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1. Machine-learned Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grids

7. Ears on My Back - Experiencing the Soundscape Without Hearing

8. HCI-E2: HCI Engineering Education

9. Experiencing Contemporary Art at a Distance

11. Adult Students Become Professionals Teaching or Learning – What’s in a Name?

12. Integrating Traditional Learning and Games on Large Displays: An Experimental Study

13. An EUD Approach to the Design of Educational Games

14. eLSE Methodology: A Systematic Approach to the e-Learning Systems Evaluation

15. Sense, Feel, Design:INTERACT2021 IFIP TC 13 Workshops. Revised Selected Papers

16. Multisensory Augmented Reality

17. What Is Fair? Exploring the Artists’ Perspective on the Fairness of Music Streaming Platforms

18. Supporting the Experience of Stakeholders of Multimedia Art Towards an Ontology

19. 'WhatsApp in Politics?!': Collaborative Tools Shifting Boundaries

20. LIFT: An eLearning Introduction to Web Search for Young Adults with Intellectual Disability in Sri Lanka

21. Social Robots in Learning Experiences of Adults with Intellectual Disability: An Exploratory Study

22. What Is Fair? Exploring the Artists’ Perspective on the Fairness of Music Streaming Platforms

24. Foreword

27. End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / edited by Paloma D az, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden.

31. Framing the Next-Generation ‘Desktop’ using Proximity and Human Perception

32. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people

33. Natural notation for the domestic Internet of Things

34. Human-Centred Technology for Sustainable Development Goals - Workshop Results

35. Bridging Static Site Generation with the Dynamic Web

36. Interactive Map Visualizations for Supporting Environmental Sustainable Development Goals

37. An Informatics-Based Approach for Sustainable Management of Factors Affecting the Spread of Infectious Diseases

38. Remote User Testing:- Experiences and Trends

39. Understanding Users Through Three Types of Personas

40. Improving the Language of Designing for Ageing

41. Exploring the Acceptability of Graphical Passwords for People with Dyslexia

42. BubbleVideo: Supporting Small Group Interactions in Online Conferences

43. Understanding the Role of Physical and Digital Techniques in the Initial Design Processes of Architecture

44. E-Scooter Sustainability - A Clash of Needs, Perspectives, and Experiences

45. Human-Centred Technology for Sustainable Development Goals

46. IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes

47. Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling

48. Endless Knob with Programmable Resistive Force Feedback

49. Foregrounding Algorithms: Preparing Users for Co-design with Sensitizing Activities

50. A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms

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