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107 results on '"Monica Bordegoni"'

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1. Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences

2. The influence of slicing parameters on the multi-material adhesion mechanisms of FDM printed parts: an exploratory study

3. A novel educational model based on 'knowing how to do' paradigm implemented in an academic makerspace

4. Investigating the effects of odours integration in reading and learning experiences

5. Force Sensitive Handles and Capacitive Touch Sensor for Driving a Flexible Haptic-Based Immersive System

6. Participated Planning of Large Water Infrastructures through Virtual Prototyping Technologies

7. Performance Evaluation of Triangulation Based Range Sensors

8. Continuous Surface Rendering, Passing from CAD to Physical Representation

9. KAEMaRT Group Labs

10. SUPPORT USERS TOWARDS MORE CONSCIOUS FOOD CONSUMPTION HABITS: A CASE STUDY

12. DESIGN OF A SIMPLIFIED 3D-PRINTED ARTIFICIAL UNDERACTUATED HAND

14. AIM: An Interactive Ashtray to Support Behavior Change through Gamification

15. Additive Manufacturing of Heterogeneous Lattice Structures: An Experimental Exploration

16. Multisensory Nudging: A Design Intervention for Sustainable Hand-Washing Behavior in Public Space

17. Explore User Behaviour in Semi-autonomous Driving

19. Predictability of Root Movements Using Virtual Root Setup in a Patient With Periodontal Disease Treated With Clear Aligners

20. Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator

21. A Digital Process for Manufacturing Customized Trays for Dental-Whitening Treatments

23. Raising Awareness about the Consequences of Human Activities on Natural Environments through a Multisensory AR Experience

24. The Kandinsky Experience: A Multisensory AR Application for Cultural Heritage

25. An approach to design reconfigurable manufacturing tools to manage product variability: the mass customisation of eyewear

26. Raising awareness about the consequences of human activities on natural environments through multisensory augmented reality: Amazon rainforest and coral reef interactive experiences

27. The kandinsky experience: A multisensory augmented reality application for cultural heritage

28. DESIGNING PRODUCT METAPHOR TO PROMOTE SUSTAINABLE BEHAVIOUR: A PROPOSED METHOD

29. Testing Multisensory Stimuli to Drive Thermal Comfort and Space Perception using VR/AR: A Design Strategy to Achieve Energy Saving

30. User studies by driving simulators in the era of automated vehicle

31. Testing Multisensory Stimuli to Drive Thermal Comfort and Space Perception using VR/AR: A Design Strategy to Achieve Energy Saving

32. Combining aesthetics and engineering specifications for fashion-driven product design: A case study on spectacle frames

33. Supporting Remote Maintenance in Industry 4.0 through Augmented Reality

34. Print-in-place of Interconnected Deformable and Rigid Parts of Articulated Systems

35. Simulating a Virtual Journey on Italian Alps through a Multisensory Mixed Reality Environment

36. Magika, a multisensory environment for play, education and inclusion

37. The influence of slicing parameters on the multi-material adhesion mechanisms of FDM printed parts: an exploratory study

38. Towards Augmented Reality manuals for Industry 4.0: a methodology

39. Prototyping adaptive systems in smart environments using virtual reality

40. An inspection system to master dimensional and technological variability of fashion-related products: A case study in the eyewear industry

42. Analysis of autonomic indexes on drivers' workload to assess the effect of visual ADAS on user experience and driving performance in different driving conditions

43. Development and Testing of a Small-Size Olfactometer for the Perception of Food and Beverages in Humans

44. VIRTUAL AND MIXED PROTOTYPING TECHNIQUES AND TECHNOLOGIES FOR CONSUMER PRODUCT DESIGN WITHIN A BLENDED LEARNING DESIGN ENVIRONMENT

45. Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0

46. The design process of additively manufactured mesoscale lattice structures: A review

47. SIMULATING MULTISENSORY WINE TASTING EXPERIENCE

48. The effect of visual and auditory information on the perception of pleasantness and roughness of virtual surfaces

49. Eco-driving for the first time: The implications of advanced assisting technologies in supporting pro-environmental changes

50. A hand gestural interaction system for handling a desktop haptic strip for shape rendering

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