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483 results on '"Kurz, Sascha"'

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1. Simple games with minimum

2. Additive codes attaining the Griesmer bound

3. Optimal additive quaternary codes of dimension $3.5$

4. Computer classification of linear codes based on lattice point enumeration and integer linear programming

6. Non-projective two-weight codes

7. Bounds on the minimum distance of locally recoverable codes

8. Divisible minimal codes

9. Lengths of divisible codes -- the missing cases

10. Trifferent codes with small lengths

12. Lengths of divisible codes with restricted column multiplicities

13. Vector space partitions of $\operatorname{GF}(2)^8$

14. Irreducible subcube partitions

15. The Geometry of $(t\mod{q})$-arcs

16. Affine vector space partitions

17. Varieties of Nodal surfaces, coding theory and Discriminants of cubic hypersurfaces. Part 1: Generalities and nodal K3 surfaces. Part 2: Cubic Hypersurfaces, associated discriminants. Part 3: Nodal quintics. Part 4: Nodal sextics

18. Plane point sets with many squares or isosceles right triangles

19. The Art and Beauty of Voting Power

20. Constructions and bounds for subspace codes

21. Divisible Codes

22. Squares with three digits

23. A note on simple games with two equivalence classes of players

24. The interplay of different metrics for the construction of constant dimension codes

25. Classification of $3 \operatorname{mod} 5$ arcs in $\operatorname{PG}(3,5)$

26. The Public Good index for games with several levels of approval in the input and output

27. Classification of 8-divisible binary linear codes with minimum distance 24

28. On strongly walk regular graphs, triple sum sets and their codes

29. Bounds for the multilevel construction

30. Classification of $\Delta$-divisible linear codes spanned by codewords of weight $\Delta$

31. A generalization of the cylinder conjecture for divisible codes

32. Efficient Storage Schemes for Desired Service Rate Regions

33. On the maximum number of minimal codewords

34. No projective 16-divisible binary linear code of length 131 exists

35. A note on the growth of the dimension in complete simple games

36. Are weighted games sufficiently good for binary voting?

38. Bounds for flag codes

39. Lifted codes and the multilevel construction for constant dimension codes

41. Computer classification of linear codes

42. Axiomatizations for the Shapley-Shubik power index for games with several levels of approval in the input and output

43. A Geometric View of the Service Rates of Codes Problem and its Application to the Service Rate of the First Order Reed-Muller Codes

44. PIR Codes with Short Block Length

45. Influence in Weighted Committees

46. On projective $q^r$-divisible codes

47. On the minimum number of minimal codewords

48. LinCode -- computer classification of linear codes

49. An exact column-generation approach for the lot-type design problem

50. Three-weight codes over rings and strongly walk regular graphs

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