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1. The United Nations Sustainable Development Goals: A Setting for Professional and Research Skills

2. Integrating the Constructionist Learning Theory with Computational Thinking Classroom Activities

3. Many-Body Approaches to Cross-Level and Multidisciplinary Initiatives for Encouraging Learners into STEM from Primary to Further and Higher Education

4. Transition of Students from Economically Disadvantaged Backgrounds to Research Led Universities

5. Flexible Learning in Computer Science

6. Measuring the Impact of High Quality Instant Feedback on Learning

7. Using Creative Multimedia in Teaching and Learning ICTs: A Case Study

8. Developing On-Line Collaborative Research across International Boundaries: Exploring the Potential of New Technologies

9. Arguing for Computer Science in the School Curriculum

10. An Individual Subjectivist Critique of the Use of Corpus Linguistics to Inform Pedagogical Materials

11. A Project-Based Biologically-Inspired Robotics Module

12. Integrating Mobile Robotics and Vision with Undergraduate Computer Science

13. Centralisation of Assessment: Meeting the Challenges of Multi-Year Team Projects in Information Systems Education

14. The Importance of Outreach Programs to Unblock the Pipeline and Broaden Diversity in ICT Education

15. I Scratch and Sense but Can I Program? An Investigation of Learning with a Block Based Programming Language

16. The Ideological Construction of a New Form of Digital Exclusion: Computer Science as Latin or Total Deus Ex Machina?

17. Source Code Plagiarism--A Student Perspective

18. Evaluating Coursework in Computer Games Degrees: Students and Assessors as Virtual Characters

19. Evolving a Facilitation Process towards Student Centred Learning: A Case Study in Computing

20. Motivationally Appealing Computer Science e-Learning Games: An Inclusive Design Approach.