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1. Diseño, Administración y Seguridad de Redes. Prácticas guiadas de laboratorio

2. Seminarios de Edición Web

3. Seminarios sobre Imagen Digital y Vectorial

4. Seminarios sobre Animación 3D

5. Semantic OrientaTree: Integración en Linked Open Data de una aplicación móvil de orientación deportiva con enfoque educativo

6. OrientaTree. Aplicación móvil para la realización de actividades educativas geolocalizadas en el medio natural

7. Physical education practicum in the natural environment: linking physical and virtual spaces

8. RELATEC : revista latinoamericana de tecnología educativa

9. Analytics for learning design: A layered framework and tools

11. Game of Blazons: Helping teachers conduct learning situations that integrate web tools and multiple types of augmented reality

12. 4FAD: A framework for mapping the evolution of artefacts in the learning design process

13. LA ORIENTACIÓN EN EL MEDIO NATURAL: APRENDIZAJE UBICUO MEDIANTE EL USO DE TECNOLOGÍA

14. Orienteering in the natural environment: ubiquitous learning through the use of technology

15. Tándem : didáctica de la educación física

16. European MOOCs Stakeholders Summit, EMOOCs 2017 (5º. 2017. Madrid)

17. Recursos tecnológicos para el aula de Educación Física en el Medio Natural

18. EMOOCs 2017: European MOOCs Stakeholders Summit

19. Multimodal Learning Analytics Workshop (6º. 2017. Vancouver, Canada)

20. European Conference on Technology Enhanced Learning (12º. 2017. Tallinn, Estonia)

21. Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces

22. Toward Multimodal Analytics in Ubiquitous Learning Environments

23. Monitoring for awareness and reflection in ubiquitous learning environments

24. Using virtual learning environments in bricolage mode for orchestrating learning situations across physical and virtual spaces

25. Cross-LAK 2016: international workshop on Learning Analytics Across Physical and Digital Spaces (1º. 2016. Edimburgo)

26. Jornadas sobre Educación física en la naturaleza 2016: 'Todos juntos, con un mismo rumbo' (2016. Valsaín, Segovia)

27. Workshop on Intelligent Support for Learning in Groups at the 13th International Conference on Intelligent Tutoring Systems

28. A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies

29. European Conference on Technology Enhanced Learning (10º. 2015. Toledo)

30. Coming down to Earth: Helping teachers use 3D virtual worlds in across-spaces learning situations

31. Supporting teacher orchestration of across-spaces learning situations

32. Orchestrating learning across spaces: Integrating heterogeneous technologies of the existing educational practice

33. Toward the integration of monitoring in the orchestration of across-spaces learning situations

34. Aprendizaje ubicuo: un proceso formativo en educación física en el medio natural

36. Bucket-Server: A System for Including Teacher-Controlled Flexibility in the Management of Learning Artifacts in Across-Spaces Learning Situations

37. Supporting Teachers in the Gamification Process of Learning Situations

38. Implantación de Software Libre en el Centro de Desarrollo Infantil (CENDI) No. 4

39. Despliegue automático de diseños de aprendizaje en mundos virtuales 3D realistas basados en tecnología Google

40. Transformación automática de objetos 3D a formatos compatibles con navegadores de realidad aumentada para escenarios educativos

41. Toward the integration of monitoring in the orchestration of across spaces learning situations

42. Toward Multimodal Analytics in Ubiquitous Learning Environments

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