801 results on '"Meijer, Sebastiaan A."'
Search Results
2. A hybrid modeling approach to simulate complex systems and classify behaviors
3. Tensions between real-world practices and the digitalization paradigm for data-driven services in eldercare: observations from an ethnographic study in Sweden
4. Understanding civil servants' intentions to open data: factors influencing behavior to disclose data
5. Research on transportation management model of COVID-19 medical waste: a case study in Beijing, China
6. Estimation of efficacy of a home monitoring and communication platform to prevent frailty among older adults in Sweden- a pilot study with a randomized controlled trial design
7. Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management
8. Application of Process Mining for Modelling Small Cell Lung Cancer Prognosis
9. A simulation-based decision support framework devoted to Ro–Ro terminals: Design, implementation and evaluation
10. Public Policy and Engineering Systems Synergy
11. Public Policy and Engineering Systems Synergy
12. Multi-actor perspectives on human robotic collaboration implementation in the heavy automotive manufacturing industry - A Swedish case study
13. The Tacit Knowledge in Games: From Validation to Debriefing
14. Evaluation of a Pilot Game to Change Civil Servants’ Willingness Towards Open Data Policy Making
15. Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department
16. A Systematic Literature Review on the Use of Games for Attitude Change
17. Preventing frailty with the support of a home-monitoring and communication platform among older adults—a study protocol for a randomised-controlled pilot study in Sweden
18. ASSIST: a reablement program for older adults in Sweden – a feasibility study
19. Exploiting simulation model potential in investigating handling capacity of Ro-Ro terminals: The case study of Norvik seaport
20. Advancing Evaluation Practice with Serious Games
21. A Real Case Application of Game Theoretical Concepts in a Complex Decision-Making Process: Case Study ERTMS
22. Selecting the Right Game Concept for Social Simulation of Real-World Systems
23. Towards the Management and Dissemination of Knowledge from Gaming Simulations
24. Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management
25. Pitfalls for Debriefing Games and Simulations: Theory and Practice
26. Exploring the discrepancies between clinical trials and real‐world data: A small‐cell lung cancer study.
27. Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions
28. Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge
29. A Simulation Game of Patient Transportation
30. A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test
31. Overcoming the discrepancies between RCTs and real-world data by accounting for Selection criteria, Operations, and Measurements of Outcome (SOMO)
32. Identifying Actor and Stakeholder Complexity for Sustainability Transition in the Transportation Sector: A Case Study in Sweden
33. Uncovering stakeholder influences in electric road systems using two assessment methods: The case of eRoadArlanda
34. A System of Systems of Mental Health in Cities, Digging Deep into the Origins of Complexity
35. Assessing network cognition in the Dutch railway system: insights into network situation awareness and workload using social network analysis
36. Knowledge Management of Games for Decision Making
37. Balancing organizational and academic research: Investigating train traffic Controller's geographical workspace design and team situation awareness using gaming simulations
38. Evaluation of a Pilot Game to Change Civil Servants’ Willingness Towards Open Data Policy Making
39. Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department
40. Public Policy and Engineering Systems Synergy
41. The Tacit Knowledge in Games: From Validation to Debriefing
42. How to diagnose an overcrowded emergency department from its EHRs? Enhancing opportunities and challenges of real-world data from a whole-system perspective
43. Gamifying Project Procurement for Better Goal Incorporation
44. Towards the Management and Dissemination of Knowledge from Gaming Simulations
45. Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
46. Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study
47. Bridging Borders: Integrating Data Analytics, Modeling, Simulation, and Gaming for Interdisciplinary Assessment of Health Aspects in City Networks
48. Opening the Search Space for the Design of a Future Transport System Using ‘Big Data’
49. Collaboration patterns in the Dutch railway sector: Using game concepts to compare different outcomes in a unique development case
50. Telemedicine for Remote Surgical Guidance in Endoscopic Retrograde Cholangiopancreatography: Mixed Methods Study of Practitioner Attitudes
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