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1. Papers, Please as Critical Making: A Review.

3. INVITED PAPER: LEARNING AND BELIEF BASED TRADE.

4. Saliency of outside options in the lost wallet game.

5. John A. Luke, Jr., MWV Chairman and CEO, to Present at UBS Global Paper & Forest Products Conference

6. Presentation Time Change: John A. Luke, Jr., MWV Chairman and CEO, to Present at UBS Global Paper & Forest Products Conference

7. Paper tigers' flight of fancy.

8. Passeios de bicicleta, corridas esportivas: novos divertimentos na cidade de São Paulo (1896-1925).

9. Spare Times: For Children.

10. Spare Times: For Children.

11. Periodical Morphodynamic Changes of Sand Movements at El Jadida Beach.

12. Children entertainment in retail stores.

14. Playing Producer: An alternative perspective on video games as film.

15. Disassembly planning strategies for automatic material removal.

16. DESIGN AND INTELLIGENT CONTROL OF A PIANO PLAYING ROBOT.

17. INTEGRATION OF SPORT WITH OTHER INDUSTRIES LIKE ENTERTAINMENT.

18. The Relationship between Two Indicators of Insider Trading in British Racetrack Betting.

19. MWV's MWare Food Service Paperboard Receives Biodegradable Products Institute's Compostable Certification

20. Media Enjoyment: A Synthesis.

21. Providing Referents for Sociological Concepts.

22. The Use of Information in Repeated Games with Imperfect Monitoring.

23. Maintaining a Reputation when Strategies are Imperfectly Observed.

24. The impact of entertainment and social interaction with salespeople on mall shopper satisfaction.

25. Introducing Disappointment Dynamics and Comparing Behaviors in Evolutionary Games: Some Simulation Results.

26. Salmon on Hob and Nob.

27. Key factors of teenagers' mobile advertising acceptance.

28. The Economic Impact of Tourism. An Input-Output Analysis.

29. POTENTIAL IN MULTI-CHOICE COOPERATIVE TU GAMES.

30. Evaluation of Neural Network Architectures for MPEG-4 Video Traffic Prediction.

31. SECULAR ROCK AND SACRED THEOLOGY.

32. Where God can't help you.

33. Subjective ranking of concert halls substantiated through orthogonal objective parameters.

34. Media Entertainment and Well-Being-Linking Hedonic and Eudaimonic Entertainment Experience to Media-Induced Recovery and Vitality.

36. US West, paper offer entertainment guide.

37. An Application of the General Theory of Verbal Humor to Kurt Vonnegut's "Cat's Cradle".

38. Architecture and Methods for Innovative Heterogeneous Wireless Sensor Network Applications.

39. The Generation of New Words Prevailing on the Internet and Its Revelation to the Innovation Environment Cultivation.

40. OPPORTUNITIES FOR DEVELOPMENT OF PAINTBALL AS PART OF SPORTS RECREATIONAL AND ANTI-STRESS TOURISM IN FRUŠKA GORA MOUNTAIN (SERBIA).

41. Dissolution of Associational Life? Testing the Individualization and Informalization Hypotheses on Leisure Activities in The Netherlands Between 1975 and 2005.

42. NON SOLO «QUEL CHE RESTA DEL GIORNO»… UN'ANALISI COMPARATIVA DEL CONSUMO DI TEMPO LIBERO IN EUROPA.

43. On the development of decision rules for bar quiz handicapping.

44. An Approach for Content Sharing among UPnP Devices in Different Home Networks.

45. Television's Liveness: A Lesson from the 1920s.

46. The consensus value: a new solution concept for cooperative games.

47. The emergence of compositional structures in perceptually grounded language games

48. Investment sequencing in the brick industry: an application of grounded theory.

49. Guest editorial: The experiential method and the business gaming field.

50. A Context-Dependent Model of the Gambling Effect.