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2. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis

3. Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis

6. Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks

9. Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities

10. Prompt Engineering, An Alternative for Video Game Development?

13. Adaptative Videogames for Education: An Initial Study

14. The Adoption of Industry 4.0 Practices for Small and Medium-Sized Companies: A Systematic Mapping Study

15. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD

16. Personalization and Accessibility in a Digital Repository

17. Redesign of the Dashboard of a Web Telemetry System for Decision Support

18. Migration of Legacy Java Desktop Applications to Collaborative Web

20. Facial Emotion Recognition with AI

21. Eye Tracking-Based Platform for Programming Teaching

22. Development and Evaluation of a Non-conventional Interaction Wearable Device

23. DUXAIT NG: A Software for the Planning and Execution of User Experience Evaluations and Experiments

24. Design Thinking: Empowering Innovation and Transformation in Industry 4.0 - Lessons Learned from Early Adoption in SMEs

25. Gamified Strategies to Increase Motivation in Middle School Programming Learning: A Systematic Mapping

26. Google Cloud Vision and Its Application in Image Processing Using a Raspberry Pi

27. Expert System for Software Architecture Selection

28. Epymodel: A User-Friendly Web Application for Visualising COVID-19 Projections for Paraguay Including Under-Reporting and Vaccination

29. Human Development for the Brave: Supporting the Generation of Empathy, Work in Development

30. Blockchain Trends in Education: A Scientometric Review

31. Comparison of Deployment Options for Microservices in the Cloud

32. Application of Artificial Intelligence Techniques for Cancer Data Analysis in Brazil

33. AlzRastreo: Accompanying Alzheimer’s Patients and Their Caregivers

34. World Model for the WellProdSim Agent-Based Social Simulator

35. Time Model for the WellProdSim Agent-Based Social Simulator

36. Model for the Evaluation of the Quality of Open Data

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