These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. The conference accepted submissions in the following seven main areas: Organisational Strategy and Management Issues; Technological Issues; e-Learning Curriculum Development Issues; Instructional Design Issues; e-Learning Delivery Issues; e-Learning Research Methods and Approaches; and e-Skills and Information Literacy for Learning. The conference included the Keynote Lectures: (1) "Fail Fast and Fail Forward--Embracing Failure as a Necessary Precursor of Success in the Delivery of eLearning Services," by Steven Duggan, Director, Worldwide Education Strategy, Microsoft; and (2) "A Different Perspective on the Singularity Point. How It Is Substituting Jobs in the Service Sector," by Jacques Bulchand-Gidumal, Professor of Digital Enterprises and Entrepreneurship, Universidad de Las Palmas de Gran Canaria, Spain. Papers in these proceedings include: (1) Playing Music, Playing with Music: A Proposal for Music Coding in Primary School (Adriano Baratè, Luca Andrea Ludovico, Giuseppina Rita Mangione, and Alessia Rosa); (2) Learning through Telepresence with iPads: Placing Schools in Local/Global Communities (Bente Meyer); (3) Strategic Decision Making Cycle in Higher Education: Case Study of E-Learning (Blaženka Divjak and Nina Begicevic Redep); (4) Performance & Emotion--A Study on Adaptive E-Learning Based on Visual/Verbal Learning Styles (Jennifer Beckmann, Sven Bertel, and Steffi Zander); (5) A MOOC and a Professional SPOC (Xu Cui, Zhenglei Zhang, and Lei Sun); (6) Increase in Testing Efficiency through the Development of an IT-Based Adaptive Testing Tool for Competency Measurement Applied to a Health Worker Training Test Case (Janne Kleinhans and Matthias Schumann); (7) Cognitive Presence in Virtual Collaborative Learning Assessing and Improving Critical Thinking in Online Discussion Forums (Jennifer Beckmann and Peter Weber); (8) Developing a Mobile Learning Management System for Outdoors Nature Science Activities Based on 5E Learning Cycle (Ah-Fur Lai, Horng-Yih Lai, Wei-Hsiang Chuang, and Zih-Heng Wu); (9) Behavioral Feature Extraction to Determine Learning Styles in E-Learning Environments (Somayeh Fatahi, Hadi Moradi, and Elaheh Farmad); (10) Maximizing and Personalizing E-Learning Support for Students with Different Backgrounds and Preferences (Olga Mironova, Irina Amitan, Jelena Vendelin, Jüri Vilipõld, and Merike Saar); (11) Usability of a Web-Based School Experience System: Opinions of IT Teachers and Teacher Candidates (Zülfü Genç); (12) Methodological Proposal for Elaboration of Learning Materials in Sign Language in University Teaching (J. Guillermo Viera-Santana, Dionisio Rodríguez-Esparragón, Juan C. Hernández-Haddad, and Jesús Castillo-Ortiz); (13) Moodle E-Learning System and Students' Performance in Higher Education: The Case of Public Administration Programmes (Lan Umek, Damijana Keržic, Nina Tomaževic, and Aleksander Aristovnik); (14) Cada Día Spanish: An Analysis of Confidence and Motivation in a Social Learning Language MOOC (Michael Henry and Diana Marrs); (15) Creating Games as Authentic Learning in the Information Technology Classroom (Mark Frydenberg); (16) Assisting Tutors to Utilize Web 2.0 Tools in Education (Isidoros Perikos, Foteini Grivokostopoulou, Konstantinos Kovas, and Ioannis Hatzilygeroudis); (17) Evaluating Students' Programming Skill Behaviour and Personalizing Their Computer Learning Environment Using "The Hour of Code" Paradigm (Nikolaos Mallios and Michael Gr. Vassilakopoulos); (18) Using Immersive Virtual Reality for Electrical Substation Training (Eduardo H. Tanaka, Juliana A. Paludo, Carlúcio S. Cordeiro, Leonardo R. Domingues, Edgar V. Gadbem, and Adriana Euflausino); (19) Goal Setting, Decision-Making Skills and Academic Performance of Undergraduate Distance Learners: Implications for Retention and Support Services (Nebath Tanglang and Aminu Kazeem Ibrahim); (20) Transformations: Mobile Interaction & Language Learning (Fiona Carroll, Rita Kop, Nathan Thomas, and Rebecca Dunning); (21) Digital Resource Exchange about Music (DREAM): Phase 2 Usability Testing (Rena Upitis, Karen Boese, Philip C. Abrami, and Zaeem Anwar); (22) Research Suggestions in the Design of a Global Graduate Business Program Delivered by Online Learning (Amy Puderbaugh); (23) Electronic Education System Model-2 (Fatih Güllü, Rein Kuusik, and Mart Laanpere); (24) Use of Cloud-Based Graphic Narrative Software in Medical Ethics Teaching (Alan S. Weber); (25) A Proposal to Enhance the Use of Learning Platforms in Higher Education (Bertil P. Marques, Jaime E. Villate, and Carlos Vaz de Carvalho); (26) Cloud Computing and Validated Learning for Accelerating Innovation in IoT (George Suciu, Gyorgy Todoran, Alexandru Vulpe, Victor Suciu, Cristina Butca, and Romulus Cheveresan); (27) An OWL Ontology for Metadata of Interactive Learning Objects (Bruno N. Luz, Rafael Santos, Bruno Alves, Andreza S. Areão, Marcos H. Yokoyama, and Marcelo P. Guimarães); (28) Utilizing E-Learning Systems in the Libyan Universities: Case Study; Tripoli University, Faculty of Engineering (Aisha Ammar Almansuri and Rowad Adel Elmansuri); (29) Making Sense of Game-Based User Data: Learning Analytics in Applied Games (Christina M. Steiner, Michael D. Kickmeier-Rust, and Dietrich Albert); (30) Practicing Low-Context Communication Strategies in Online Course Design for International Students Studying in the U.S. (Sharon Lalla); (31) Innovation Diffusion Model in Higher Education: Case Study of E-Learning Diffusion (Sanjana Buc and Blaženka Divjak); (32) Demonstrating DREAM: A Digital Resource Exchange about Music (Rena Upitis, Karen Boese, and Philip C. Abrami); (33) A Study on Teacher Training to Incorporate Gamification in Class Design--Program Development and Implementation in a Teacher Training Course (Shingo Shiota and Manabu Abe); (34) A Case Study of the Feedback Design in a Game-Based Learning for Low Achieving Students (Ting-Ling Lai and Hsiao-Fang Lin); (35) Development and Evaluation of an Informational Moral Lesson to Promote Awareness in Children (Kyohei Sakai, Shingo Shiota, and Kiyotaka Eguchi); and (36) Development and Design of a Problem Based Learning Game-Based Courseware (Chiung-Sui Chang, Jui-Fa Chen, and Fei-Ling Chen). Luís Rodrigues is an associate editor of the proceedings. Individual papers contain references. An author index is included. [For "Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)," see ED557189.]