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598 results on '"Computer users"'

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1. How much is a "feedback" worth? User engagement and interaction for computer-supported adaptive quizzing.

2. Exploring the Long-Term User Experience of an Interactive Loading Screen Using UX Curve and QUIS.

3. ICT tools in breaking down social polarization and supporting intergenerational learning: cases of youth and senior citizens.

4. User Representations in Human-Computer Interaction.

5. Effects of using a document holder when typing on head excursion and neck muscle activity among computer users with and without neck pain.

6. The Drivers in the Use of Online Whistle-Blowing Reporting Systems.

7. Inducing Intrinsic Motivation to Explore the Enterprise System: The Supremacy of Organizational Levers.

8. Digital inclusion through mobile phones?: A comparison between mobile-only and computer users in internet access, skills and use.

9. Investigation of the effectiveness of common representational formats in online learner-paced software training materials.

10. The Influence of Experiential and Dispositional Factors in Phishing: An Empirical Investigation of the Deceived.

11. Web Site Usability with Remote Users: Formal Usability Studies and Focus Groups.

12. Online Consumer Search Depth: Theories and New Findings.

13. Rapid Information Technology Change, Coping Mechanisms, and the Emerging Technologies Group.

14. User Roles in Online Communities and Their Moderating Effect on Online Community Usage Intention: An Integrated Approach.

15. Distinguishing User Experience When Customizing in a User-Generated Content Advertising Campaign and Subsequent Effects on Product Attitudes, Reactance, and Source Credibility.

16. Privacy Concerns, Perceived Intrusiveness, and Privacy Controls: An Analysis of Virtual Try-On Apps.

17. The input efficiency of chord keyboards.

18. User Interface Consistency Across End-User Applications: The Effects on Mental Models.

19. Choice Models for the Evaluation and Selection of Software Packages.

20. End-user Training and Computing Effectiveness in Public Agencies: An Empirical Study.

21. The Quality of User Documentation: An Instrument Validation.

22. A Short-From Measure of User Information Satisfaction: A Psychometric Evaluation and Notes on Use.

23. An Investigation of the Effects of Age, Size, and Hardware Option on the Critical Success Factors Applicable to Information Centers.

24. Facilitating Group Creativity: Experience with a Group Decision Support System.

25. Strategies and cues adolescents use to assess the age of an online stranger.

26. Computer users' ergonomics and quality of life - evidence from a developing country.

27. Continuous Authentications Using Frequent English Terms.

28. Advance Method for Security Enhancement in Optical Code Division Multiple Access System.

29. The User Affective Experience Scale: A Measure of Emotions Anticipated in Response to Pop-Up Computer Warnings.

30. Digital Introspection Within Learning-on-my-Own Rhetoric Among Computer Gamers.

31. Self-reported wrist and finger symptoms associated with other physical/mental symptoms and use of computers/mobile phones.

32. My computer is infected: the role of users’ sensation seeking and domain-specific risk perceptions and risk attitudes on computer harm.

33. “I spy, with my little sensor”: fair data handling practices for robots between privacy, copyright and security.

34. Second thoughts about privacy, safety and deception.

35. Linkedin Users’ Self-Brand Congruence, Attitudes and Social Media Use Integration.

36. The dark side of online participation: exploring non-, passive and negative participation.

37. Do consumers prefer curved monitors? Assessment of preferred curvature and readability performance.

38. Stress Detection in Human–Computer Interaction: Fusion of Pupil Dilation and Facial Temperature Features.

39. Nontechnical Deterrence Effects of Mild and Severe Internet Use Policy Reminders in Reducing Employee Internet Abuse.

40. Effects of multitasking on operator performance using computational and auditory tasks.

41. An ECC-based secure EMR transmission system with data leakage prevention scheme.

42. Applying “Negativity Bias” to Twitter: Negative News on Twitter, Emotions, and Political Learning.

43. Robust Natural Language Processing for Urban Trip Planning.

44. Hardware, Software, Humans: Truth, Fiction and Abstraction.

45. Responsive geo-referenced content visualization based on a user interest model and level of detail.

46. Flexible touch sensor for evaluating geometric properties of virtual shapes through sound.

47. Computer vision syndrome in presbyopia and beginning presbyopia: effects of spectacle lens type.

48. Health Literacy and Computer-Assisted Instruction: Usability and Patient Preference.

49. The missing links: cultural, software, task and personal influences on computer self-efficacy.

50. Factors (not) affecting what students do with computers and internet at home.

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