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1. Developing a Machine Learning–Based Automated Patient Engagement Estimator for Telehealth: Algorithm Development and Validation Study

2. Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons

3. Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis

4. Forecasting Trajectory and Behavior of Road-Agents Using Spectral Clustering in Graph-LSTMs

5. STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits

6. M3ER: Multiplicative Multimodal Emotion Recognition using Facial, Textual, and Speech Cues

7. ENI: Quantifying Environment Compatibility for Natural Walking in Virtual Reality

8. Using Graph-Theoretic Machine Learning to Predict Human Driver Behavior

9. Affect2MM: Affective Analysis of Multimedia Content Using Emotion Causality

10. Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents

11. ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments

12. Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression

13. ProxEmo: Gait-based Emotion Learning and Multi-view Proxemic Fusion for Socially-Aware Robot Navigation

14. CMetric: A Driving Behavior Measure using Centrality Functions

15. Emotions Don't Lie

16. EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege’s Principle

17. RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments

18. PORCA: Modeling and Planning for Autonomous Driving Among Many Pedestrians

19. Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping

20. Can a Robot Trust You? A DRL-Based Approach to Trust-Driven Human-Guided Navigation

21. DensePeds: Pedestrian Tracking in Dense Crowds Using Front-RVO and Sparse Features

22. TraPHic: Trajectory Prediction in Dense and Heterogeneous Traffic Using Weighted Interactions

23. Online parameter learning for data-driven crowd simulation and content generation

24. EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze

25. FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics

26. GraphRQI: Classifying Driver Behaviors Using Graph Spectrums

27. RobustTP: End-to-End Trajectory Prediction for Heterogeneous Road-Agents in Dense Traffic with Noisy Sensor Inputs

28. Data-driven modeling of group entitativity in virtual environments

29. The Socially Invisible Robot Navigation in the Social World Using Robot Entitativity

30. Modeling Trajectory-level Behaviors using Time Varying Pedestrian Movement Dynamics

31. Identifying Driver Behaviors using Trajectory Features for Vehicle Navigation

32. Pedestrian Dominance Modeling for Socially-Aware Robot Navigation

33. SocioSense: Robot navigation amongst pedestrians with social and psychological constraints

34. Aggressive, Tense or Shy? Identifying Personality Traits from Crowd Videos

35. LCrowdV: Generating Labeled Videos for Simulation-Based Crowd Behavior Learning

36. Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles

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