27 results on '"van den Herik, H. Jaap"'
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2. The Gating Lattice: A Neural Substrate for Dynamic Gating
3. New Games Related to Old and New Sequences
4. Computer Programming of Kriegspiel Endings: The Case of KR versus K
5. DF-PN in Go: An Application to the One-Eye Problem
6. When One Eye is Sufficient: A Static Classification
7. Evaluation in Go by a Neural Network Using Soft Segmentation
8. Model Endgame Analysis
9. Chess Endgames: Data and Strategy
10. Static Recognition of Potential Wins in KNNKB and KNNKN
11. Search versus Knowledge: An Empirical Study of Minimax on KRK
12. First Experimental Results of ProbCut Applied to Chess
13. Solving the Oshi-Zumo Game
14. Searching with Analysis of Dependencies in a Solitaire Card Game
15. Evaluation Function Tuning via Ordinal Correlation
16. Opponent-Model Search in Bao: Conditions for a Successful Application
17. Automated Identification of Patterns in Evaluation Functions
18. An Evaluation Function for the Game of Amazons
19. The 7-Piece Perfect Play Lookup Database for the Game of Checkers
20. An Evaluation Function for Lines of Action
21. Solving 7×7 Hex: Virtual Connections and Game-State Reduction
22. Building the Checkers 10-Piece Endgame Databases
23. Search and Knowledge in Lines of Action
24. Monte-Carlo Go Developments
25. Static Analysis by Incremental Computation in Go Programming
26. Learning to Score Final Positions in the Game of Go
27. Erratum
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