36 results on '"Ruiz, Pablo H."'
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2. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis
3. Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis
4. Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults
5. An Approach to Cluster Scenarios According to Their Similarity Using Natural Language Processing
6. Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks
7. Automation of Granollers Heuristic Evaluation Method Using a Developed Support System: A Case Study
8. A Case Study on Teaching HCI to Interactive Art Practitioners (and Learning from Them)
9. Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities
10. Prompt Engineering, An Alternative for Video Game Development?
11. Social Presence and User Experience: The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning
12. A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach
13. Adaptative Videogames for Education: An Initial Study
14. The Adoption of Industry 4.0 Practices for Small and Medium-Sized Companies: A Systematic Mapping Study
15. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD
16. Personalization and Accessibility in a Digital Repository
17. Redesign of the Dashboard of a Web Telemetry System for Decision Support
18. Migration of Legacy Java Desktop Applications to Collaborative Web
19. Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy
20. Facial Emotion Recognition with AI
21. Eye Tracking-Based Platform for Programming Teaching
22. Development and Evaluation of a Non-conventional Interaction Wearable Device
23. DUXAIT NG: A Software for the Planning and Execution of User Experience Evaluations and Experiments
24. Design Thinking: Empowering Innovation and Transformation in Industry 4.0 - Lessons Learned from Early Adoption in SMEs
25. Gamified Strategies to Increase Motivation in Middle School Programming Learning: A Systematic Mapping
26. Google Cloud Vision and Its Application in Image Processing Using a Raspberry Pi
27. Expert System for Software Architecture Selection
28. Epymodel: A User-Friendly Web Application for Visualising COVID-19 Projections for Paraguay Including Under-Reporting and Vaccination
29. Human Development for the Brave: Supporting the Generation of Empathy, Work in Development
30. Blockchain Trends in Education: A Scientometric Review
31. Comparison of Deployment Options for Microservices in the Cloud
32. Application of Artificial Intelligence Techniques for Cancer Data Analysis in Brazil
33. AlzRastreo: Accompanying Alzheimer’s Patients and Their Caregivers
34. World Model for the WellProdSim Agent-Based Social Simulator
35. Time Model for the WellProdSim Agent-Based Social Simulator
36. Model for the Evaluation of the Quality of Open Data
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