Search

Your search keyword '"LEARNING strategies"' showing total 5,296 results

Search Constraints

Start Over You searched for: Descriptor "LEARNING strategies" Remove constraint Descriptor: "LEARNING strategies" Publisher wiley-blackwell Remove constraint Publisher: wiley-blackwell
5,296 results on '"LEARNING strategies"'

Search Results

1. Instructional design features in ultrasound‐guided regional anaesthesia simulation‐based training: a systematic review.

2. Using theoretical engagement to understand workplace learning across contexts—Bringing worlds apart together.

3. Bridging the digital divide: Promoting equal access to online learning for health professions in an unequal world.

4. HPSCAN: Human Perception‐Based Scattered Data Clustering.

5. The Use of Puzzle Technique as an Active Learning Method in Psychiatric Semiology Teaching: A Randomized Controlled Study.

6. Transforming higher education: Insights from the Cambridge Handbook of Undergraduate Research.

7. Enhancing Cardiopulmonary Resuscitation Training: An Interprofessional Approach With Undergraduate Medicine and Nursing Students Using Self‐Learning Methodology in Simulated Environments (MAES)—A Qualitative Study.

8. Pedagogies of discomfort and disruption: A meta‐narrative review of emotions and equity‐related pedagogy.

9. A key to literacy? Exploring Bliss words combined with traditional orthography as a teaching strategy for language and literacy learning for learners with learning disabilities.

10. Towards a Design of the Best Practices for AR‐Guided Oral Communication Development: A Systematic Review of Selected Research Published From 2000 to 2023.

11. Semi‐supervised medical image segmentation network based on mutual learning.

12. Quality improvement lessons learned from National Implementation of the "Patient Safety Events in Community Care: Reporting, Investigation, and Improvement Guidebook".

13. Impact of Clinical Video Scenarios Used for a Summative Exam to Facilitate Learning.

14. Dynamic Field Theory of Executive Function: Identifying Early Neurocognitive Markers.

15. Mediating roles of motivational beliefs and vocabulary learning strategies for the relationship between self‐regulation and vocabulary proficiency.

16. Effectiveness of caring behaviours course on decision‐making and caring behaviours in undergraduate nursing students: An experimental study.

17. The tip of the iceberg: Generalism in undergraduate medical education, a systems thinking analysis.

18. The effects of working memory training on working memory, self‐regulation, and analogical reasoning of preschool children.

19. The intraindividual dynamics of university students' motivation and emotions: The role of autonomy‐supportive learning climates and learning activities.

20. The relationship between lifelong learning and professional development activities in a Portuguese sample.

21. It's like Jenga: A collaborative autoethnography study into facilitators' experiences of a person‐centred community of practice, focused on critical thinking skills for counselling and psychotherapy students.

22. Machine Learning Classification Strategy to Improve Streamflow Estimates in Diverse River Basins in the Colorado River Basin.

23. Big ideas that changed the world of disability: Exploring theory with self‐advocates.

24. Immersive virtual reality is more effective than non‐immersive devices for developing real‐world skills in people with intellectual disability.

25. Class integration of ChatGPT and learning analytics for higher education.

26. Addressing medial student knowledge deficits in 'hospital‐to‐home' transitions of care using a constructivism theory‐based workshop intervention.

27. Learning Disabilities and the Adult Learner.

28. Effect of different weight initialization strategies on transfer learning for plant disease detection.

29. Facilitating knowledge transfer to policy makers and front‐line workers during a pandemic: Implementation, impact and lessons learned.

30. How Do We Get the Public Into Public Health Research? Learnings and Key Recommendations From Initiating a Community Involvement Project Scheme.

31. Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment.

32. Competency model development: The backbone of successful stealth assessments.

33. The use of leaderboards in education: A systematic review of empirical evidence in higher education.

34. Using peer feedback to improve critical thinking in computer‐supported collaborative argumentation: An exploratory study.

35. Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and user experience.

36. Exploring students' computer‐supported collaborative argumentation with socio‐scientific issues.

37. A review of research on computer‐aided translation technologies and their applications to assist learning and instruction.

38. Using knowledge building and flipped learning to enhance students' learning performance in a hands‐on STEM activity.

39. Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses.

40. Enhancing experiential science learning with virtual labs: A narrative account of merits, challenges, and implementation strategies.

41. The moderating effect of self‐regulated learning skills on online learning behaviour in blended learning.

42. Integrating group awareness into team‐based learning.

43. Beyond TPACK: A case for foregrounding affect in technology rich 21st‐century teaching and learning.

44. Exploring gesture frequencies and images in multimedia environments with pedagogical agents.

45. Measuring (meta)cognitive processes in multimedia learning: Matching eye tracking metrics and think‐aloud protocols in case of seductive details.

46. Comparing effects of different goal type orders on collaborative simulation‐based inquiry in engineering problem solving: A process modelling approach.

47. Learning with videos: Do task instructions and the availability of a pause button matter?

48. Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice.

49. Early artificial intelligence education: Effects of cooperative play and direct instruction on kindergarteners' computational thinking, sequencing, self‐regulation and theory of mind skills.

50. 'Can I code?' Exploring rural fifth‐grade girls' programming self‐efficacy and interest in a developing country.

Catalog

Books, media, physical & digital resources