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1. Timely exposure of a secret project

3. On the nucleolus of neighbor games

4. Interactive Purchasing Situations

5. Family Sequencing and Cooperation

6. Monotonic Stable Solutions for Minimum Coloring Games

8. Patient Safety Policy in Long-Term Care: A Research Protocol to Assess Executive WalkRounds to Improve Management of Early Warning Signs for Patient Safety

9. On Heterogeneous Covert Networks

10. Batch Sequencing and Cooperation

11. The Influence of Secrecy on the Communication Structure of Covert Networks

12. A Note on the Balancedness and the Concavity of Highway Games

13. Economic lot-sizing games

14. Population Monotonic Path Schemes for Simple Games

15. Proportionate Flow Shop Games

16. A Note on Permutationally Convex Games

17. Assignment Situations with Multiple Ownership and their Games

18. Sequencing Games with Repeated Players

19. Job Scheduling, Cooperation and Control

20. 'The Museum Pass Game and its Value' Revisited

21. Fixed Tree Games with Repeated Players

22. Convexity and Marginal Vectors

23. On a New Class of Parallel Sequencing Situations and Related Games

24. On the Convexity of Games Corresponding to Sequencing Situations with Due Dates

25. A note on passepartout problems

26. Proportionate Flow Shop Games

27. Sequencing Games with Repeated Players

28. Proportionate flow shop games

29. Project games

30. Assessing eating disordered behaviour in overweight children and adolescents: bridging the gap between a self-report questionnaire and a gold standard interview

31. Proportionate Flow Shop Games

32. Job Scheduling, Cooperation and Control

34. Neighbor games and the leximax solution

35. The equal gain splitting rule for sequencing situations and the general nucleolus

36. ARCON: accelerated radiotherapy with carbogen and nicotinamide in head and neck squamous cell carcinomas. The experience of the Cooperative Group of Radiotherapy of the European Organization for Research and Treatment of Cancer (EORTC)

38. Restricted component additive games

39. Restricted Component Additive Games

41. Resource Allocation Problems with Concave Reward Functions

42. Characterizing Convexity of Games using Marginal Vectors

43. A note on passepartout problems

44. Understanding Terrorist Network Topologies and Their Resilience Against Disruption

45. One-Mode Projection Analysis and Design of Covert Affiliation Networks

46. Communications and Cooperation in Public Network Situations

47. The chinese postman and delivery games

48. On the Core of Multiple Longest Traveling Salesman Games

50. Proportionate flowshop games

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