenting Exchange: a facilitated parent-to-parent communication and peer support platform and; (iii) Parent Resources: giving access to carefully selected high-quality, evidence-based online parenting resources. Follow-up as Usual: FAU was selected as a comparator because the public health nature meant that an active comparator was not appropriate due to the pragmatic, rapid implementation of the trial. Individuals randomised to FAU will receive no intervention for the first two months while the data for baseline (T1), T2 and T3 are collected. They will then be given full access to the app until 30th November 2021. Main outcomes Outcome measures will be collected remotely through Qualtrics according to the Co-SPACE schedule at baseline (T1), which will be the Co-SPACE survey data obtained immediately prior to randomisation, and then at one month (T2) and two months (T3) post-randomisation. Measures will be collected to assess group differences in child and parent outcomes, costs and service utilisation, and adverse events. Usage of Parent Positive will also be tracked. The primary outcome is parent-reported child conduct problems at one-month post-randomisation measured using the Strengths and Difficulties Questionnaire conduct problems subscale. Randomisation Enrolled participants will be allocated to Parent Positive or FAU at the ratio of 1:1 by simple randomisation using the Randomizer function within the Qualtrics programme. Neither blocking nor stratification will be used. Blinding (masking) It is not possible to blind parents enrolled in the study and Qualtrics will automatically inform parents of their group allocation. Blinded members of the research team and the senior statistician will not be given access to the Qualtrics system or the data in order to remain blinded until after the analysis is complete. We do not anticipate any serious harms associated with taking part in the intervention, therefore there will be no need to unblind any blinded staff during the study. The junior statistician will be unblinded throughout. Numbers to be randomised (sample size) A total of 616 will be recruited into the trial with 308 consenting parents randomised to each treatment arm. Trial status V1.0; 15.03.2021. Not yet recruiting. Anticipated start date: 1st April 2021. Anticipated end date for recruitment: 31st July 2021. Trial registration Clinicaltrial.gov: NCT04786080. The trial was prospectively registered on 8 March 2021. Full protocol The full protocol is attached as an additional file, accessible from the Trials website (Additional file 1). In the interest in expediting dissemination of this material, the familiar formatting has been eliminated; this Letter serves as a summary of the key elements of the full protocol. The study protocol has been reported in accordance with the Standard Protocol Items: Recommendations for Clinical Interventional Trials (SPIRIT) guidelines (Additional file 2).
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- 2021
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10. Young People’s Attitude Toward Positive Psychology Interventions: Thematic Analysis
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Petr Slovák, Toni Michel, Geraldine Fitzpatrick, and Franziska Tachtler
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Original Paper ,020205 medical informatics ,Psychological intervention ,Health Informatics ,Human Factors and Ergonomics ,Context (language use) ,02 engineering and technology ,Mental health ,Developmental psychology ,03 medical and health sciences ,health resources ,0302 clinical medicine ,Intervention (counseling) ,adolescent ,0202 electrical engineering, electronic engineering, information engineering ,Medical technology ,030212 general & internal medicine ,Positive psychology ,Thematic analysis ,R855-855.5 ,Psychology ,mental health - Abstract
Background Digital instantiations of positive psychology intervention (PPI) principles have been proposed to combat the current global youth mental health crisis; however, young people are largely not engaging with available resources. Objective The aim of this study is to explore young people’s attitudes toward various PPI principles to find ways of making digital instantiations of them more engaging. Methods We conducted an explorative workshop with 30 young people (aged 16-21 years). They rated and reviewed 29 common PPIs. Ratings and recorded discussions were analyzed using thematic analysis. Results Some interventions were conflicting with young people’s values or perceived as too difficult. Participants responded positively to interventions that fit them personally and allowed them to use their strengths. Conclusions Values, context, strengths, and other personal factors are entangled with young people’s attitudes toward digital instantiations of PPI principles.
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- 2020
11. An evaluation of the effectiveness and acceptability of a new technology system to support psychotherapy helping skills training
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Patrick Olivier, David Murphy, Faith Liao, Dan Jackson, Geraldine Fitzpatrick, Lisa Marie Holle, and Petr Slovák
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Psychiatry and Mental health ,Clinical Psychology ,Skills training ,Medical education ,deliberate practice ,Technology system ,counselling and psychotherapy ,new technology ,Psychology ,helping skills ,mPath ,Applied Psychology - Abstract
Training counselling and psychotherapy skills using new technology is a relatively unresearched area of study. The findings from a pilot evaluation of the effectiveness and acceptability of a new technology, mPath, using a mixed method design are reported. The study found that progressive integration of the new mPath technology into learning helping skills had the best results on developing competency, as assessed by the Person-Centred Experiential Psychotherapy Scale Training Version. Qualitative interviews showed the technology was acceptable to users. Further research is needed in this emerging field of deliberate practice.
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- 2020
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12. Strangers in the room: unpacking perceptions of 'smartness' and related ethical concerns in the home
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William Seymour, Nigel Shadbolt, Reuben Binns, Max Van Kleek, and Petr Slovák
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FOS: Computer and information sciences ,business.industry ,media_common.quotation_subject ,05 social sciences ,Smart device ,Internet privacy ,Computer Science - Human-Computer Interaction ,020207 software engineering ,02 engineering and technology ,Bridge (interpersonal) ,Variety (cybernetics) ,law.invention ,Human-Computer Interaction (cs.HC) ,Social order ,Empirical research ,Work (electrical) ,law ,Perception ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Sociology ,business ,050107 human factors ,Autonomy ,media_common - Abstract
The increasingly widespread use of 'smart' devices has raised multifarious ethical concerns regarding their use in domestic spaces. Previous work examining such ethical dimensions has typically either involved empirical studies of concerns raised by specific devices and use contexts, or alternatively expounded on abstract concepts like autonomy, privacy or trust in relation to 'smart homes' in general. This paper attempts to bridge these approaches by asking what features of smart devices users consider as rendering them 'smart' and how these relate to ethical concerns. Through a multimethod investigation including surveys with smart device users (n=120) and semi-structured interviews (n=15), we identify and describe eight types of smartness and explore how they engender a variety of ethical concerns including privacy, autonomy, and disruption of the social order. We argue that this middle ground, between concerns arising from particular devices and more abstract ethical concepts, can better anticipate potential ethical concerns regarding smart devices., Comment: 10 pages, 1 figure. To appear in the Proceedings of the 2020 ACM Conference on Designing Interactive Systems (DIS '20)
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- 2020
13. 'I Just Want to Hack Myself to Not Get Distracted'
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Marina Jirotka, William Seymour, Nigel Shadbolt, Max Van Kleek, Ulrik Lyngs, Kai Lukoff, Petr Slovák, Helena Webb, and Jun Zhao
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FOS: Computer and information sciences ,Social network ,business.industry ,media_common.quotation_subject ,05 social sciences ,Applied psychology ,Control (management) ,Computer Science - Human-Computer Interaction ,Psychological intervention ,020207 software engineering ,02 engineering and technology ,Self-control ,Academic achievement ,Affect (psychology) ,Human-Computer Interaction (cs.HC) ,Task (project management) ,H.5.2 ,Distraction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Psychology ,business ,050107 human factors ,media_common - Abstract
Beyond being the world's largest social network, Facebook is for many also one of its greatest sources of digital distraction. For students, problematic use has been associated with negative effects on academic achievement and general wellbeing. To understand what strategies could help users regain control, we investigated how simple interventions to the Facebook UI affect behaviour and perceived control. We assigned 58 university students to one of three interventions: goal reminders, removed newsfeed, or white background (control). We logged use for 6 weeks, applied interventions in the middle weeks, and administered fortnightly surveys. Both goal reminders and removed newsfeed helped participants stay on task and avoid distraction. However, goal reminders were often annoying, and removing the newsfeed made some fear missing out on information. Our findings point to future interventions such as controls for adjusting types and amount of available information, and flexible blocking which matches individual definitions of 'distraction'., Comment: 10 pages (excluding references), 6 figures. To appear in the Proceedings of CHI '20 CHI Conference on Human Factors in Computing Systems, April 25--30, 2020, Honolulu, HI, USA
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- 2020
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14. Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience
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Petr Slovák, Toni Michel, Franziska Tachtler, and Geraldine Fitzpatrick
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FOS: Computer and information sciences ,business.industry ,Refugee ,05 social sciences ,Psychological intervention ,Computer Science - Human-Computer Interaction ,020207 software engineering ,02 engineering and technology ,Public relations ,Mental health ,Human-Computer Interaction (cs.HC) ,Ecological resilience ,Computer Science - Computers and Society ,Work (electrical) ,Computers and Society (cs.CY) ,0202 electrical engineering, electronic engineering, information engineering ,Relevance (law) ,0501 psychology and cognitive sciences ,Sociology ,10. No inequality ,Resilience (network) ,business ,Design space ,050107 human factors ,Refugees, Mental Health Technology, Resilience, Care - Abstract
Unaccompanied migrant youth, fleeing to a new country without their parents, are exposed to mental health risks. Resilience interventions mitigate such risks, but access can be hindered by systemic and personal barriers. While much work has recently addressed designing technology to promote mental health, none has focused on the needs of these populations. This paper presents the results of interviews with 18 professional/ volunteer support workers and 5 unaccompanied migrant youths, followed by three design workshops. The results point to the diverse systems that can facilitate youths' resilience development. The relationship between the youth and volunteers acting as mentors is particularly important for increasing resilience but comes with challenges. This suggests the relevance of a social-ecological model of resilience with a focus on designing technology to support the mentors in order to help them better support the youth. We conclude by mapping out the design space for mentor support., 10 pages (excluding references), 1 figure. To appear in the Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI'20), April 25--30, 2020, Honolulu, HI, USA
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- 2020
15. Catheter-based endovenous laser ablation of saphenous veins in the treatment of symptomatic venous reflux: Early results
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Andrea Havlínová, Tomáš Honěk, Vratislav Fabian, Miroslav Vítovec, Martin Horváth, Jakub Honěk, Vojtěch Horváth, Marek Šlais, Petr Slovák, and Tomáš Kneifl
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medicine.medical_specialty ,Chronic venous insufficiency ,business.industry ,030204 cardiovascular system & hematology ,030230 surgery ,medicine.disease ,Surgery ,03 medical and health sciences ,Catheter ,0302 clinical medicine ,Early results ,Venous reflux ,medicine ,Cardiology and Cardiovascular Medicine ,Saphenous veins ,Nuclear medicine ,business - Abstract
Uvod: Katetrizacni endovenozni laserova ablace (EVLA) je běžně uživana alternativa chirurgicke lecby varixů dolnich koncetin a postupně se stava metodou volby. V teto observacni studii jsme si kladli za cil prokazat, zda je tato metoda bezpecna a proveditelna v souboru neselektovaných pacientů a zda je možno provest ablaci vice segmentů v ramci jednoho výkonu.Metodika: V obdobi od unora 2010 do března 2016 byla provedena EVLA celkem v 1 209 žilnich segmentech u 1 117 po sobě nasledujicich pacientů (74 % ženy) s žilnim refluxem. Průměrna siře žily byla 8,5 mm (5-25 mm). Vsechny operace byly provedeny ambulantně v mistnim znecitlivěni s užitim tumescentni anestezie. Vsechny výkony byly provedeny s peroperacni sonografickou kontrolou.Výsledky: Casný uzavěr byl uspěsný u 98,8 % intervenovaných žil. Casna recidiva byla pozorovana u deviti pacientů (15 žilnich segmentů). Vsechny byly uspěsně casně reintervenovany a uzavřeny. Mezi přiciny neuplneho uzavěru patřily zejmena běžně zname rizikove faktory (antikoagulacni terapie, varikoflebitida v anamneze). Nebyla zjistěna korelace s větsim průměrem žily. U sesti pacientů byl pozorovan prolaps trombu do lumen hluboke femoralni žily. Vsechny připady byly uspěsně vyleceny po týdnu lecby nizkomolekularnim heparinem. Byl zaznamenan pouze jeden připad nizkorizikove plicni embolie u pacientky, ktera neuposlechla režimova doporuceni.Zavěr: Endovenozni laserova ablace velke a male safeny a jejich velkých větvi v lecbě symptomatickeho žilniho refluxu je proveditelna, bezpecna a reprodukovatelna metoda. Uzavěr žilnich segmentů nebyl limitovan jejich průměrem ani poctem.
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- 2017
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16. Self-Control in Cyberspace:Applying Dual Systems Theory to a Review of Digital Self-Control Tools
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Ulrik Lyngs, Max Van Kleek, Nigel Shadbolt, Reuben Binns, Adam Slack, Michael Inzlicht, Kai Lukoff, and Petr Slovák
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FOS: Computer and information sciences ,ICT non-use ,Computer science ,media_common.quotation_subject ,Control (management) ,Computer Science - Human-Computer Interaction ,Addiction ,02 engineering and technology ,Space (commercial competition) ,Human-Computer Interaction (cs.HC) ,Systems theory ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Attention ,050107 human factors ,media_common ,05 social sciences ,Distraction ,020207 software engineering ,Cognition ,Self-control ,DUAL (cognitive architecture) ,Focus ,Interruptions ,Self-regulation ,Cyberspace - Abstract
Many people struggle to control their use of digital devices. However, our understanding of the design mechanisms that support user self-control remains limited. In this paper, we make two contributions to HCI research in this space: first, we analyse 367 apps and browser extensions from the Google Play, Chrome Web, and Apple App stores to identify common core design features and intervention strategies afforded by current tools for digital self-control. Second, we adapt and apply an integrative dual systems model of self-regulation as a framework for organising and evaluating the design features found. Our analysis aims to help the design of better tools in two ways: (i) by identifying how, through a well-established model of self-regulation, current tools overlap and differ in how they support self-control; and (ii) by using the model to reveal underexplored cognitive mechanisms that could aid the design of new tools., 11.5 pages (excl. references), 6 figures, 1 table
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- 2019
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17. 'I make up a silly name': Understanding children's perception of privacy risks online
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Carys Dally, Ge Wang, Petr Slovák, Max Van Klee, Julian Childs, Nigel Shadbolt, and Jun Zhao
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FOS: Computer and information sciences ,Coping (psychology) ,business.industry ,Computer science ,media_common.quotation_subject ,05 social sciences ,Internet privacy ,Computer Science - Human-Computer Interaction ,020207 software engineering ,02 engineering and technology ,Safeguarding ,Focus group ,Human-Computer Interaction (cs.HC) ,Perception ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,business ,050107 human factors ,media_common - Abstract
Children under 11 are often regarded as too young to comprehend the implications of online privacy. Perhaps as a result, little research has focused on younger kids' risk recognition and coping. Such knowledge is, however, critical for designing efficient safeguarding mechanisms for this age group. Through 12 focus group studies with 29 children aged 6-10 from UK schools, we examined how children described privacy risks related to their use of tablet computers and what information was used by them to identify threats. We found that children could identify and articulate certain privacy risks well, such as information oversharing or revealing real identities online; however, they had less awareness with respect to other risks, such as online tracking or game promotions. Our findings offer promising directions for supporting children's awareness of cyber risks and the ability to protect themselves online., Comment: 13 pages, 1 figure
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- 2019
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18. An explorative review of youth mental health apps for prevention and promotion
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Petr Slovák, Geraldine Fitzpatrick, and Toni Michel
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Promotion (rank) ,Nursing ,media_common.quotation_subject ,Psychology ,Mental health ,media_common - Published
- 2019
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19. Enhancing emotion regulation with an in situ socially assistive robot among LGBTQ+ youth with self-harm ideation: protocol for a randomised controlled trial
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Chris Hollis, Kareem Khan, Peter Fonagy, Rohan Borschmann, Cathy Creswell, Kapil Sayal, Nitish Jawahar, A Jess Williams, Ellen Townsend, Dorothee Auer, Praveetha Patalay, Yvonne Kelly, Christopher R Tench, Paul Stallard, Louise Arseneault, Sieun Lee, Sally Merry, Charlotte Hall, Jo Gregory, Rory O’Connor, Emma Nielsen, Edmund Sonuga-Barke, Seonaid Cleare, James Gross, Amelia Chapman-Nisar, Nkem Naeche, Petr Slovak, Emily Lloyd, Josimar De Alcantara Mendes, Carolyn Ten Holter, Marina Jirotka, Zsofia Lazar, Aaron Kandola, Sonia Livingstone, Kasia Kostryka-Allchorne, Jake Bourgaize, Mariya Stoilova, Marianne Etherson, Chris Greenhalgh, Jim Warren, Vajisha Wanniarachchi, Kevin Glover, Mathijs Lucassen, Karolina Stasiak, Camilla Babbage, Adam Parker, Joanna Lockwood, Elvira Perez Vallejos, Rebecca Woodcock, Sarah Doherty, and Lucy-Paige Willingham
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Medicine - Abstract
Introduction Purrble, a socially assistive robot, was codesigned with children to support in situ emotion regulation. Preliminary evidence has found that LGBTQ+ youth are receptive to Purrble and find it to be an acceptable intervention to assist with emotion dysregulation and their experiences of self-harm. The present study is designed to evaluate the impact of access to Purrble among LGBTQ+ youth who have self-harmful thoughts, when compared with waitlist controls.Methods and analysis The study is a single-blind, randomised control trial comparing access to the Purrble robot with waitlist control. A total of 168 LGBTQ+ youth aged 16–25 years with current self-harmful ideation will be recruited, all based within the UK. The primary outcome is emotion dysregulation (Difficulties with Emotion Regulation Scale-8) measured weekly across a 13-week period, including three pre-deployment timepoints. Secondary outcomes include self-harm (Self-Harm Questionnaire), anxiety (Generalised Anxiety Disorder-7) and depression (Patient Health Questionnaire-9). We will conduct analyses using linear mixed models to assess primary and secondary hypotheses. Intervention participants will have unlimited access to Purrble over the deployment period, which can be used as much or as little as they like. After all assessments, control participants will receive their Purrble, with all participants keeping the robot after the end of the study. After the study has ended, a subset of participants will be invited to participate in semistructured interviews to explore engagement and appropriation of Purrble, considering the young people’s own views of Purrble as an intervention device.Ethics and dissemination Ethical approval was received from King’s College London (RESCM-22/23-34570). Findings will be disseminated in peer review open access journals and at academic conferences.Trial registration number NCT06025942.
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- 2024
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20. Toward an integrated approach for mental health and psychosocial support and peacebuilding in North-East Nigeria: programme description and preliminary outcomes from ‘Counselling on Wheels’
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Sharli Paphitis, Fatima Akilu, Natasha Chilambo, Abiye Iruayenama, Xena Samaroo, Asma'u Mustapha, Kimberley Goldsmith, Olawale Ismail, Petr Slovak, Eka Ikpe, Patrick Smith, Preeti Patel, Richard Sullivan, Melanie Abas, and Funmi Olonisakin
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Peacebuilding ,mental health and psychosocial support ,violent extremism ,low- and middle-income countries ,psychosocial interventions ,Psychiatry ,RC435-571 - Abstract
Background Despite theoretical support for including mental health and psychosocial support (MHPSS) with peacebuilding, few programmes in conflict-affected regions fully integrate these approaches. Aims To describe and assess preliminary outcomes of the Counselling on Wheels programme delivered by the NEEM Foundation in the Borno State of North-East Nigeria. Method We first describe the components of the Counselling on Wheels programme, including education and advocacy for peace and social cohesion through community peacebuilding partnerships and activities, and an MHPSS intervention open to all adults, delivered in groups of eight to ten people. We then conducted secondary analysis of data from 1550 adults who took part in the MHPSS intervention, who provided data at baseline and 1–2 weeks after the final group session. Vulnerability to violent extremism was assessed with a locally developed 80-item scale. Symptoms of common mental disorders were assessed with the Depression, Anxiety and Stress Scale (DASS-21) and Post-Traumatic Stress Disorder Scale (PTSD-8). Data were analysed through a mixed-effect linear regression model, accounting for clustering by community and adjusted for age and gender. Results After taking part in group MHPSS, scores fell for depression (−5.8, 95% CI −6.7 to −5.0), stress (−5.5, 95% CI −6.3 to −4.6), post-traumatic stress disorder (−2.9, 95% CI −3.4 to −2.4) and vulnerability to violent extremism (−44.6, 95% CI −50.6 to −38.6). Conclusions The Counselling on Wheels programme shows promise as a model for integrating MHPSS with community peacebuilding activities in this conflict-affected region of Africa.
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- 2023
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21. Investigating the Feasibility, Acceptability, and Appropriation of a Socially Assistive Robot Among Minority Youth at Risk of Self-Harm: Results of 2 Mixed Methods Pilot Studies
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A Jess Williams, Ellen Townsend, Nkem Naeche, Amelia Chapman-Nisar, Chris Hollis, and Petr Slovak
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Medicine - Abstract
BackgroundMinority youth are at an increased risk of experiencing self-harmful thoughts and behaviors. However, there is limited evidence of successful interventions to support young people in the moment of their distress. Digital interventions are considered a potential solution for providing in-the-moment support for those at risk of adverse mental health and self-harm. ObjectiveThese pilot studies aim to investigate the feasibility and acceptability of a new in situ intervention tool, Purrble, among two broad groups of minority youth: (1) lesbian, gay, bisexual, transgender, queer, and similar minority (LGBTQ+) youth and (2) racial and ethnic minority youth. Purrble was designed to support in-situ emotion regulation (ER) support when individuals are facing emotionally challenging situations. MethodsThis study consisted of 2 mixed methods pilot studies that followed the same mixed methods design, including 3 weeks of daily and weekly surveys and optional follow-up interviews. Inclusion criteria were (1) aged between 16 and 25 years, (2) part of a minority group, (3) had experiences of self-harmful thoughts or behaviors or elevated symptoms of depression or anxiety, and (4) living in the United Kingdom at the time of the study. The primary outcomes were (1) the feasibility of Purrble as an intervention among pilot samples (analyzed by consent rate, retention rate, adherence to surveys, and engagement with the device) and (2) the acceptability and appropriation of Purrble across pilot studies as a tool to support ER in situ (thematically analyzed qualitative open-ended questions and interview data). The secondary outcomes were descriptive pilot data concerning the mental health outcomes in each sample. ResultsIn total, 21 LGBTQ+ young people participated in pilot study 1, with 86% (n=18) completing the baseline and 3 weeks of daily surveys. These young people maintained engagement with Purrble across deployment, across which period there was a decrease in self-harmful thoughts and anxiety symptoms. A total of 19 ethnic and racial minority youths participated in pilot study 2, and 84% (n=16) completed the study. Although pilot study 2 participants also maintained engagement with Purrble across deployment, this was to a lesser degree than participants of pilot study 1, and perceived mental health outcomes did not indicate potential change associated with the device. The thematic analysis indicated three superordinate themes: (1) stopping the self-harm cycle, (2) adopting ER strategies, and (3) stages of change. ConclusionsThese were the first pilot studies of a novel intervention that aimed to provide in situ ER support for young people at risk of self-harm. Both quantitative and qualitative findings indicate that young people found Purrble to be a feasible and acceptable intervention, as they effectively incorporated the device into their ER practices. These engagements with Purrble were described as interrupting the cycle of self-harmful ideation and behavior.
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- 2023
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22. Reflective Practicum
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Petr Slovák, Christopher Frauenberger, Geraldine Fitzpatrick, Mark, Gloria, and Fussell, Susan
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Knowledge management ,Process (engineering) ,business.industry ,Computer science ,05 social sciences ,Practicum ,020207 software engineering ,Context (language use) ,02 engineering and technology ,Personal informatics ,Epistemology ,Transformative learning ,Conceptual framework ,0202 electrical engineering, electronic engineering, information engineering ,Social emotional learning ,0501 psychology and cognitive sciences ,Reflection (computer graphics) ,business ,050107 human factors - Abstract
Designing for reflection is becoming an increasingly important part of many HCI systems in a wide range of application domains. However, there is a gap in our understanding of how the process of reflection can be supported through technology. In fact, an implicit assumption in the majority of existing work is that, just by providing access to well-selected data, in-depth reflection can and will occur. To counter this view, we draw on Schön's notion of reflective practicum and apply it as a sensitising concept to identify the complex interplay of factors that support transformative reflection in the context of two social-emotional learning (SEL) studies. The results highlight the need to carefully scaffold the process of reflection, rather than simply assume that the capability to reflect is a broadly available trait to be 'triggered' through data. Building on this analysis, we develop a conceptual framework that extends the concept of the reflective practicum towards identifying appropriate roles of technology to support transformative reflection. While our case is within the context of SEL, we argue that a deeper understanding of these opportunities can also benefit designing for reflection in other areas.
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- 2017
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23. A review of youth mental health promotion apps towards their fit with youth media preferences
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Petr Slovák, Toni Michel, Geraldine Fitzpatrick, and Franziska Tachtler
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Medical education ,lcsh:Medical technology ,applications ,media_common.quotation_subject ,lcsh:R ,lcsh:Medicine ,Health technology ,Health Informatics ,Mental health ,Promotion (rank) ,lcsh:R855-855.5 ,mental disorders ,Computer Science (miscellaneous) ,Psychology ,patients’ needs ,healthcare technology ,media_common - Abstract
INTRODUCTION: Mental health promotion apps can promote youth mental health but fail to engage youngpeople. Fit to young people’s media preferences is known to mediate engagement.OBJECTIVES: To explore the fit of existing youth mental health apps with young people’s mediapreferences.METHODS: A workshop with 60 youth psychologists elicits designs of digital mental health interventions. Areview of 29 youth mental health apps unpacks their modality strategies. We then compare modality strategies from literature on youth mental health, media preferences and engagement, and from the experts, with strategies in current mental health apps to identify potential fit problems.RESULTS: There is a mismatch between young people’s modality preferences and how youth mental health apps deliver their content.CONCLUSION: There is a need to make youth mental health promotion apps more interactive and tailorable,featuring dynamic visuals and social connectivity, to better engage youth.
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- 2019
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24. Feasibility, Perceived Impact, and Acceptability of a Socially Assistive Robot to Support Emotion Regulation With Highly Anxious University Students: Mixed Methods Open Trial
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A Jess Williams, Maureen Freed, Nikki Theofanopoulou, Claudia Daudén Roquet, Predrag Klasnja, James Gross, Jessica Schleider, and Petr Slovak
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Psychology ,BF1-990 - Abstract
BackgroundMental health difficulties among university students have been rising rapidly over the last decade, and the demand for university mental health services commonly far exceeds available resources. Digital interventions are seen as one potential solution to these challenges. However, as in other mental health contexts, digital programs often face low engagement and uptake, and the field lacks usable, engaging, evidence-supported mental health interventions that may be used flexibly when students need them most. ObjectiveThe aim of this study is to investigate the feasibility and acceptability of a new, in situ intervention tool (Purrble) among university students experiencing anxiety. As an intervention, Purrble was designed to provide in situ support for emotion regulation (ER)—a well-known transdiagnostic construct—directly in the moments when individuals are facing emotionally challenging situations. A secondary aim is to consider the perceived impact of Purrble on youth mental health, as reported by students over a 7-week deployment. MethodsA mixed methods open trial was conducted with 78 under- and postgraduate students at Oxford University. Participants were recruited based on moderate to high levels of anxiety measured by Generalized Anxiety Disorder-7 at baseline (mean 16.09, SD 3.03). All participants had access to Purrble for 7 weeks during the spring term with data on their perceived anxiety, emotion dysregulation, ER self-efficacy, and engagement with the intervention collected at baseline (pre), week 4 (mid), and week 8 (postintervention). Qualitative responses were also collected at the mid- and postintervention points. ResultsThe findings demonstrated a sustained engagement with Purrble over the 7-week period, with the acceptability further supported by the qualitative data indicating that students accepted Purrble and that Purrble was well-integrated into their daily routines. Exploratory quantitative data analysis indicated that Purrble was associated with reductions in student anxiety (dz=0.96, 95% CI 0.62-1.29) and emotion dysregulation (dz=0.69, 95% CI 0.38-0.99), and with an increase in ER self-efficacy (dz=–0.56, 95% CI –0.86 to –0.26). ConclusionsThis is the first trial of a simple physical intervention that aims to provide ongoing ER support to university students. Both quantitative and qualitative data suggest that Purrble is an acceptable and feasible intervention among students, the engagement with which can be sustained at a stable level across a 7-week period while retaining a perceived benefit for those who use it (n=32, 61% of our sample). The consistency of use is particularly promising given that there was no clinician engagement or further support provided beyond Purrble being delivered to the students. These results show promise for an innovative intervention model, which could be complementary to the existing interventions.
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- 2023
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25. The Effectiveness and Cost-Effectiveness of a Universal Digital Parenting Intervention Designed and Implemented During the COVID-19 Pandemic: Evidence From a Rapid-Implementation Randomized Controlled Trial Within a Cohort
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Melanie Palmer, Nicholas Beckley-Hoelscher, James Shearer, Katarzyna Kostyrka-Allchorne, Olly Robertson, Marta Koch, Oliver Pearson, Petr Slovak, Crispin Day, Sarah Byford, Kimberley Goldsmith, Polly Waite, Cathy Creswell, and Edmund J S Sonuga-Barke
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Computer applications to medicine. Medical informatics ,R858-859.7 ,Public aspects of medicine ,RA1-1270 - Abstract
BackgroundChildren’s conduct and emotional problems increased during the COVID-19 pandemic. ObjectiveWe tested whether a smartphone parenting support app, Parent Positive, developed specifically for this purpose, reversed these effects in a cost-effective way. Parent Positive includes 3 zones. Parenting Boosters (zone 1) provided content adapted from standard face-to-face parent training programs to tackle 8 specific challenges identified by parents and parenting experts as particularly relevant for parents during the pandemic. The Parenting Exchange (zone 2) was a parent-to-parent and parent-to-expert communication forum. Parenting Resources (zone 3) provided access to existing high-quality web-based resources on a range of additional topics of value to parents (eg, neurodevelopmental problems, diet, and sleep). MethodsSupporting Parents And Kids Through Lockdown Experiences (SPARKLE), a randomized controlled trial, was embedded in the UK-wide COVID-19: Supporting Parents, Adolescents and Children during Epidemics (Co-SPACE) longitudinal study on families’ mental health during the pandemic. Parents of children aged 4 to 10 years were randomized 1:1 to Parent Positive or follow-up as usual (FAU) between May 19, 2021, and July 26, 2021. Parent Positive provided advice on common parenting challenges and evidence-based web-based resources and facilitated parent-to-parent and expert-to-parent support. Child conduct and emotional problems and family well-being were measured before randomization (T1) and at 1 (T2) and 2 (T3) months after randomization. Service use, costs, and adverse events were measured, along with app use and satisfaction. The primary outcome was T2 parent-reported child conduct problems, which were analyzed using linear mixed regression models. ResultsA total of 320 participants were randomized to Parent Positive, and 326 were randomized to FAU. The primary outcome analysis included 79.3% (512/646) of the participants (dropout: 84/320, 26% on Parent Positive and 50/326, 15% on FAU). There were no statistically significant intervention effects on conduct problems at either T2 (standardized effect=−0.01) or T3 (secondary outcome; standardized effect=−0.09) and no moderation by baseline conduct problems. Significant intervention-related reductions in emotional problems were observed at T2 and T3 (secondary outcomes; standardized effect=−0.13 in both cases). Parent Positive, relative to FAU, was associated with more parental worries at T3 (standardized effect=0.14). Few intervention-attributable adverse events were reported. Parent Positive was cost-effective once 4 outliers with extremely high health care costs were excluded. ConclusionsParent Positive reduced child emotional problems and was cost-effective compared with FAU once outliers were removed. Although small when considered against targeted therapeutic interventions, the size of these effects was in line with trials of nontargeted universal mental health interventions. This highlights the public health potential of Parent Positive if implemented at the community level. Nevertheless, caution is required before making such an interpretation, and the findings need to be replicated in large-scale, whole-community studies. Trial RegistrationClinicalTrials.gov NCT04786080; https://clinicaltrials.gov/ct2/show/NCT04786080
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- 2023
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26. Developing Skills for Social and Emotional Wellbeing
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Stefan Schutt, David Coyle, Reeva Lederman, Anja Thieme, Mia Doces, Petr Slovák, Greg Wadley, and Naomi Yamashita
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Social support ,Coping (psychology) ,Irreversible loss ,Well-being ,Applied psychology ,Social care ,General health ,Positive psychology ,Psychology ,Mental health - Abstract
Positive social and emotional wellbeing are essential for peoples' general health and quality of life. This workshop will bring together an inter-disciplinary community of wellbeing researchers, designers and practitioners to explore how digital technology can increase wellbeing by enabling users to develop new skills, build on existing personal strengths or social support, and promote self-efficacy more generally. We will jointly reach a better understanding of the opportunities that technology can bring for skills development across a broad range of contexts. Our aim is to consider how digital technology can support wellbeing skills for the general public and also for specific, at-need groups including the care givers of people coping with irreversible loss of mental or physical capacity and psycho-education for people experiencing mental health difficulties.
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- 2015
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27. GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction
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Pavel Troubil, Petr Slovák, and Petr Holub
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Videoconferencing ,Multimedia ,Group (mathematics) ,Computer science ,05 social sciences ,0202 electrical engineering, electronic engineering, information engineering ,020207 software engineering ,0501 psychology and cognitive sciences ,02 engineering and technology ,computer.software_genre ,Gaze ,computer ,050107 human factors - Abstract
In this paper, we present GColl, a group-to-group videoconferencing environment concept, which aims to provide a natural communication channel even for ad-hoc groups or other teams that require frequent changes in the number of participants or videoconferencing locations. GColl supports mutual gaze as well as partial gaze awareness for all participants while still retaining very modest technical requirements: a camera and an echo-canceling microphone at each site; and a notebook with two USB cameras for each user. A working prototype is available for download.
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- 2009
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28. Videoconferencing design for remote groups
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Petr Slovák, Eva Hladká, and Pavel Troubil
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Multimedia ,Remote communication ,Computer science ,InformationSystems_INFORMATIONSYSTEMSAPPLICATIONS ,media_common.quotation_subject ,05 social sciences ,User satisfaction ,Exploratory research ,Teleconference ,02 engineering and technology ,computer.software_genre ,Videoconferencing ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Conversation ,computer ,050107 human factors ,media_common - Abstract
Videoconferencing has emerged as a popular method of remote communication. The design of a videoconferencing environment strongly influences the communication efficiency and user satisfaction. Various studies on perceived effects of videoconferencing environments and their parameters have been done, however, they primarily focused on dyadic conversation. This paper describes an exploratory study on the effects on remote groups communication. Beginning with the standard environment, a videoconferencing design has been developed iteratively according to information obtained from the experimental group. Two new videoconferencing environment designs are introduced to suit the group conversation needs better and bring the group videoconference closer to face-to-face communication.
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- 2007
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29. An In Situ, Child-Led Intervention to Promote Emotion Regulation Competence in Middle Childhood: Protocol for an Exploratory Randomized Controlled Trial
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Petr Slovak, Brett Q Ford, Sherri Widen, Claudia Daudén Roquet, Nikki Theofanopoulou, James J Gross, Benjamin Hankin, and Predrag Klasnja
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Medicine ,Computer applications to medicine. Medical informatics ,R858-859.7 - Abstract
BackgroundEmotion regulation is a key transdiagnostic risk factor for a range of psychopathologies, making it a prime target for both prevention and treatment interventions in childhood. Existing interventions predominantly rely on workshops or in-person therapy-based approaches, limiting the ability to promote emotion regulation competence for children in everyday settings and at scale. Purrble is a newly developed, inexpensive, socially assistive robot—in the form of an interactive plush toy—that uses haptic feedback to support in-the-moment emotion regulation. It is accessible to children as needed in their daily lives, without the need for a priori training. Although qualitative data from previous studies show high engagement in situ and anecdotal evidence of the robot being incorporated into children’s emotion regulation routines, there is no quantitative evidence of the intervention’s impact on child outcomes. ObjectiveThe aim of this study is to examine the efficacy of a new intervention model for child-led emotion regulation—Purrble—that can be deployed across prevention and treatment contexts. MethodsOverall, 134 children aged 8 to 10 years will be selected from an enriched nonclinical North American population; for inclusion, the cutoff for the parents’ rating of child dysregulation will be ≥10 points in the total difficulties score on the Strengths and Difficulties Questionnaire. This cutoff was selected to obtain a measurable, but not necessarily clinical, level of the child’s emotion regulatory difficulties. The selected families will be randomly assigned with .5 probability to receive either a Purrble or an active control (noninteractive plush toy). The primary outcome will be a daily ecological momentary assessment measure of child emotion regulation capability (as reported by parents) over a period of 4 weeks. Exploratory analyses will investigate the intervention impact on secondary outcomes of child emotion regulation, collected weekly over the same 4-week period, with follow-ups at 1 month and 6 months postdeployment. Quantitative data will be analyzed on an intent-to-treat basis. A proportion of families (approximately 30% of the sample) will be interviewed after deployment as part of the process analysis. ResultsThe study is funded by the UKRI Future Leaders Fellowship (MR/T041897/1) and an in-kind contribution from the Committee for Children. This study received ethical approval from the Pearl institutional review board (#18-CFC-101). Participant recruitment started in February 2021, with the 1-month deployment in April-May 2021. The results of this analysis will be published in 2022. ConclusionsThis study will be the first quantitative evaluation of the efficacy of an innovative, proof-of-concept intervention model for an in situ, child-led emotion regulation intervention. Insights into the trajectory of daily changes, complemented with weekly questionnaire batteries and postdeployment interviews, will result in an in-depth understanding of whether and how the hypothesized intervention logic model works, leading to further intervention optimization. Trial RegistrationClinicalTrials.gov NCT04810455; http://clinicaltrials.gov/ct2/show/NCT04810455 International Registered Report Identifier (IRRID)PRR1-10.2196/28914
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- 2021
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30. Supporting Parents & Kids Through Lockdown Experiences (SPARKLE): A digital parenting support app implemented in an ongoing general population cohort study during the COVID-19 pandemic: A structured summary of a study protocol for a randomised controlled trial
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Katarzyna Kostyrka-Allchorne, Cathy Creswell, Sarah Byford, Crispin Day, Kimberley Goldsmith, Marta Koch, Walter Muruet Gutierrez, Melanie Palmer, Jasmine Raw, Olly Robertson, James Shearer, Adrienne Shum, Petr Slovak, Polly Waite, and Edmund J. S. Sonuga-Barke
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COVID-19 ,Randomised controlled trial ,Protocol ,Child behaviour problems ,Parenting ,Intervention ,Medicine (General) ,R5-920 - Abstract
Abstract Objectives The COVID-19 related lockdowns and distancing measures have presented families with unprecedented challenges. A UK-wide cohort study tracking changes in families’ mental health since early lockdown (Co-SPACE) found a significant rise in primary school-aged children’s behaviour problems and associated family-related stress. Three-quarters of parents in Co-SPACE also reported wanting extra support. In SPARKLE, we will examine whether providing Co-SPACE families with a smartphone application delivering information and parenting support, Parent Positive, can reverse the negative effects of the pandemic on children and parents. The efficacy on child and parent outcomes and cost-effectiveness of Parent Positive will be examined. We will also test whether the effects are moderated by pre-existing levels of child conduct problems and usage of Parent Positive. Exploratory analyses will examine whether other baseline characteristics or lockdown circumstances moderate the effects of Parent Positive. Trial design SPARKLE is a two-arm superiority parallel group randomised controlled trial embedded in an existing large UK-wide self-selected community cohort – Co-SPACE. Those who consent to SPARKLE will be randomised 1:1 to either Parent Positive or Follow-up As Usual (FAU). Participants Co-SPACE (a UK-wide longitudinal cohort study) parents aged ≥18 who have children aged 4-10 years will be eligible for SPARKLE. Intervention and comparator Parent Positive: is a digital public health intervention that can be delivered rapidly at scale to support parents in managing their children’s behaviour to reduce conduct problems and levels of family conflict, which were exacerbated during the first lockdown, and which may increase further in future months as families need to cope with continuous uncertainty and further disruption to their daily lives. Co-designed with parents and based on decades of parenting research, Parent Positive consists of three elements: (i) Parenting Boosters: where advice, delivered in the form of narrated animations, videos, graphics and text is provided to help parents with eight common parenting challenges; (ii) Parenting Exchange: a facilitated parent-to-parent communication and peer support platform and; (iii) Parent Resources: giving access to carefully selected high-quality, evidence-based online parenting resources. Follow-up as Usual: FAU was selected as a comparator because the public health nature meant that an active comparator was not appropriate due to the pragmatic, rapid implementation of the trial. Individuals randomised to FAU will receive no intervention for the first two months while the data for baseline (T1), T2 and T3 are collected. They will then be given full access to the app until 30th November 2021. Main outcomes Outcome measures will be collected remotely through Qualtrics according to the Co-SPACE schedule at baseline (T1), which will be the Co-SPACE survey data obtained immediately prior to randomisation, and then at one month (T2) and two months (T3) post-randomisation. Measures will be collected to assess group differences in child and parent outcomes, costs and service utilisation, and adverse events. Usage of Parent Positive will also be tracked. The primary outcome is parent-reported child conduct problems at one-month post-randomisation measured using the Strengths and Difficulties Questionnaire conduct problems subscale. Randomisation Enrolled participants will be allocated to Parent Positive or FAU at the ratio of 1:1 by simple randomisation using the Randomizer function within the Qualtrics programme. Neither blocking nor stratification will be used. Blinding (masking) It is not possible to blind parents enrolled in the study and Qualtrics will automatically inform parents of their group allocation. Blinded members of the research team and the senior statistician will not be given access to the Qualtrics system or the data in order to remain blinded until after the analysis is complete. We do not anticipate any serious harms associated with taking part in the intervention, therefore there will be no need to unblind any blinded staff during the study. The junior statistician will be unblinded throughout. Numbers to be randomised (sample size) A total of 616 will be recruited into the trial with 308 consenting parents randomised to each treatment arm. Trial status V1.0; 15.03.2021. Not yet recruiting. Anticipated start date: 1st April 2021. Anticipated end date for recruitment: 31st July 2021. Trial registration Clinicaltrial.gov: NCT04786080 . The trial was prospectively registered on 8 March 2021. Full protocol The full protocol is attached as an additional file, accessible from the Trials website (Additional file 1). In the interest in expediting dissemination of this material, the familiar formatting has been eliminated; this Letter serves as a summary of the key elements of the full protocol. The study protocol has been reported in accordance with the Standard Protocol Items: Recommendations for Clinical Interventional Trials (SPIRIT) guidelines (Additional file 2).
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- 2021
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31. A Smart Toy Intervention to Promote Emotion Regulation in Middle Childhood: Feasibility Study
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Nikki Theofanopoulou, Katherine Isbister, Julian Edbrooke-Childs, and Petr Slovák
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Original Paper ,05 social sciences ,Applied psychology ,Psychological intervention ,Novelty ,Protective factor ,families ,Mental health ,050105 experimental psychology ,Family life ,03 medical and health sciences ,Psychiatry and Mental health ,0302 clinical medicine ,children ,Software deployment ,emotional adjustment ,Intervention (counseling) ,Situated ,0501 psychology and cognitive sciences ,Psychology ,030217 neurology & neurosurgery ,mental health ,stress, psychological - Abstract
Background: A common challenge with existing psycho-social prevention interventions for children is the lack of effective, engaging, and scalable delivery mechanisms, especially beyond in-person therapeutic or school-based contexts. Although digital technology has the potential to address these issues, existing research on technology-enabled interventions for families remains limited. This paper focuses on emotion regulation (ER) as an example of a core protective factor that is commonly targeted by prevention interventions. Objective: The aim of this pilot study was to provide an initial validation of the logic model and feasibility of in situ deployment for a new technology-enabled intervention, designed to support children’s in-the-moment ER efforts. The novelty of the proposed approach relies on delivering the intervention through an interactive object (a smart toy) sent home with the child, without any prior training necessary for either the child or their carer. This study examined (1) engagement and acceptability of the toy in the homes during 1-week deployments, and (2) qualitative indicators of ER effects, as reported by parents and children. In total, 10 families (altogether 11 children aged 6-10 years) were recruited from 3 predominantly underprivileged communities in the United Kingdom, as low SES populations have been shown to be particularly at risk for less developed ER competencies. Children were given the prototype, a discovery book, and a simple digital camera to keep at home for 7 to 8 days. Data were gathered through a number of channels: (1) semistructured interviews with parents and children prior to and right after the deployment, (2) photos children took during the deployment, and (3) touch interactions automatically logged by the prototype throughout the deployment. Results: Across all families, parents and children reported that the smart toy was incorporated into the children’s ER practices and engaged with naturally in moments the children wanted to relax or calm down. Data suggested that the children interacted with the toy throughout the deployment, found the experience enjoyable, and all requested to keep the toy longer. Children’s emotional connection to the toy appears to have driven this strong engagement. Parents reported satisfaction with and acceptability of the toy. Conclusions: This is the first known study on the use of technology-enabled intervention delivery to support ER in situ. The strong engagement, incorporation into children’s ER practices, and qualitative indications of effects are promising. Further efficacy research is needed to extend these indicative data by examining the psychological efficacy of the proposed intervention. More broadly, our findings argue for the potential of a technology-enabled shift in how future prevention interventions are designed and delivered: empowering children and parents through child-led, situated interventions, where participants learn through actionable support directly within family life, as opposed to didactic in-person workshops and a subsequent skills application.
32. 'I just let him cry...': Designing socio-technical interventions in families to prevent mental health disorders
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Peter Cottrell, Nikki Theofanopoulou, Julian Childs, Ferran Altarriba Bertran, Ella Dagan, Petr Slovák, Alessia Cecchet, and Katherine Isbister
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Computer Networks and Communications ,Emotion regulation ,05 social sciences ,Applied psychology ,Psychological intervention ,Conceptual model (computer science) ,020207 software engineering ,Context (language use) ,02 engineering and technology ,Mental health ,Family life ,Human-Computer Interaction ,Prevention science ,mHealth ,Social emotional learning ,Computer-supported cooperative work ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Psychology ,050107 human factors ,Social Sciences (miscellaneous) - Abstract
Interventions that help children develop protective factors against mental health disorders are an inherently social endeavour, relying on a number of actors from within the family as well as the school context. Little work thus far in CSCW and HCI has examined the potential of technology to support or enhance such interventions. This paper provides the first steps to unpacking this socio-technical design space, focusing on emotional regulation (ER) as a specific instance of a protective factor. We combine a user-centred approach to understanding lived experiences of families (interviews, design workshops) with an expert-led understanding of what makes interventions psychologically effective. Our findings suggest the potential of technology to enable a shift in how prevention interventions are designed and delivered: empowering children and parents through a new model of 'child-led, situated interventions', where participants learn through actionable support directly within family life, as opposed to didactic in-person workshops and a subsequent 'skills application'. This conceptual model was then instantiated in a technology probe, which was deployed with 14 families. The promising field study findings provide an initial proof-of-concept validation of the proposed approach.
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