1. Ready. Set. Game: Using Nursing Knowledge to Escape the Virtual Room in the Didactic Setting.
- Author
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Scott, Georgianna, Bowers, Teresa, Gibbs, Shelli P., Creed, Joan M., and Pate, Leigh B.
- Subjects
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CLINICAL medicine , *SCHOOL environment , *LECTURE method in teaching , *TEAMS in the workplace , *HUMAN services programs , *NATIONAL Council Licensure Examination for Registered Nurses , *NURSING , *TEACHING methods , *PROBLEM solving , *CONFIDENCE , *SURVEYS , *SIMULATION methods in education , *MEDICAL students , *ONLINE education , *CLINICAL education , *LEARNING strategies , *VIDEO games , *GROUP process - Abstract
Most virtual escape rooms are built using Google documents that ask a series of questions; our faculty teamwanted to provide a more interactive experience in a large classroom and created a virtual escape room that mimicked the Next Generation NCLEX testing platform. Each room contained a case study with multiple-choice questions. Seventy-three of 98 possible students completed the escape room survey. All recommended this activity to other students, and 91 percent said they preferred the game format more than the lecture format. Virtual escape rooms are interactive, engaging, and can be used successfully to bridge theory to practice. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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