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1. Immersive virtual reality platform for self-attachment therapy

2. Affective state recognition in Virtual Reality from electromyography and photoplethysmography using head-mounted wearable sensors

3. Intermediated reality

4. Facial performance capture from visual input and EMG signals

5. Exploring collaborative music making experience in shared virtual environments

6. Usable secure interfaces for mobile devices

7. Interaction, communication and engagement in hybrid virtual and augmented reality environments

8. Use of virtual reality to support nuclear decommissioning

9. Effects and applications of video games and virtual environments

10. Design methodology for 360-degree immersive video applications

11. Head mounted display architectures for 3D augmented reality

12. Probabilistic user interface design for virtual and augmented reality applications

13. Accelerating and simulating detected physical interations

14. Robotic cameraman for Augmented Reality based broadcast and demonstration

15. Determining principles for the development of mixed reality systems for command and control applications

16. Narratives of ocular experience in interactive 360° environments

17. Remote visual observation of real places through virtual reality headsets

18. Personality and cognitive factors in the assessment of multimodal stimuli in immersive virtual environments

19. An investigation of performer embodiment and performative interaction on an augmented stage

20. Perceptual issues of visual attention and depth perception in augmented reality

21. A haptic study to inclusively aid teaching and learning in the discipline of design

22. Trust in virtual reality

23. Evaluating 360° media experiences

24. The effectiveness of training in virtual environments

25. The application of mixed reality within civil nuclear manufacturing and operational environments

26. VWADM : an architecture-inspired method for designing Virtual World applications

28. Natural freehand grasping of virtual objects for augmented reality

29. Towards the perceptual optimisation of virtual room acoustics

30. High fidelity olfaction simulation for virtual environments

31. User-oriented markerless augmented reality framework based on 3D reconstruction and loop closure detection

32. Compensating for distance compression in virtual audiovisual environments

33. The role of multisensory feedback in the objective and subjective evaluations of fidelity in virtual reality environments

34. Making the invisible visible in constructionist learning tasks : an explanation framework based on a Pedagogical Virtual Machine (PVM)

35. Empowering medical personnel to challenge through simulation-based training

36. Responsive environments : participants and protagonists

37. Towards the development and understanding of collaborative mixed-reality learning spaces

38. Resource allocation for multi-sensory virtual environments

39. A practice-based exploration of natural environment design in computer & video games

40. A service oriented mobile augmented reality architecture for media content visualization in digital heritage experiences

41. Does virtual haptic dissection improve student learning? : a multi-year comparative study

42. Supporting collocated and at-a-distance experiences with TV and VR displays

43. The practice of everyday (virtual) life : a participatory and performative artistic enquiry

45. The development of a quality function deployment (QFD) model for the implementation of a mobile augmented reality (AR) tourism application in the context of urban heritage tourism

46. Phenomenal regression as a potential metric of veridical perception in virtual environments

47. Determining principles for the development of virtual environments for future clinical applications

48. Simulating molecular docking with haptics

49. Keyframe tagging : unambiguous content delivery for augmented reality environments

50. Competency based assessment using virtual reality (VERT) : is it a realistic possibility?

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