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2. Non-verbal speech cues as objective measures for negative symptoms in patients with schizophrenia.

3. The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand

4. PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning

5. Insights on the internet of things: past, present, and future directions

6. Editorial issue 32.5

7. Fast 3D Modeling of Prosthetic Robotic Hands Based on a Multi-Layer Deformable Design

8. Editorial issue 32.2

9. Editorial

10. Editorial issue 31.3

11. Technology, Design and the Arts - Opportunities and Challenges

12. A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations

13. Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description

14. EDITORIAL

15. Automated Lexical Analysis of Interviews with Individuals with Schizophrenia

16. Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand

17. Automatic verbal analysis of interviews with schizophrenic patients

18. Design of a flexible articulated robotic hand for a humanoid robot

19. Object Grasping of Humanoid Robot Based on YOLO

20. Non-verbal speech cues as objective measures for negative symptoms in patients with schizophrenia

21. Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks

22. A subject-specific software solution for the modeling and thevisualization of muscles deformations

23. Nonverbal communication interface for collaborative virtual environments

24. Time-scaled interactive object-driven multi-party VR

25. Robust 3D hand pose estimation from single depth images using multi-view CNNs

26. A methodology to model and simulate customized realistic anthropomorphic robotic hands

27. Resolving Ambiguous Hand Pose Predictions by Exploiting Part Correlations

28. Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals

29. Accurate and efficient approximation of clothoids using Bézier curves for path planning

30. Hough forest with optimized leaves for global hand pose estimation with arbitrary postures

31. Sensors and Actuators for HCI and VR: A Few Case Studies

32. Evaluating quality of screen content images via structural variation analysis

33. Leveraging prior ratings for recommender systems in e-commerce

34. Editorial issue 30.2

35. Editorial issue 30.1

36. Asymmetric facial expressions: revealing richer emotions for embodied conversational agents

37. Design and Development of a Virtual Dolphinarium for Children With Autism

38. Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs

39. Modeling human-like non-rationality for social agents

40. An immersive multi-agent system for interactive applications

41. Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation

42. Editorial

43. A visualization framework for the analysis of neuromuscular simulations

44. Editorial Issue 29.5

45. Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training

46. From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text

47. Editorial Issue 29.2

48. Two-handed Haptic Manipulation for CAD and VR Applications

49. Real-time crowd motion planning

50. A virtual 3D mobile guide in the INTERMEDIA project

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