1. Gamificação na educação online: proposta de modelo para a aprendizagem participativa
- Author
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Fabiana Bigão Silva and Marcello Peixoto Bax
- Subjects
Knowledge management ,Computer science ,business.industry ,media_common.quotation_subject ,Modelo ,Design elements and principles ,Participatory learning ,Context (language use) ,Library and Information Sciences ,lcsh:Z ,lcsh:Bibliography. Library science. Information resources ,Management Information Systems ,Educação online ,Gamificação ,Promotion (rank) ,Empirical research ,Systems design ,Set (psychology) ,business ,Aprendizagem participativa ,Information Systems ,media_common - Abstract
Empirical studies have suggested limitations on the form of application of gamification mechanics in the context of online education. These mechanics have been applied without reference to a theoretical model dedicated to this type of education. The objective of the paper is to propose a model for a gamified platform for online education that contributes to a more participatory learning, taking into account the different student profiles. Based on literature review about approaches to gamification systems design, a set of steps was followed in order to develop a generic model for a framework dedicated to online education. The model proposed is based on the Educational Gamification Design Principles proposed by Dicheva et al. (2015). The model may contribute to the promotion of participatory learning, taking into account the different student profiles. The results of such evaluation will be published in the future.
- Published
- 2017
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