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6,010 results on '"AUGMENTED reality"'

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1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

2. Occlusion handling for augmented reality environment using neural network image segmentation: A review.

3. Augmented reality-based campus navigation.

4. Mangrove roots learning contextuality through augmented reality to train spatial thinking ability.

5. Augmented reality of magnetic induction (ARMI) based STEM to improve students' creative thinking skills.

6. Development of ethnomathematics-based curved three-dimensional shape learning media using augmented reality.

7. Designing digital math trail environment assisted by augmented reality using mathematical modeling learning approach.

8. The development of e-flipbook multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes.

9. Improving the understanding of high school students in biology based on qur'anic through augmented reality visualization.

10. Development of an electronic module on the subject of ecosystems and environmental changes based on problem-based learning assisted by augmented reality macrozoobenthos.

11. AR@campus: Augmented reality (AR) for indoor positioning and navigation apps.

12. Development of mobile augmented reality application for geometry in mathematics learning.

13. Augmented reality in the perspective of cognitive load theory.

14. Augmented reality to support students learning of socio-scientific issues in biology class: A systematic review of the literature.

15. Developing an augmented reality-based immune system module to improve the eleven grade students' learning performance.

16. The development of 2D augmented reality integrated physics e-worksheet to improve mathematical representation ability.

17. Making Android-based Augmented Reality (AR) learning media on covalent bond material.

18. Development of learning media based on augmented reality technology to improve student's scientific literacy in the context of ocean energy.

19. How people with brain injury run and evaluate a SLAM‐based smartphone augmented reality application to assess object‐location memory.

20. A rapid generation method of models in machining processes for real-time human–machine interaction with virtual-real fusion.

21. A Systematic Review on Augmented Reality Supported Flipped Classrooms Studies.

22. Design and evaluation of a versatile text input device for virtual and immersive workspaces.

23. Augmented reality navigation systems in endoscopy.

24. Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth.

25. Quantifying the optical and rendering pipeline contributions to spatial resolution in augmented reality displays.

26. Computer Vision and Augmented Reality for Human-Centered Fatigue Crack Inspection.

27. The Novel Impact of Augmented Reality and 3D Printing in the Diagnosis of Complex Acetabular Fractures: A Comparative Randomized Study in Orthopedic Residents.

28. Enabling Navigation and Augmented Reality in the Sitting Position in Posterior Fossa Surgery Using Intraoperative Ultrasound.

29. Complex Craniofacial Cases through Augmented Reality Guidance in Surgical Oncology: A Technical Report.

30. Optimising augmented reality projector light output to balance art conservation, colour quality and energy consumption.

31. Inception‐YOLO: Computational cost and accuracy improvement of the YOLOv5 model based on employing modified CSP, SPPF, and inception modules.

32. Meta-Calib: A generic, robust and accurate camera calibration framework with ArUco-encoded meta-board.

33. Message on a bottle: the use of augmented reality as a form of disruptive rhetoric in wine marketing.

34. Critical incidents as a strategy to enhance student teachers' reflection about practice through immersive learning.

35. Augmented Reality Terahertz (AR-THz) Sensing and Imaging with Frequency-Modulated Continuous-Wave Radar.

36. How virtual reality, augmented reality and mixed reality facilitate teacher education: A systematic review.

37. Simulator-Based Versus Traditional Training of Fundus Biomicroscopy for Medical Students: A Prospective Randomized Trial.

38. The use of augmented and virtual reality to enhance the customer experience.

39. Empirical Study on Effects of Gratification on Continuous Usage Intention of AR Avatars in Smart Mirrors: Focus on Generation Z.

40. ARE-Platform: An Augmented Reality-Based Ergonomic Evaluation Solution for Smart Manufacturing.

41. Mixed reality and digital twins for astronaut training.

42. From Augmented to Virtual Reality in Plastic Surgery: Blazing the Trail to a New Frontier.

43. The structural characteristics of online sports betting: a scoping review of current product features and utility patents as indicators of potential future developments.

44. Effects of User Interface Orientation on Sense of Immersion in Augmented Reality.

45. Enhancing local identity learning and affective effectiveness through augmented reality.

46. GRAAL—modeling, prototyping and assessing a gamified responsible augmented assembly line system.

47. Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review.

48. Randomised controlled trial: role of virtual interactive 3-dimensional models in anatomical and medical education.

49. GeoAR: a calibration method for Geographic-Aware Augmented Reality.

50. Exploring the Role of Video Playback Visual Cues in Object Retrieval Tasks.

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