15 results on '"Beavis, Catherine"'
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2. RTS and RPGs: New Literacies and Multiplayer Computer Games.
3. Magic or Mayhem? New Texts and New Literacies in Technological Times.
4. Literacy, English, and Computer Games.
5. Annotated Bibliography of Research in the Teaching of English.
6. Annotated Bibliography of Research in the Teaching of English.
7. Annotated Bibliography of Research in the Teaching of English.
8. 'It Makes You Realize, Really, Just How Deep Your Subtext Is': Literature, Subjectivity, and Curriculum Change.
9. Annotated Bibliography of Research in the Teaching of English
10. Annotated Bibliography of Research in the Teaching of English
11. "It Makes You Realize, Really, Just How Deep Your Subtext Is": "Literature, Subjectivity, and Curriculum Change"
12. Critical perspectives on curriculum and ICTs: the 3D model, literacy and computer games
13. Research methodologies in creative practice: literacy in the digital age of the twenty first century - learning from computer games
14. MUSEUMS, GAMES, AND HISTORICAL IMAGINATION: STUDENT RESPONSES TO A GAMES-BASED EXPERIENCE AT THE AUSTRALIAN NATIONAL MARITIME MUSEUM.
15. Student Perspectives on First Year Experience Initiatives Designed for Pre-service Teachers in their First Weeks of University Study.
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