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36,758 results on '"AUGMENTED reality"'

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51. SmartVR Pointer: Using Smartphones and Gaze Orientation for Selection and Navigation in Virtual Reality.

52. Prolonged exposure to mixed reality alters task performance in the unmediated environment.

53. Imaging in Autologous Breast Reconstruction.

54. AR-based human-in-the-loop manual assembly process evaluation with high-fidelity assembly simulation method.

55. The Effects of Augmented Reality Geometry Learning Applications on Spatial Visualization Ability for Lower Primary School Pupils.

56. Student Engagement in Patient Safety and Healthcare Quality Improvement: A Brief Educational Approach.

57. The Application of Metaverse in the Tourism Sector as a Tool for Enhancing Sustainability—Case Study: A Medieval 'Perfume Burner' of the Local Historical Museum of Montilla (Cordoba, Spain).

58. Next-Gen Dynamic Hand Gesture Recognition: MediaPipe, Inception-v3 and LSTM-Based Enhanced Deep Learning Model.

59. Immersive insights: evaluating augmented reality interfaces for pedestrians in a CAVE-based experiment.

60. Evaluation of the use of box size priors for 6D plane segment tracking from point clouds with applications in cargo packing.

61. Augmented reality for chemistry education to promote the use of chemical terminology in teacher training.

62. An Innovative Device Based on Human-Machine Interface (HMI) for Powered Wheelchair Control for Neurodegenerative Disease: A Proof-of-Concept.

63. Application of Mixed/Augmented Reality in Interventional Cardiology.

64. Factors Influencing Intentions of People with Hearing Impairments to Use Augmented Reality Glasses as Hearing Aids.

65. Novel Surgical Technique for Total Knee Arthroplasty Integrating Kinematic Alignment and Real-Time Elongation of the Ligaments Using the NextAR System.

66. Extended Reality-Based Head-Mounted Displays for Surgical Education: A Ten-Year Systematic Review.

67. Information Access Effort: The Role of Head Movements for Information Presented at Increasing Eccentricity on Flat Panel and Head-Mounted Displays.

68. A natural bare-hand interface-enabled interactive AR assembly guidance.

69. Reviewing the Horizon: The Future of Extended Reality and Artificial Intelligence in Neurorehabilitation for Brain Injury Recovery.

70. Augmented Reality in Retail: Metrics in the Furniture Department.

71. SGformer: Boosting transformers for indoor lighting estimation from a single image.

72. Phygital workspace: a systematic review in developing a new typological work environment using XR technology to reduce the carbon footprint.

73. A Survey of Augmented Reality for Human–Robot Collaboration.

74. Nonlocal meta-lens with Huygens' bound states in the continuum.

75. THE TEACHINGS OF TAMANSISWA (NITENI, NIROKKE, NAMBAHI) BASED EPBL- STEM: IS IT FEASIBLE TO IMPROVE CRITICAL THINKING SKILLS AND SCIENCE VERBAL REPRESENTATION?

76. Smart Operating Room in Digestive Surgery: A Narrative Review.

77. Advances in InGaN-based RGB micro-light-emitting diodes for AR applications: Status and perspective.

78. How Do Location-Based AR Games Enhance Value Co-Creation Experiences at Cultural Heritage Sites? A Process Perspective Analysis.

79. New Display Technologies: The Most Desired Usage Properties and Their Perception during Product Interaction.

80. Emerging Sensory Methodologies to Support Strawberry Breeding and Future Prospects Combined with Augmented Reality.

81. Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years.

82. Augmented total theatre: shaping the future of immersive augmented reality representations.

83. The future of interactive information radiators for knowledge workers: How will knowledge workers consume ambient awareness information in the future?

84. The Impact of Immersive Technologies on Cultural Heritage: A Bibliometric Study of VR, AR, and MR Applications.

85. A synopsis of the importance of teaching fractions to children until K-10.

86. Augmented reality in environmental education: A systematic review.

87. Mixed reality in interventional radiology: a focus on first clinical use of XR90 augmented reality-based visualization and navigation platform.

88. Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality.

89. Performance Investigations of VSLAM and Google Street View Integration in Outdoor Location-Based Augmented Reality under Various Lighting Conditions.

90. Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments.

91. Advances in olfactory augmented virtual reality towards future metaverse applications.

92. Virtual reality, augmented reality and its potential use case in space engineering.

93. Reconfigurable and versatile augmented reality optical setup for tangible experimentations.

94. Advanced outcomes of mixed reality usage in orthognathic surgery: a systematic review.

95. Augmented reality to visualize a finite element analysis for assessing clamping concepts.

96. Convex-based lightweight feature descriptor for Augmented Reality Tracking.

97. Developing augmented reality filters to display visual cues on diverse skin tones.

98. Online Scene Semantic Understanding Based on Sparsely Correlated Network for AR.

99. Robot-Assisted Augmented Reality (AR)-Guided Surgical Navigation for Periacetabular Osteotomy.

100. Real-Time Spatial Mapping in Architectural Visualization: A Comparison among Mixed Reality Devices.

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