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1. Using empathy maps to support design-thinking enhanced transdisciplinary STEM innovation in K-12 setting.

2. Examining mathematics teachers' creative actions in programming-based mathematical activities.

3. Exploring computational thinking as a boundary object between mathematics and computer programming for STEM teaching and learning.

5. Seeing the continuity behind "double discontinuity": investigating Hong Kong prospective mathematics teachers' secondary–tertiary transition.

6. Integration of computational thinking in K-12 mathematics education: a systematic review on CT-based mathematics instruction and student learning.

7. Characterizing Students' 4C Skills Development During Problem-based Digital Making.

8. Mathematics learning as embodied making: primary students' investigation of 3D geometry with handheld 3D printing technology.

9. How linguistic features and patterns of discourse moves influence authority structures in the mathematics classroom.

10. Examining primary students' mathematical problem-solving in a programming context: towards computationally enhanced mathematics education.

11. Active Learning in Undergraduate Mathematics Tutorials Via Cooperative Problem-Based Learning and Peer Assessment with Interactive Online Whiteboards.

12. Towards a Materialist Vision of 'Learning as Making': the Case of 3D Printing Pens in School Mathematics.

13. Examining Technology-Mediated Communication Using a Commognitive Lens: the Case of Touchscreen-Dragging in Dynamic Geometry Environments.

15. The interplay between language, gestures, dragging and diagrams in bilingual learners' mathematical communications.

16. Looking Back, Looking Forward: The Past 15 Years of Mathematics Education in CJSMTE.

17. Young children reasoning about symmetry in a dynamic geometry environment.

18. “Area Without Numbers”: Using Touchscreen Dynamic Geometry to Reason About Shape.

19. Exploring differences in primary students' geometry learning outcomes in two technology-enhanced environments: dynamic geometry and 3D printing.

20. Examining Young Children’s Computational Thinking through Animation Art.

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