1. Virtual Reality in Higher Education
- Author
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Charles P Sevigny, Christian Pierce Fabris, Angelina Y. Fong, and Joseph A Rathner
- Subjects
0303 health sciences ,020205 medical informatics ,Higher education ,Computer science ,business.industry ,Sense of presence ,Context (language use) ,02 engineering and technology ,Virtual reality ,Education ,Visualization ,03 medical and health sciences ,Human–computer interaction ,Active learning ,Scalability ,0202 electrical engineering, electronic engineering, information engineering ,business ,030304 developmental biology - Abstract
Virtual reality (VR) is an interactive experience which immerses the user in a digital environment through a sense of presence. In the context of providing an active learning experience, virtual reality has the potential to improve learning outcomes for biomedical science students as it allows the visualisation of and interaction with digital representations of dynamic objects and complex concepts. Studies in bioscience and medical education have shown mixed results pertaining to the benefits of VR as a learning tool. This review aims to consolidate how VR succeeded or failed in improving learning outcomes, and assesses the issue of VR scalability for the ever-growing cohorts in tertiary bioscience courses.
- Published
- 2019