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214 results on '"Greenhalgh, Chris"'

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1. The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality

2. Materialising contexts: virtual soundscapes for real-world exploration

3. Zest: REST over ZeroMQ

5. Large scale collaborative virtual environments

7. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

10. Predicting network traffic for collaborative virtual environments

11. Composing and Realising a Game-like Performance for Disklavier and Electronics

13. Personal data management with the Databox: what’s inside the box?

14. Personal data nanagement with the Databox: what’s inside the box?

15. Uncomfortable User Experience.

16. Considering Musical Structure In Location-Based Experiences

17. Collaborative Virtual Environments.

18. Doing it for themselves: the practices of amateur musicians and DIY music networks in a digital age

19. Understanding mass participatory pervasive computing systems for environmental campaigns

20. Musical intersections across the digital and physical

21. Human–agent collaboration for disaster response

22. Supporting the design of network-spanning applications

23. Supporting the design of network-spanning applications

24. Supporting the creation of hybrid museum experiences

25. Learning 21st century science in context with mobile technologies

26. COML (Classroom Orchestration Modelling Language) and Scenarios Designer: Toolsets to Facilitate Collaborative Learning in a One-to-One Technology Classroom

27. Developing Digital Records: Early Experiences of Record and Replay.

28. Expected, sensed, and desired: A framework for designing sensing-based interaction

30. Blurring the boundaries of the Mackintosh room

31. Shared visiting in EQUATOR city

32. Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds

37. The Dashboard: an online system to help build an online presence and measure analytics for micro-businesses

38. Large scale collaborative virtual environments

39. Large scale collaborative virtual environments

40. The Dashboard: an online system to help build an online presence and measure analytics for micro-businesses

41. Rural Enterprise as an Agent for Technology Development and Facilitation in the Digital Economy

42. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

43. Designing the audience journey through repeated experiences

44. Building accountability into the Internet of Things: the IoT Databox model

45. Creating space for facilitated music performance: gesture controlled sound for users with complex disabilities

46. Personal data nanagement with the Databox: what’s inside the box?

47. The Rough Mile: testing a Framework of Immersive Practice

48. Composing and realising a game-like performance for disklavier and electronics

49. Playing fast and loose with music recognition

50. Accountable Internet of things?: outline of the IoT Databox model

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