33 results on '"Miller, Julian F."'
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2. Reservoir Computing as a Model for In-Materio Computing.
3. Evolving Carbon Nanotube Reservoir Computers.
4. Iterative Cartesian Genetic Programming: Creating General Algorithms for Solving Travelling Salesman Problems.
5. Evolutionary Approach for Finding Correlation Immune Boolean Functions of Order t with Minimal Hamming Weight.
6. Evolutionary Methods for the Construction of Cryptographic Boolean Functions.
7. Neuro-Centric and Holocentric Approaches to the Evolution of Developmental Neural Networks.
8. Mecobo: A Hardware and Software Platform for In Materio Evolution.
9. Semantic Bias in Program Coevolution.
10. Cartesian Genetic Programming on the GPU.
11. Evolution in Materio.
12. An Ecological Approach to Measuring Locality in Linear Genotype to Phenotype Maps.
13. A Survey of Self Modifying Cartesian Genetic Programming.
14. Analytic Solutions to Differential Equations under Graph-Based Genetic Programming.
15. Introducing Flexibility in Digital Circuit Evolution: Exploiting Undefined Values in Binary Truth Tables.
16. Evolution and Analysis of a Robot Controller Based on a Gene Regulatory Network.
17. Self Modifying Cartesian Genetic Programming: Fibonacci, Squares, Regression and Summing.
18. Multiple Network CGP for the Classification of Mammograms.
19. Breaking the Synaptic Dogma: Evolving a Neuro-inspired Developmental Network.
20. A Developmental Gene Regulation Network for Constructing Electronic Circuits.
21. Coevolution of Neuro-developmental Programs That Play Checkers.
22. The Input Pattern Order Problem: Evolution of Combinatorial and Sequential Circuits in Hardware.
23. Evolution In Materio: Investigating the Stability of Robot Controllers Evolved in Liquid Crystal.
24. A Biological Development Model for the Design of Robust Multiplier.
25. Evolution of Robot Controller Using Cartesian Genetic Programming.
26. A Developmental Method for Growing Graphs and Circuits.
27. Some aspects of an evolvable hardware approach for multiple-valued combinational circuit design.
28. Aspects of digital evolution: Geometry and learning.
29. Evolution of Digital Filters Using a Gate Array Model.
30. Aspects of digital evolution: Evolvability and architecture.
31. The Evolution of Computation in Co-evolving Demes of Non-uniform Cellular Automata for Global Synchronisation.
32. Guidelines: From artificial evolution to computational evolution: a research agenda.
33. Gardening Cyber-Physical Systems.
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