50 results on '"Marti, Patrizia"'
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2. Clinical Management of Facemasks for Early Treatment of Class III Malocclusion: A Survey among SIDO Members.
3. WEAVING FASHION WITH A.I.
4. Poetry as a cross-cultural analysis and sensitizing tool in design
5. Transformational design for food systems: Cultural, social and technological challenges1
6. Designing digital technologies for sustainable transformations of food systems
7. Preface - Smart Learning Ecosystems: toward the polyphonic construction of a new normality
8. Designing inclusion: a smart learning ecosystem for hearing parents of deaf children
9. Transformational design for food systems: cultural, social and technological challenges
10. Bringing Culture to People: A Co-design Method for Redefining the Role of the Museum.
11. 3D Printed Customized Facemask for Maxillary Protraction in the Early Treatment of a Class III Malocclusion: Proof-of-Concept Clinical Case
12. ICCHP-AAATE 2022 Open Access Compendium 'Assistive Technology, Accessibility and (e)Inclusion' Part I / von Petz, Andrea / Smart Community-Based Services for Older Persons with Disability : A Desk Review and Analysis of Design Projects
13. Smart Community-Based Services for Older Persons with Disability
14. Body adornment and interaction aesthetics: a new frontier for assistive wearables
15. Human-centred design methods: Developing scenarios for robot assisted play informed by user panels and field trials
16. Thinking inclusion through making
17. Framing diversity: designing hearing aids from a deaf culture perspective
18. Exploring User-Centred Design in Practice: Some Caveats
19. The role of modular robotics in mediating nonverbal social exchanges
20. Design Thinking as a Mindset Shift for Innovation in Healthcare
21. Children as superheroes: designing playful 3D-printed facemasks for maxillofacial disorders
22. Da stigma a oggetti di desiderio. Il progetto di gioielli a supporto della persona sorda
23. Designing manipulative technologies for children with different abilities
24. Designing for the subjective experience of wearable assistive devices
25. Embracing First-Person Perspectives in Soma-Based Design
26. On Making
27. Move to be moved
28. Poetry as a cross-cultural analysis and sensitizing tool in design
29. Anticipated, Momentary, Episodic, Remembered: the many facets of User eXperience
30. Poetry in design
31. Ethics in Aesthetics: experiencing women’s rights
32. The subtle body
33. Data-Enabled Design for Social Change: Two Case Studies
34. On making
35. Engaging through her eyes: embodying the perspective of a robot companion
36. Enabling through design: explorations of aesthetic and embodied interaction in therapy and care
37. Adapting body and behaviour: learning and playing with a modular robotic platform
38. Il latino, un gioco da ragazzi! Il sudoku di latino per la scuola secondaria superiore
39. Spazi di Gioco e Spazi di Cura: il Ruolo delle Tecnologie Interattive nel Trattamento delle Disabilità Motorie e Cognitive
40. Didattica, apprendimento e design dell'interazione
41. Supporting inspection strategies through palpable assemblies
42. Scaling Ambient Intelligence
43. Levels of design: from usability to experience
44. 'I Enjoyed That This Much!' Techniques for Measuring Usability in Leisure-Oriented ApplicationsThe Usability Business
45. Arte e tecnologia: Mediare il coinvolgimento emotivo
46. Perceiving While Being Perceived.
47. Embodying culture: Interactive installation on women's rights.
48. Space and Time in Hybrid Teaching and Learning Environments : Two Cases and Design Principles
49. Designing for respectful embodied interactions: towards a phenomenology and ecological psychology-inspired approach to designing for interactive systems
50. L'effetto Affordance viene modulato dalla presenza di un secondo partecipante?
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