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6,004 results on '"AUGMENTED reality"'

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101. Unseen Sound: One Step into the Blind Future (Academic Access Version).

102. Efficacy of dual-task augmented reality rehabilitation in non-hospitalized adults with self-reported long COVID fatigue and cognitive impairment: a pilot study.

103. Augmented Reality for Maintenance Tasks with ChatGPT for Automated Text-to-Action.

104. Augmented Reality Guided Laparoscopic Liver Resection: A Phantom Study With Intraparenchymal Tumors.

105. Librarians' views of the readiness of university libraries in Indonesia to adopt virtual and augmented reality.

106. Behavior Analytic Technologies Mediated via Augmented Reality for Autism: A Systematic Review.

107. Augmented reality: a view to future visual supports for people with disability.

108. Involving autism stakeholders in identifying priorities for interventions based on augmented reality.

109. Investigation of the possibility of using an augmented reality‐based endotracheal aspiration simulation tool for nursing education.

110. A System for Mixed-Reality Holographic Overlays of Real-Time Rendered 3D-Reconstructed Imaging Using a Video Pass-through Head-Mounted Display—A Pathway to Future Navigation in Chest Wall Surgery.

111. Clinical Application of an Augmented Reality Navigation System for Transforaminal Epidural Injection: A Randomized Controlled Trial.

112. Towards tailored cognitive support in augmented reality assembly work instructions.

113. Bibliometric mapping of theme and trends of augmented reality in the field of education.

114. Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention.

115. Measuring cognitive load in augmented reality with physiological methods: A systematic review.

116. Transforming sport consumption: exploring motivated sport fans innovativeness in the context of AR live sport streaming.

117. AQPnP: an accurate and quaternion-based solution for the Perspective-n-Point problem.

118. The Effects of Augmented Reality on Social Skills in Children with an Autism Diagnosis: A Preliminary Systematic Review.

119. Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change.

120. Accessibility of games and game-based applications: A systematic literature review and mapping of future directions.

122. Point cloud semantic segmentation based on local feature fusion and multilayer attention network.

123. Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review.

124. Immersive journalism research dominated by media effects: A call for expanded frameworks, methodologies, and narrative designs for news stories.

125. GeoSolvAR: Scaffolding spatial perspective‐taking ability of middle‐school students using AR‐enhanced inquiry learning environment.

126. Augmented reality‐based method for road maintenance operators in human–robot collaborative interventions.

127. Anatomic Review in 3D Augmented Reality Alters Craniotomy Planning Among Residents.

128. Innovations in Spine Surgery: A Narrative Review of Current Integrative Technologies.

129. Marketing Strategies and Benefits in the Real Estate Industry in Technologically Advancing Urban Areas.

130. Why people use augmented reality in heritage museums: a socio-technical perspective.

131. Mixed Reality as a Digital Visualisation Solution for the Head and Neck Tumour Board: Application Creation and Implementation Study.

132. Ergonomic‐Centric Holography: Optimizing Realism, Immersion, and Comfort for Holographic Display.

133. Mit Augmented Reality orientieren, navigieren, vernetzen – eine App für die Zentralbibliothek Düsseldorf im KAP1: Der Weg zur App: Einbindung in die Digitalstrategie der Zentralbibliothek.

134. Image and Object Geo-Localization.

135. The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety.

136. It Is Time to Let Go of 'Virtual Reality': Advocating standardized terminology and reporting guidelines for mixed reality research.

137. Research on heritage tourism, a bibliometric approach from 2013 - 2022.

138. Optimizing the Museum interior space using augmented reality-based displays.

139. Augmented reality development of Dino park applications using scrum.

140. Implementation of marker-based tracking for Lontar Prasi balinese character recognition in augmented reality.

141. Real-time vision-based hand gesture to text interpreter by using artificial intelligence with augmented reality element.

142. Development of augmented reality based sun rotation as learning media for hearing impaired students.

143. Augmented reality development at Muhammadiyah corner UMS library.

144. Development media set collection boardgame introduction vitamin A-based augmented reality.

145. Learning media introduction of Magetan batik handicraft products using augmented reality.

146. Development of augmented reality service excellence library Muhammadiyah University of Surakarta.

147. Development of interactive learning media recognition of letters with spelling and reading methods using augmented reality for grade 1 elementary school students.

148. Implementation of augmented reality application in learning mathematics of elementary school.

149. Development of interactive multimedia as a learning tool for History materials using augmented reality technology.

150. Development of geometry learning media for 5th grade elementary school using augmented reality.

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