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1. Evaluation and Learning in Two-Player Symmetric Games via Best and Better Responses

2. Multiplayer Homicidal Chauffeur Reach-Avoid Games via Guaranteed Winning Strategies

4. Reach-Avoid Games With Two Cooperative Attackers: Value Function and Singular Surfaces

5. A Distributed Auction Algorithm for Task Assignment With Robot Coalitions

6. Homicidal Chauffeur Reach-Avoid Games via Guaranteed Winning Strategies

7. Multiple-Pursuer Single-Evader Reach-Avoid Games in Constant Flow Fields

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