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6,004 results on '"AUGMENTED reality"'

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151. VR/AR technologies in teaching descriptive geometry.

152. Digital transformations in education: Augmented reality in the classroom.

153. Augmented reality, drone technology to improve construction work: Combining systems can enhance monitoring, training and safety.

154. Information Access Effort: The Role of Head Movements for Information Presented at Increasing Eccentricity on Flat Panel and Head-Mounted Displays.

155. A "soul" emerges when AI, AR, and Anime converge: A case study on users of the new anime-stylized hologram social robot "Hupo".

156. Extending embodied cognition through robot's augmented reality in English for medical purposes classrooms.

157. Learning of surface and volume formulas by augmented reality: experimental studies.

158. Comparing episodic memory outcomes from walking augmented reality and stationary virtual reality encoding experiences.

159. Remotely prescribed and monitored home-based gait-and-balance therapeutic exergaming using augmented reality (AR) glasses: protocol for a clinical feasibility study in people with Parkinson's disease.

160. Towards sensory substitution and augmentation: Mapping visual distance to audio and tactile frequency.

161. The effects of complex assembly task type and assembly experience on users' demands for augmented reality instructions.

162. Effect of 2D/3D Visual and Haptic Cues for Fine Operation Tasks With Varying Difficulties.

163. Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests.

164. Augmented Reality-Assisted Transcanal Endoscopic Ear Surgery for Middle Ear Cholesteatoma.

165. PoeticAR: Reviving Traditional Poetry of the Heritage Site of Jichang Garden via Augmented Reality.

166. CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting.

167. Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality.

168. Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement.

169. Feasibility and accuracy of a real-time depth-based markerless navigation method for hologram-guided surgery.

170. An Investigation of the Effectiveness of Augmented Reality Technology Supported English Language Learning Activities on Preschool Children.

171. Fusion information refresh rate improvement based on adaptive visual tracking in vehicle augmented reality sightseeing interactive system.

172. Accessing the artwork in covid-19: loss, recovery and reimagination.

173. Mitral valve surgery assisted by virtual and augmented reality: Cardiac surgery at the front of innovation.

174. Exploring the potential role for extended reality in Mohs micrographic surgery.

175. The Development and Usability Assessment of an Augmented Reality Decision Support System to Address Burn Patient Management.

176. Effects of pervasive game on behavioral intention towards fitness among older adults in Henan: An empirical study.

177. The application of augmented reality for improving clinical skills: a scoping review.

178. Metaverse token price forecasting using artificial neural networks (ANNs) and Adaptive neural fuzzy inference system (ANFIS).

179. Breath Measurement Method for Synchronized Reproduction of Biological Tones in an Augmented Reality Auscultation Training System.

180. Augmented Reality-Based Real-Time Visualization for Structural Modal Identification.

181. PCQD‐AR: Subjective quality assessment of compressed point clouds with head‐mounted augmented reality.

182. Augmented reality and serious game to engage the alpha generation in urban cultural heritage.

183. Using Augmented Reality Technology to Optimize Transfacet Lumbar Interbody Fusion: A Case Report.

184. Interactions in Sociotechnical Systems: Achieving Balance in the Use of an Augmented Reality Mobile Application.

185. JUPITER INVINCIBLE.

186. Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display.

187. Effects of button colour and background on augmented reality interfaces.

188. Immersive experience framework: a Delphi approach.

189. MUSEUMS, SOCIAL MEDIA, AND TRANSMEDIA UNIVERSES Content Creation for Active Audience Participation.

190. دور الميتافيرس في تدريس العلوم وتعلمها بحث نوعيدور الميتافيرس في تدريس العلوم وتعلمها بحث نوعي.

191. Trauma therapies for psychosis: A state‐of‐the‐art review.

192. Human Enhancement and Augmented Reality.

193. Microdisplays: Mini‐LED, Micro‐OLED, and Micro‐LED.

194. Second Life Multimedia Online Platform in Landscape Design: How do Multiverse Technologies Help Designers in Creating Environmentally Safe Projects?

195. Implications of AR Modules on Geometry Conceptual and Procedural Knowledge among Primary School Students.

196. Utilizing augmented reality for embodied mental rotation training: A learning analytics study.

197. In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game.

198. Accuracy of augmented reality-assisted pedicle screw placement: a systematic review.

199. Whole Spine Segmentation Using Object Detection and Semantic Segmentation.

200. Smart Glasses for Cultural Heritage: A Survey.

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