38 results on '"Kaiser, M. K"'
Search Results
2. Vision-based estimation for guidance, navigation, and control of an aerial vehicle
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Kaiser, M. K., Gans, N. R., and Dixon, W. E.
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Machine vision -- Usage ,Flight control systems -- Design and construction ,Global Positioning System -- Usage ,Global Positioning System -- Analysis ,Global Positioning System ,Aerospace and defense industries ,Business ,Computers ,Electronics ,Electronics and electrical industries - Published
- 2010
3. Research and Technology Development to Advance Environmental Monitoring, Food Systems, and Habitat Design for Exploration Beyond Low Earth Orbit
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Sullivan, Thomas A, Perchonek, M. H, Ott, C. M, and Kaiser, M. K
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Man/System Technology And Life Support - Abstract
Exploration missions will carry crews far beyond the relatively safe environs of cis-lunar space. Such trips will have little or no opportunity for resupply or rapid aborts and will be of a duration that far exceeds our experience to date. The challenges this imposes on the requirements of systems that monitor the life support and provide food and shelter for the crew are the focus of much research within the Human Research Program. Making all of these technologies robust and reliable enough for multi-year missions with little or no ability to run for home calls for a thorough understanding of the risks and impacts of failure. The way we currently monitor for microbial contamination of water, air, and surfaces, by sampling and growing cultures on nutrient media, must be reconsidered for exploration missions which have limited capacity for consumables. Likewise, the shelf life of food must be increased so that the nutrients required to keep the crewmembers healthy do not degrade over the life of the mission. Improved formulations, preservation, packaging, and storage technologies are all being investigated for ways slow this process or replace stowed food with key food items grown fresh in situ. Ensuring that the mass and volume of a spacecraft are used to maximum efficiency calls for infusing human factors into the design from its inception to increase efficiency, improve performance, and retain robustness toward operational realities. Integrating the human system with the spacecraft systems is the focus of many lines of investigation.
- Published
- 2011
4. Information Presentation
- Author
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Holden, Kritina, Sandor, A, Thompson, S. G, McCann, R. S, Kaiser, M. K, Begault, D. R, Adelstein, B. D, Beutter, B. R, and Stone, L. S
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Man/System Technology And Life Support - Abstract
The goal of the Information Presentation Directed Research Project (DRP) is to address design questions related to the presentation of information to the crew on flight vehicles, surface landers and habitats, and during extra-vehicular activities (EVA). Designers of displays and controls for exploration missions must be prepared to select the text formats, label styles, alarms, electronic procedure designs, and cursor control devices that provide for optimal crew performance on exploration tasks. The major areas of work, or subtasks, within the Information Presentation DRP are: 1) Controls, 2) Displays, 3) Procedures, and 4) EVA Operations.
- Published
- 2008
5. Overestimation of heights in virtual reality is influenced more by perceived distal size than by the 2-D versus 3-D dimensionality of the display
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Dixon, Melissa W, Proffitt, Dennis R, and Kaiser, M. K
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Life Sciences (General) - Abstract
One important aspect of the pictorial representation of a scene is the depiction of object proportions. Yang, Dixon, and Proffitt (1999 Perception 28 445-467) recently reported that the magnitude of the vertical-horizontal illusion was greater for vertical extents presented in three-dimensional (3-D) environments compared to two-dimensional (2-D) displays. However, because all of the 3-D environments were large and all of the 2-D displays were small, the question remains whether the observed magnitude differences were due solely to the dimensionality of the displays (2-D versus 3-D) or to the perceived distal size of the extents (small versus large). We investigated this question by comparing observers' judgments of vertical relative to horizontal extents on a large but 2-D display compared to the large 3-D and the small 2-D displays used by Yang et al (1999). The results confirmed that the magnitude differences for vertical overestimation between display media are influenced more by the perceived distal object size rather than by the dimensionality of the display.
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- 2002
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6. Seeing mountains in mole hills: geographical-slant perception
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Proffitt, D. R, Creem, S. H, Zosh, W. D, and Kaiser, M. K
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Life Sciences (General) - Abstract
When observers face directly toward the incline of a hill, their awareness of the slant of the hill is greatly overestimated, but motoric estimates are much more accurate. The present study examined whether similar results would be found when observers were allowed to view the side of a hill. Observers viewed the cross-sections of hills in real (Experiment 1) and virtual (Experiment 2) environments and estimated the inclines with verbal estimates, by adjusting the cross-section of a disk, and by adjusting a board with their unseen hand to match the inclines. We found that the results for cross-section viewing replicated those found when observers directly face the incline. Even though the angles of hills are directly evident when viewed from the side, slant perceptions are still grossly overestimated.
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- 2001
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7. Imagining physically impossible self-rotations: geometry is more important than gravity
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Creem, S. H, Wraga, M, Proffitt, D. R, and Kaiser, M. K
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Behavioral Sciences - Abstract
Previous studies found that it is easier for observers to spatially update displays during imagined self-rotation versus array rotation. The present study examined whether either the physics of gravity or the geometric relationship between the viewer and array guided this self-rotation advantage. Experiments 1-3 preserved a real or imagined orthogonal relationship between the viewer and the array, requiring a rotation in the observer's transverse plane. Despite imagined self-rotations that defied gravity, a viewer advantage remained. Without this orthogonal relationship (Experiment 4), the viewer advantage was lost. We suggest that efficient transformation of the egocentric reference frame relies on the representation of body-environment relations that allow rotation around the observer's principal axis. This efficiency persists across different and conflicting physical and imagined postures.
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- 2001
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8. Defining the cortical visual systems: 'what', 'where', and 'how'
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Creem, S. H, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
The visual system historically has been defined as consisting of at least two broad subsystems subserving object and spatial vision. These visual processing streams have been organized both structurally as two distinct pathways in the brain, and functionally for the types of tasks that they mediate. The classic definition by Ungerleider and Mishkin labeled a ventral "what" stream to process object information and a dorsal "where" stream to process spatial information. More recently, Goodale and Milner redefined the two visual systems with a focus on the different ways in which visual information is transformed for different goals. They relabeled the dorsal stream as a "how" system for transforming visual information using an egocentric frame of reference in preparation for direct action. This paper reviews recent research from psychophysics, neurophysiology, neuropsychology and neuroimaging to define the roles of the ventral and dorsal visual processing streams. We discuss a possible solution that allows for both "where" and "how" systems that are functionally and structurally organized within the posterior parietal lobe.
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- 2001
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9. Comparing viewer and array mental rotations in different planes
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Carpenter, M, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
Participants imagined rotating either themselves or an array of objects that surrounded them. Their task was to report on the egocentric position of an item in the array following the imagined rotation. The dependent measures were response latency and number of errors committed. Past research has shown that self-rotation is easier than array rotation. However, we found that imagined egocentric rotations were as difficult to imagine as rotations of the environment when people performed imagined rotations in the midsagittal or coronal plane. The advantages of imagined self-rotations are specific to mental rotations performed in the transverse plane.
- Published
- 2001
10. Grasping objects by their handles: a necessary interaction between cognition and action
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Creem, S. H, Proffitt, D. R, and Kaiser, M. K
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Behavioral Sciences - Abstract
Research has illustrated dissociations between "cognitive" and "action" systems, suggesting that different representations may underlie phenomenal experience and visuomotor behavior. However, these systems also interact. The present studies show a necessary interaction when semantic processing of an object is required for an appropriate action. Experiment 1 demonstrated that a semantic task interfered with grasping objects appropriately by their handles, but a visuospatial task did not. Experiment 2 assessed performance on a visuomotor task that had no semantic component and showed a reversal of the effects of the concurrent tasks. In Experiment 3, variations on concurrent word tasks suggested that retrieval of semantic information was necessary for appropriate grasping. In all, without semantic processing, the visuomotor system can direct the effective grasp of an object, but not in a manner that is appropriate for its use.
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- 2001
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11. Runway Texture and Grid Pattern Effects on Rate-of-Descent Perception
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Schroeder, J. A, Dearing, M. G, Sweet, B. T, Kaiser, M. K, and Rutkowski, Mike
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Research And Support Facilities (Air) - Abstract
To date, perceptual errors occur in determining descent rate from a computer-generated image in flight simulation. Pilots tend to touch down twice as hard in simulation than in flight, and more training time is needed in simulation before reaching steady-state performance. Barnes suggested that recognition of range may be the culprit, and he cited that problems such as collimated objects, binocular vision, and poor resolution lead to poor estimation of the velocity vector. Brown's study essentially ruled out that the lack of binocular vision is the problem. Dorfel added specificity to the problem by showing that pilots underestimated range in simulated scenes by 50% when 800 ft from the runway threshold. Palmer and Petitt showed that pilots are able to distinguish between a 1.7 ft/sec and 2.9 ft/sec sink rate when passively observing sink rates in a night scene. Platform motion also plays a role, as previous research has shown that the addition of substantial platform motion improves pilot estimates of vertical velocity and results in simulated touchdown rates more closely resembling flight. This experiment examined how some specific variations in the visual scene properties affect a pilot's perception of sink rate. It extended another experiment that focused on the visual and motion cues necessary for helicopter autorotations. In that experiment, pilots performed steep approaches to a runway. The visual content of the runway and its surroundings varied in two ways: texture and rectangular grid spacing. Four textures, included a no-texture case, were evaluated. Three grid spacings, including a no-grid case, were evaluated. The results showed that pilot better controlled their vertical descent rates when good texture cues were present. No significant differences were found for the grid manipulation. Using those visual scenes a simple psychophysics, experiment was performed. The purpose was to determine if the variations in the visual scenes allowed pilots to better perceive vertical velocity. To determine that answer, pilots passively viewed a particular visual scene in which the vehicle was descending at two different rates. Pilots had to select which of the two rates they thought was the fastest rate. The difference between the two rates changed using a staircase method, depending on whether or not the pilot was correct, until a minimum threshold between the two descent rates was reached. This process was repeated for all of the visual scenes to decide whether or not the visual scenes did allow pilots to perceive vertical velocity better among them. All of the data have yet to be analyzed; however, neither the effects of grid nor texture revealed any statistically significant trends. On further examination of the staircase method employed, a possibility exists that the lack of an evident trend may be due to the exit criterion used during the study. As such, the experiment will be repeated with an improved exit criterion in February. Results of this study will be presented in the submitted paper.
- Published
- 2001
12. Hierarchical motion organization in random dot configurations
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Bertamini, M, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
Motion organization has 2 aspects: the extraction of a (moving) frame of reference and the hierarchical organization of moving elements within the reference frame. Using a discrimination of relative motions task, the authors found large differences between different types of motion (translation, divergence, and rotation) in the degree to which each can serve as a moving frame of reference. Translation and divergence are superior to rotation. There are, however, situations in which rotation can serve as a reference frame. This is due to the presence of a second factor, structural invariants (SIs). SIs are spatial relationships persisting among the elements within a configuration such as a collinearity among points or one point coinciding with the center of rotation for another (invariant radius). The combined effect of these 2 factors--motion type and SIs-influences perceptual motion organization.
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- 2000
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13. Eye height scaling of absolute size in immersive and nonimmersive displays
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Dixon, M. W, Wraga, M, Proffitt, D. R, Williams, G. C, and Kaiser, M. K
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Life Sciences (General) - Abstract
Eye-height (EH) scaling of absolute height was investigated in three experiments. In Experiment 1, standing observers viewed cubes in an immersive virtual environment. Observers' center of projection was placed at actual EH and at 0.7 times actual EH. Observers' size judgments revealed that the EH manipulation was 76.8% effective. In Experiment 2, seated observers viewed the same cubes on an interactive desktop display; however, no effect of EH was found in response to the simulated EH manipulation. Experiment 3 tested standing observers in the immersive environment with the field of view reduced to match that of the desktop. Comparable to Experiment 1, the effect of EH was 77%. These results suggest that EH scaling is not generally used when people view an interactive desktop display because the altitude of the center of projection is indeterminate. EH scaling is spontaneously evoked, however, in immersive environments.
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- 2000
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14. Mapping the zone of eye-height utility for seated and standing observers
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Wraga, M, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
In a series of experiments, we delimited a region within the vertical axis of space in which eye height (EH) information is used maximally to scale object heights, referred to as the "zone of eye height utility" (Wraga, 1999b Journal of Experimental Psychology, Human Perception and Performance 25 518-530). To test the lower limit of the zone, linear perspective (on the floor) was varied via introduction of a false perspective (FP) gradient while all sources of EH information except linear perspective were held constant. For seated (experiment 1a) observers, the FP gradient produced overestimations of height for rectangular objects up to 0.15 EH tall. This value was taken to be just outside the lower limit of the zone. This finding was replicated in a virtual environment, for both seated (experiment 1b) and standing (experiment 2) observers. For the upper limit of the zone, EH information itself was manipulated by lowering observers' center of projection in a virtual scene. Lowering the effective EH of standing (experiment 3) and seated (experiment 4) observers produced corresponding overestimations of height for objects up to about 2.5 EH. This zone of approximately 0.20-2.5 EH suggests that the human visual system weights size information differentially, depending on its efficacy.
- Published
- 2000
15. Designing a successful HMD-based experience
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Pierce, J. S, Pausch, R, Sturgill, C. B, Christiansen, K. D, and Kaiser, M. K
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Life Sciences (General) - Abstract
For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn their heads or talk to each other while wearing an HMD, putting on the equipment is hard, and people do not realize when the experience is over. In the Electric Garden at SIGGRAPH 97, we presented the Mad Hatter's Tea Party, a shared virtual environment experienced by more than 1,500 SIGGRAPH attendees. We addressed these HMD-related problems with a combination of back story, see-through HMDs, virtual characters, continuity of real and virtual objects, and the layout of the physical and virtual environments.
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- 1999
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16. Visual-motor recalibration in geographical slant perception
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Bhalla, M, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
In 4 experiments, it was shown that hills appear steeper to people who are encumbered by wearing a heavy backpack (Experiment 1), are fatigued (Experiment 2), are of low physical fitness (Experiment 3), or are elderly and/or in declining health (Experiment 4). Visually guided actions are unaffected by these manipulations of physiological potential. Although dissociable, the awareness and action systems were also shown to be interconnected. Recalibration of the transformation relating awareness and actions was found to occur over long-term changes in physiological potential (fitness level, age, and health) but not with transitory changes (fatigue and load). Findings are discussed in terms of a time-dependent coordination between the separate systems that control explicit visual awareness and visually guided action.
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- 1999
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17. Seeing big things: overestimation of heights is greater for real objects than for objects in pictures
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Yang, T. L, Dixon, M. W, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
In six experiments we demonstrate that the vertical-horizontal illusion that is evoked when viewing photographs and line drawings is relatively small, whereas the magnitude of this illusion when large objects are viewed is at least twice as great. Furthermore, we show that the illusion is due more to vertical overestimation than horizontal underestimation. The lack of a difference in vertical overestimation between pictures and line drawings suggests that vertical overestimation in pictures depends solely on the perceived physical size of the projection on the picture surface, rather than on what is apparent about an object's represented size. The vertical-horizontal illusion is influenced by perceived physical size. It is greater when viewing large objects than small pictures of these same objects, even when visual angles are equated.
- Published
- 1999
18. Relative size perception at a distance is best at eye level
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Bertamini, M, Yang, T. L, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
Relative size judgments were collected for two objects at 30.5 m and 23.8 from the observer in order to assess how performance depends on the relationship between the size of the objects and the eye level of the observer. In three experiments in an indoor hallway and in one experiment outdoors, accuracy was higher for objects in the neighborhood of eye level. We consider these results in the light of two hypotheses. One proposes that observers localize the horizon as a reference for judging relative size, and the other proposes that observers perceive the general neighborhood of the horizon and then employ a height-in-visual-field heuristic. The finding that relative size judgments are best around the horizon implies that information that is independent of distance perception is used in perceiving size.
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- 1998
19. Two memories for geographical slant: separation and interdependence of action and awareness
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Creem, S. H, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
The present study extended previous findings of geographical slant perception, in which verbal judgments of the incline of hills were greatly overestimated but motoric (haptic) adjustments were much more accurate. In judging slant from memory following a brief or extended time delay, subjects' verbal judgments were greater than those given when viewing hills. Motoric estimates differed depending on the length of the delay and place of response. With a short delay, motoric adjustments made in the proximity of the hill did not differ from those evoked during perception. When given a longer delay or when taken away from the hill, subjects' motoric responses increased along with the increase in verbal reports. These results suggest two different memorial influences on action. With a short delay at the hill, memory for visual guidance is separate from the explicit memory informing the conscious response. With short or long delays away from the hill, short-term visual guidance memory no longer persists, and both motor and verbal responses are driven by an explicit representation. These results support recent research involving visual guidance from memory, where actions become influenced by conscious awareness, and provide evidence for communication between the "what" and "how" visual processing systems.
- Published
- 1998
20. Misperceptions of angular velocities influence the perception of rigidity in the kinetic depth effect
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Domini, F, Caudek, C, Proffitt, D. R, and Kaiser, M. K
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Life Sciences (General) - Abstract
Accuracy in discriminating rigid from nonrigid motion was investigated for orthographic projections of three-dimension rotating objects. In 3 experiments the hypothesis that magnitudes of angular velocity are misperceived in the kinetic depth effect was tested, and in 4 other experiments the hypothesis that misperceiving angular velocities leads to misperceiving rigidity was tested. The principal findings were (a) the magnitude of perceived angular velocity is derived heuristically as a function of a property of the first-order optic flow called deformation and (b) perceptual performance in discriminating rigid from nonrigid motion is accurate in cases when the variability of the deformations of the individual triplets of points of the stimulus displays favors this interpretation and not accurate in other cases.
- Published
- 1997
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21. Of red planets and indigo computers: Mars database visualization as an example of platform downsizing
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Kaiser, M. K and Montegut, M. J
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Life Sciences (General) - Abstract
The last decade has witnessed tremendous advancements in the computer hardware and software used to perform scientific visualization. In this paper, we consider how the visualization of a particular data set, the digital terrain model derived from the Viking orbiter imagery, has been realized in four distinct projects over this period. These examples serve to demonstrate how the vast improvements in computational performance both decrease the cost of such visualization efforts and permit an increasing level of interactivity. We then consider how even today's graphical systems require the visualization designer to make intelligent choices and tradeoffs in database rendering. Finally, we discuss how insights gleaned from an understanding of human visual perception can guide these design decisions, and suggest new options for visualization hardware and software.
- Published
- 1997
22. Gravitational acceleration as a cue for absolute size and distance?
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Hecht, H, Kaiser, M. K, and Banks, M. S
- Subjects
Life Sciences (General) - Abstract
When an object's motion is influenced by gravity, as in the rise and fall of a thrown ball, the vertical component of acceleration is roughly constant at 9.8 m/sec2. In principle, an observer could use this information to estimate the absolute size and distance of the object (Saxberg, 1987a; Watson, Banks, von Hofsten, & Royden, 1992). In five experiments, we examined people's ability to utilize the size and distance information provided by gravitational acceleration. Observers viewed computer simulations of an object rising and falling on a trajectory aligned with the gravitational vector. The simulated objects were balls of different diameters presented across a wide range of simulated distances. Observers were asked to identify the ball that was presented and to estimate its distance. The results showed that observers were much more sensitive to average velocity than to the gravitational acceleration pattern. Likewise, verticality of the motion and visibility of the trajectory's apex had negligible effects on the accuracy of size and distance judgments.
- Published
- 1996
23. High-power graphic computers for visual simulation: a real-time--rendering revolution
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Kaiser, M. K
- Subjects
Life Sciences (General) - Abstract
Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of. This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research) which provides tools and challenges for the perceptual psychologist. Finally, the current limitations of these technologies are considered, with an eye toward how perceptual psychologist might shape future developments.
- Published
- 1996
24. Beyond the cockpit: The visual world as a flight instrument
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Johnson, W. W, Kaiser, M. K, and Foyle, D. C
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Man/System Technology And Life Support - Abstract
The use of cockpit instruments to guide flight control is not always an option (e.g., low level rotorcraft flight). Under such circumstances the pilot must use out-the-window information for control and navigation. Thus it is important to determine the basis of visually guided flight for several reasons: (1) to guide the design and construction of the visual displays used in training simulators; (2) to allow modeling of visibility restrictions brought about by weather, cockpit constraints, or distortions introduced by sensor systems; and (3) to aid in the development of displays that augment the cockpit window scene and are compatible with the pilot's visual extraction of information from the visual scene. The authors are actively pursuing these questions. We have on-going studies using both low-cost, lower fidelity flight simulators, and state-of-the-art helicopter simulation research facilities. Research results will be presented on: (1) the important visual scene information used in altitude and speed control; (2) the utility of monocular, stereo, and hyperstereo cues for the control of flight; (3) perceptual effects due to the differences between normal unaided daylight vision, and that made available by various night vision devices (e.g., light intensifying goggles and infra-red sensor displays); and (4) the utility of advanced contact displays in which instrument information is made part of the visual scene, as on a 'scene linked' head-up display (e.g., displaying altimeter information on a virtual billboard located on the ground).
- Published
- 1992
25. An Approach to Support Searching for Biomimetic Solutions Based on System Characteristics and its Environmental Interactions
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Kaiser, M. K., Hashemi Farzaneh, H., and Lindemann, U.
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ddc ,biomimetic ,product development process ,solution search - Abstract
Biology recovers promising solutions for all kinds of technical challenges. Finding exceptional solutions is crucial for innovative designs. This paper presents an approach to support the designer in searching for extraordinary biological solutions for a technical problem and the biologist in finding an application for an interesting phenomenon. The search is based on matching terms in technical and biological documents in four term categories: system functions, descriptions of the system itself, its characteristics and its environmental interactions. The approach is illustrated by an example.
- Published
- 2011
26. Evaluation of Creativity - Structuring Solution Ideas Communicated in Groups Performing Solution Search
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Hashemi Farzaneh, H., Kaiser, M. K., Schröer, B., Srinivasan, V., and Lindemann, U.
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creativity measures ,creative process ,solution search ,ddc - Abstract
Particularly in the phase of searching for solutions to technical tasks, group creativity sessions are recommended to create new, unobvious solutions. There are a number of methods and recommendations to improve the “creative output”, but the evaluation of these influencing factors remains a challenge. We develop an approach to structure documented and undocumented solution ideas that are often incomplete and have a different level of detail. This approach facilitates a detailed comparison and assessment of solution ideas and the evaluation of factors influencing group creativity sessions.
- Published
- 2011
27. Effects of relative size and height in field on absolute judgments of time to contact
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DeLucia, P. R., primary, Kaiser, M. K., additional, Garcia, A., additional, and Sweet, B. T., additional
- Published
- 2010
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28. Visual cues for closed-loop control
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Kaiser, M. K., primary and Sweet, B. T., additional
- Published
- 2010
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29. Applications of computer-graphics animation for motion-perception research
- Author
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Proffitt, D. R and Kaiser, M. K
- Subjects
Behavioral Sciences - Abstract
The advantages and limitations of using computer animated stimuli in studying motion perception are presented and discussed. Most current programs of motion perception research could not be pursued without the use of computer graphics animation. Computer generated displays afford latitudes of freedom and control that are almost impossible to attain through conventional methods. There are, however, limitations to this presentational medium. At present, computer generated displays present simplified approximations of the dynamics in natural events. Very little is known about how the differences between natural events and computer simulations influence perceptual processing. In practice, the differences are assumed to be irrelevant to the questions under study, and that findings with computer generated stimuli will generalize to natural events.
- Published
- 1986
30. Development of intuitive theories of motion - Curvilinear motion in the absence of external forces
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Kaiser, M. K, Mccloskey, M, and Proffitt, D. R
- Subjects
Behavioral Sciences - Abstract
College students and children between the ages of 4 and 12 were asked to draw the path a ball would take upon exiting a curved tube. As in previous studies, many subjects erroneously predicted curvilinear paths. However, a clear U-shaped curve was evident in the data: Preschoolers and kindergartners performed as well as college students, whereas school-aged children were more likely to make erroneous predictions. A second study suggested that the youngest children's correct responses could not be attributed to response biases or drawing abilities. This developmental trend is interpreted to mean that the school-aged children are developing intuitive theories of motion that include erroneous principles. The results are related to the 'growth errors' found in other cognitive domains and to the historical development of formal theories of motion.
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- 1986
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31. Judgments of natural and anomalous trajectories in the presence and absence of motion
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Kaiser, M. K, Proffitt, D. R, and Anderson, K
- Subjects
Behavioral Sciences - Abstract
Three experiments using McCloskey's curved tube problem, in which people are asked to predict the path that a ball takes when it is shot through a tube curved in a 'C' or spiral, are reported. The first experiment compared the perceptual and representational competencies of observers in recognizing the natural trajectory of the ball, and the second examined the competencies of children on this problem. The third experiment attempted to enhance the representational competence of observers by encouraging them to use a mental imagery approach to the problem. The subjects were presented with both on-going events and with static representations of the event. Men performed better than women under both these conditions, a result not attributable to formal instruction in physics. Children showed no gender effect. The use of mental imagery did not enhance performance on the static test.
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- 1985
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32. On Catching Fly Balls
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Dannemiller, J. L., primary, Babler, T. G., additional, Babler;, B. L., additional, Jacobs, T. M., additional, Lawrence, M. D., additional, Hong, K., additional, Giordano, N., additional, McBeath, M. K., additional, Shaffer, D. M., additional, and Kaiser, M. K., additional
- Published
- 1996
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33. Response: On Catching Fly Balls
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McBeath, M. K., primary, Shaffer, D. M., additional, and Kaiser, M. K., additional
- Published
- 1996
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34. Vision-Based Estimation for Guidance, Navigation, and Control of an Aerial Vehicle
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Kaiser, M. K., Gans, N. R., and Dixon, W. E.
- Published
- 1967
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35. Response.
- Author
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McBeath MK, Shaffer DM, and Kaiser MK
- Published
- 1995
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36. How baseball outfielders determine where to run to catch fly balls.
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McBeath MK, Shaffer DM, and Kaiser MK
- Subjects
- Humans, Mathematics, Models, Psychological, Regression Analysis, Running, Baseball, Motion Perception, Psychomotor Performance, Space Perception
- Abstract
Current theory proposes that baseball outfielders catch fly balls by selecting a running path to achieve optical acceleration cancellation of the ball. Yet people appear to lack the ability to discriminate accelerations accurately. This study supports the idea that outfielders convert the temporal problem to a spatial one by selecting a running path that maintains a linear optical trajectory (LOT) for the ball. The LOT model is a strategy of maintaining "control" over the relative direction of optical ball movement in a manner that is similar to simple predator tracking behavior.
- Published
- 1995
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37. Using stereokinetic effect to convey depth: computationally efficient depth-from-motion displays.
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Kaiser MK and Proffitt DR
- Subjects
- Aircraft, Algorithms, Humans, Psychophysics, Vision Disparity, Computer Graphics, Data Display, Depth Perception, Microcomputers, Motion Perception, Optical Illusions
- Abstract
Recent developments in microelectronics have encouraged the use of 3D data bases to create compelling volumetric renderings of graphical objects. However, even with the computational capabilities of current-generation graphical systems, real-time displays of such objects are difficult, particularly when dynamic spatial transformations are involved. In this paper we discuss a type of visual stimulus (the stereokinetic effect display) that is computationally far less complex than a true three-dimensional transformation but yields an equally compelling depth impression, often perceptually indiscriminable from the true spatial transformation. Several possible applications for this technique are discussed (e.g., animating contour maps and air traffic control displays so as to evoke accurate depth percepts).
- Published
- 1992
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38. The development of sensitivity to causally relevant dynamic information.
- Author
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Kaiser MK and Proffitt DR
- Subjects
- Age Factors, Child, Child, Preschool, Female, Humans, Judgment, Kinetics, Male, Weight Perception, Child Development, Motion Perception
- Abstract
The present study examined whether younger observers (kindergartners, second graders, and fourth graders) could extract relative weight information from collisions and also lifting events, and if they could judge whether collisions were natural (i.e., momentum conserving) or anomalous (non-momentum conserving). 20 children at each age and 20 adults viewed videotapes of 8 collisions (4 natural, 4 anomalous) and 6 sequences of lifting events. Observers also viewed sequences of static images taken from these events. Observers at all grade levels were able to reliably judge relative weight in both collisions and lifting events, and could differentiate between natural and anomalous collisions. Performance was much poorer when static sequences of the events were viewed, especially for the young children. A consistent age trend was noted across tasks: adults performed better than second and fourth graders who, in turn, performed better than kindergartners. In addition, there was evidence that younger children were differentially aided when the kinematics of the event made the kinetics more pronounced.
- Published
- 1984
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