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3. Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students

5. Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture

6. Space-Time Blending for Heterogeneous Objects

7. Hybrid Function Representation with Distance Properties

8. 'Why do we buy mass customised products?'-consumer's perspective of success factors for online mass customisation

9. Developing an Accessible 3D Printing Pipeline

10. Distinctive Approaches to Computer Graphics Education

13. Aiming High: Undergraduate Research Projects in Computer Graphics and Animation

14. Constructive Function-based Modeling in Multilevel Education.

15. Controlled metamorphosis between skeleton-driven animated polyhedral meshes of arbitrary topologies

16. SHIVA: Virtual sculpting and 3D printing for disabled children

18. An Exact Representation of Polygonal Objects by C1-continuous Scalar Fields Based on Binary Space Partitioning

19. Embedded Implicit Stand-ins for Animated Meshes: a Case of Hybrid Modelling

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